ttrpg-compendium/journals/seventh/_posts/2024-04-03-tern_2.md
Bill Niblock 81ab50e565
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Fix Seventh journal titles
2024-06-14 15:05:27 -04:00

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title
Nightmare on Flint's Street, Session 1

Events

  • After making our way through Barri's Tunnel, we finally make camp near the Bridge of Dreams.

  • Sir Tern dreams of a tree on a mountain top, surrounded by dark purple water. A stream flows by me, and I hear whispering in the water. The tree bears delicious looking fruit.

    • The river is filled with insanity, the tree filled with madness. The fruit, however, may grant me wisdom and knowledge.
    • I fail considerably at all my trials, but emerge with an ability
  • The remainder of the party has dreams as well. They're just as cool, but Tern didn't have them and I didn't write them down. Wicked!

  • Stackor teleports to Shrine Lake, summons a phantom steed, and makes to join the army.

    • On the way, he sees several heads on spikes, with signs labelling their crimes
  • Syrup has sent out scouts:

    • Forest of the Verdant: Not yet returned; no signs
    • Flint: 4 men, currently sending reports back; gathering information for 4 days
      • Flint as it was:
        • Relatively large settlement actively practicing anarchy. Only armed forces of note are the marketplace guards. Only enforcement of peace is mob-justice.
        • There is a communal mine, communal tools.
      • Flint as it is:
        • Things devolved into cult worship. Promenantly, worship to the Elemental Lord of Earth. Sacrifices to him are rising.
        • Several paladins of Damerrich, the Weighted Swing, are attempting to establish order in the town.
        • A group adhering to the teachings of Arconis are attempting to restore anarchy to Flint
        • Sir Jack Flint, former leader of Baron Barri's knights, leads a mercenary company currently paid for by Pate, the richest man in Flint.
        • Many orcs would trade with Flint. They speak of wars and demon armies, and tribes falling to madness.
      • The future of Flint is being left to Syrup.
  • We have decided to investigate the Flint Pits. Given the options of going around or through Flint, we go through the town. We approach at early evening along the main road.

    • We ride by a house with the symbol of Damerrich, and a sign warning ne'er-do-wells that their crimes will be punished.
    • We ride around the market. The people scurry in fear, and the guards walk around paranoid.
    • We ride by a shack with the symbol of Arconis and The Noose. Notably, the people are impressively resourceful, reusing everything they can.
    • As we progress, I sense a lingering aura of evil, indicating that something powerful moved through the town. Where it is now is unknown.
    • We decide to head back to the Spout House, the inn where the Syrup scouts are staying. Two smelly orcs stand guard outside. A stable hand takes our mounts, and we enter. We sync up with the scouts, and then rest for the evening.
  • We leave our mounts in town, and make our way towards the Pits.

    • We move pass two hanged people. They were murdered with knives, tarred (including into their mouths), and then hung. We suspect the actions of the cult of Arconis.
    • We travel, and eventually arrive at the Pits.
    • There is a small hamlet, surrounded by spires of stone. Humans are working themselves too hard, and they appear malnourished. There are several caves, and signs of a large bonfire. Chanting and smoke comes from one of the caves. Symbols drawn in mud and blood are seen on the spires. The symbols are of:
      • The Fossilized King, Ayrzul, an evil god of Earth. Prophecy and secrets are two areas of his concern; buried things of wealth.
      • Mhar, a great old one of the Dark Tapestry, an insane tortured god of pain. It inhabits a volcano, and when summoned, will erupt continually, covering the world in smoke and ash. Generally, it is considered a world-ending event. The symbol is a broken triangular rune.

Locations

  • The Bridge of Dreams, and Dreamland
  • Flint
  • The Flint Pits

NPCs and Notable Characters

Other Notes