ttrpg-compendium/journals/seventh/_posts/2024-07-31-stormheim-05.md
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Every season has a filler episode
2024-08-01 01:03:23 +00:00

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title
Stormed Heims, S4E5

Current Objectives

  • Rescue Green Guts
  • Investigate the ethereal plane room
  • Travel to the old Dwarf capital, north-east of Vuln, Stormheim!

Events

  • SG scrys on Green Guts, but it fails. She next sends a message to Gene Erica von Illamage, first requesting a meeting to negotiate releasing Green Guts. Gene Erica replies, "What's the goblin's name? Where were they captured?". SG follows up with another sending, providing Green Guts' name, and that she has a guess as to where; Gene Erica replies, "Where do you guess?" SG sends one final message, with all information, and Gene Erica says he'll look into it.

  • Boobons teleports us back to Elrich's house. We speak with him briefly about the ratman encounter, and learn that Elrich had no trouble slaying Abheam the ratfolk. When he did so, the body erupted in a flash of light, leaving behind the skin of the ratman, and bones which quickly fell to dust. After some further discussion, Gartug and Boobons pick up on Elrich hoping we'll investigate the ethereal-zone room. We relent.

    • Boobons dimension doors us to the entrance
    • We descend into the cave, down the spiral, and to the room. No indication of the Abheam the ratfolk.
    • We head back up to Elrich's, but he's not around, so we bounce back to Rhyme and discuss next steps.
  • Despite grumbles, SG decides to pursue Green Guts, and thus the party shifts! SG, Chuck, Gartug, and Randy van Peoples set out to Lon's Thicket! Off target!

    • We arrive on an ice-sheet, hundreds of miles off target. In the distance, we see a huge mountain, covered in carved bridges and ramparts. We see drake or dragon-like figures flying.
    • After some more grumbles, SG sends a message to Boobons, updating him. Boobons scrys on Gartug, learns the location, and teleports to us (successfully!).
    • Some of the drake-riders dive towards us, yelling in giant for us to "Get off the ice!" As we teleport away, back to Rhyme, we hear the sounds of breaking ice.
  • Now back in Rhyme, the plan is to, once again, teleport back towards Stormheim, and continue!

Player Characters

  • Stackor/Boobahns, dwarven wizard; Chuck, dwarven fighter (James)
  • Sheila G [SG], cleric of Cayden Calien (Thans)
  • Gartug "Tugger" Ironfist, a dwarven brawler (Bill)
  • Sir Oliver Withatwist, fetchling fae cult leader; Randy van Peoples, cleric of Gozreh (Dan)

Locations

  • Rhyme
    • Taliah's shop/lab
    • Temple of Cayden Calien
  • The lands towards Stormheim

NPCs and Notable Characters

  • Harvey, birdman monk of many styles (Mike), doing push-up sit-up squats
  • Naynay, a pervert
  • Hugo Lamb, an inhumanly attractive sojourner after other sojourners
  • Abheam, a ratfolk sojourner in the lands towards Stormheim
  • Elrich, an elderly cloud giant
  • Ryson, a young cloud dragon hanging out with Elrich

Other Notes