Button Charging/Channeling #2

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opened 2026-01-10 04:57:57 +00:00 by niblock · 0 comments
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Buttons need to be able to be clicked, and also to be held to charge or channel an action. Charging an action has a maximum value and a progress value, and when the maximum value is reached, the action triggers automatically. Channeling an action may have a maximum and may have a progress value, and ends when the player stops holding the button.

Buttons need to be able to be clicked, and also to be held to charge or channel an action. Charging an action has a maximum value and a progress value, and when the maximum value is reached, the action triggers automatically. Channeling an action may have a maximum and may have a progress value, and ends when the player stops holding the button.
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game-dev/dragonruby-warriors#2
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