4.9 KiB
Shazurik, a Refugee Lizardfolk Rogue
Attributes
**STRength**: +3
DEXterity: +2 CONstitution: +1 INTelligence: -1 WISdom: +1 CHArisma: +1
Skills
Acrobatics (DEX): +5 (Trained) Arcana (INT): -1 (Untrained) Athletics (STR): +6 (Trained) Crafting (WIS) - Deception (CHA): +4 (Trained) Diplomacy (CHA): +1 (Untrained) Intimidation (CHA): +4 (Trained) Lore (INT) - Previous Settlement: +2 (Trained) - Dusk Hollow: +2 (Trained) - Astronomy: +2 (Trained) Medicine (WIS): +1 (Untrained) Nature (WIS): +1 (Untrained) Occultism (INT): -1 (Untrained) Performance (CHA) - Religion (WIS): +1 (Untrained) Society (INT): +2 (Trained) Stealth (DEX): +5 (Trained) Survival (WIS): +4 (Trained) Thievery (DEX): +5 (Trained)
Feats
- Ancestry, General: Breath Control
- Ancestry Feat: Iruxi Armaments
- Background, Skill: Streetwise
- Class, General: Trap Finder
- Class, Skill: Intimidating Glare
Combat
Hit Points: 17 / 17
Armor Class:
Fortitude: +5 (Trained) Reflex: +7 (Expert) Will: +6 (Expert)
Attack: Claws: +3, d6 + 3 - Sneak Attack: +d6
Abilities
- <1> Ancestry - Unseen Lizardfolk: minor shift in skin color - +2 Stealth
Ancestry: Lizardfolk
Hit Points: 8 Size: Medium Speed: 25 feet
Attribute Boosts - Strength - Wisdom - Dexterity
Attribute Flaws - Intelligence
Languages - Common - Iruxi
Aquatic Adapdation
- Breath Control feat:
- Hold breath for 25 times as long as usual before suffocating.
- +1 (circumstance) to saves against inhaled threats
- success on such a saving throw is a critical success instead
Claws
- Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P}
Heritage: Unseen Lizardfolk
- <1> Minor shift in skin color; Significant shift in skin color
- In an environment with similar coloration, can use the <1> action to gain a +2 (circumstance) to Stealth checks until surroundings change in coloration or pattern.
Ancestry Feat: Iruxi Armaments
- Claws: Upgrade to d6 slashing; add {Versatile: Piercing}
Background: Refugee
Attribute Boosts - Constitution - Strength
Skill Feat:
- Streetwise
- Can use Society instead of Diplomacy to Gather Information
- In familiar settlements, Recall Knowledge with Society
Proficiencies - Society - Lore (Dusk Hollow)
Class: Rogue
Hit Points: 8 + CON / level
Attribute Boosts - [Key] Strength - Dexterity - Constitution - Charisma
Perception: Expert
Saving Throws Reflex: Expert Will: Expert Fortitude: Trained
Skill Proficiencies (Trained) - Stealth - Lore (Dusk Hollow) - Thievery - Deception - Athletics - Acrobatics - Survival - Lore (Astronomy) - [Ruffian] Intimidate
Combat Proficiencies (Trained) - Simple Weapons - Martial Weapons - Unarmed Strikes - Light Armor - Unarmored Defense - [Ruffian] Medium Armor
Class DC - Rogue (Trained)
Rogue's Racket: Ruffian - Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or less) weapon. - Critical specialization if target is off-guard to me. - Trained: Intimidation - Choose Strength for key attribute - Trained: Medium Armor - Light armor expertise/mastery also gives medium armor expertise/mastery
Sneak Attack - Bonus d6 (precision) against off-guard targets when attacked with agile/finesse melee/unarmed/thrown, or a ranged weapon
Surprise Attack - first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you
Rogue Feat: Trap Finder - +1 (circumstance) to Perception (find traps), AC (against traps), and saves (against traps) - Automatic check to search for traps, even if not searching - Disable traps that require Thievery: Mastery
Skill Feat: Intimidating Glare - Demoralize with a mere glare, remove auditory trait, add visual trait - No penalty if the target doesn’t understand your language