3.7 KiB
title |
---|
The Beasts in the East, Session 4 |
One More Thing...
We wrap-up the side-story. - Sheila G is plane shifting to Elysium with the 20-foot long "meat slug" of Azhia - Harvey is teleporting to Castle Black to meet with Kaldur - Stackor teleports Cayden Cailean, Gartug, and Van Peoples back to Rime, who all promptly go bar-hopping. He then scries and teleports back to the group in the Far Territories!
Current Objectives
- Proceed to the Far Territories, and reclaim Fort Rather.
- Move north, looking for our scouts and Count Therin's sons
Events
-
We move north! We move past some pastures and flocks and shepherds. We eventually move into more rocky terrain, following a dirt road. We stop and ask the locals some details, and continue.
- As night falls, we dismount and walk our horses to Mine Town. As we approach, we hear a terrifying scream from the skies, but make it to the walls without trouble. After introductions, we enter.
-
Sir Wallace approaches, asks us our purpose, and after we explain, invites us in further. Though initially very excited about our arrival, his attitude soured when we more-or-less flubbed our objectives. He dismissed us, and we went to find the Count's son.
- We meet the doctor, Boggins, who directs us to the son. Sir Tern uses his last channel for the day. Boggins then directs us to a tent where we find our missing cleric.
- The cleric has been turned into an abomination, like the bones have been
elongated into a circle in one direction, the muscles in another, the
viscera in the first, the skin in the next. From within the center of the
circle is a subtle glow.
- The cleric is still conscious, and can scribble notes from a hand. We converse with it, and it alludes to a "him" and also that "the key is the gate is the key is the gate...". It also still seems to know who it was. We decide to study it, as it is also not giving off any evil auras or otherwise anything concerning (aside from the obvious). Stackor does see a faint conjuration aura emenating from it; we don't know why.
- As we study rest and study it, the creature seems to be progressing. The light from within is pulsing slightly, and after some investigation, Stackor identifies it as in-rhythm with the creature's heartbeat. He considers that perhaps this creature is now some kind of gate, and he casts dimensional anchor on it. The creature begins bleeding and writing in pain, and the light goes out. He decides to try and keep the creature anchored until resting is complete, but he is short by about 30 minutes. Appropriately enough, as soon as his last anchor expires, a massive Dark Tapestry beast erupts from the cleric-creature. COMBAT!!
-
We battle the massive Dark Tapestry beast. Stackor manages to banish the creature away, and we survive with minimal scrapes and suffering. After we re-coup, and Stackor teleports us in some healing potions, we report to Sir Wallace, and begin planning our next step. We end the session after telling Wallace we intend to destroy the Ogre King.
Player Characters
- Sir Beet, a human paladin of Iomedae (Thans) [AFT]
- Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
- Jen Erica von Illamage, a human wizard (Mike)
- Burren "Smokey" Blunt, aka Bat-Man, but in the bat language, so like a bunch of "eee eee" and stuff (Dan)
- Stackor, a dwarven wizard (James)
Locations
- Ganth, and the outskirts
- Mine Town
NPCs and Notable Characters
- Sir Wallace, castellan of Mine Town
- Boggins, a doctor in Mine Town