3.2 KiB
3.2 KiB
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Cult Hunters, S2E8 |
Events
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Taliah and guards give chase to the Sacco sack taker!
- We chase him down, but not before the kidnapper attempts to murder Sacco.
- After we save him, Taliah escorts guards back to the temple, where she mouths-off to one of them, and basically gets arrested. Charisma is overrated.
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The remainder of the group gets to the boat. Gartug joins the group!
- They sail successfully for a day, before Sheila G studies the ship and teleports us to the Temple of Gozreh for the ritual.
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At the Temple of Gozreh, we are part of a ritual, bearing ourselves to the elements!
- Those who chose wind gained: Fly +4 (Sacred); Always acclimated to high altitudes; Elemental Resist Shock 2/-
- Those who chose water gained: Swim +4 (Sacred); Deepsight (See underwater as though amphibious); Elemental Resist Cold 2/-
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Back to the ship!
- As we sail, in the evening, we spot lights in the distance, towards the source of the Cthulu cult. Shortly before dawn, they disappear.
- We drop the diplomacy chain, awaiting contact from the merfolk
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In Rhyme:
- Harvey finishes leveling up! He wraps up some stuff.
- Stackor finishes leveling up! He wraps up some stuff.
- Stackor teleports away to tend to the Bore Party.
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Back on the ship! Some merfolk finally show up. Kelbore intends to jump in and negotiate; Sheila G prepares to join him.
- Kelbore begins negotiating in aquan
- We agree to go fight an eldritch being threatening some of the merfolk fisheries
- The ship alters course towards the sea mount being troubled by the monster
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Sailing to the sea mount!
- The captain manages to avoid the storm chasing us, and leverage the winds to aid our travel.
- We arrive, buff, and dive in! As we approach, we find no fishes or merfolk, but an oil slick on the surface. Getting closer, the oil reveals itself as a Formless Mass and attacks! Initiative!
- It gets thrashed! It tried to negotiate and talk about what a great blob it is, but Reggae Tony mind-blasted it to death!
- Sir Oliver grabs a statue of a Three-Eyed frog statue, seeming made from a single giant ruby
- It can cast Interplanetary Teleport to a designated and specific location.
- It is a depiction of Tsatsoggua, Saint Toad, father of night, the sleeper in the deep.
- Merfolk appear once the creature is destroyed, and ask who we are. We explain why we're here, and the merfolk agree to escort us to the chief of their tribe
- The place we're heading is three days away.
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We travel!
- Chuck takes the Saint Toad statue, and refuses to give it up.
- Reggae Tony makes it say it's evil using Ghost Sound, but Chuck is amused by it instead of concerned by it.
- Chuck names it Jeremiah
- We otherwise do nothing and travel. Smooth, calm sailing!
- Chuck takes the Saint Toad statue, and refuses to give it up.
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We arrive at a temporary merfolk camp of the Poagie tribe
- Negotiations are mostly successful. The chief sends his daughter and a group to a meeting place. The party returns to Rhyme, and then will continue to the meeting place.
Locations
- Rhyme
- A ship travelling to the merfolk on a diplomatic mission
NPCs and Notable Characters
- Krail Kelbore, ambassador from Rhyme to the merfolk