A "Musou" game - like Dynasty Warriors, or Hyrule Warriors - built in DragonRuby!
Add a module, `ActionQueue` to handle all actions. It provides helper functions for interacting with the array of actions, such as understanding the parameters of the last action, or checking for input delay. Update the Yamson test character to implement some actions based on input. Thus far, "chaining" actions (the same action, repeated) works. Charging or channeling an action (click-and-holding the button) does not work as intented, but is still setup (the "dodge" and "steady" actions). |
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| sprites | ||
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| open-source-licenses.txt | ||