ttrpg-compendium/journals/seventh/_posts/2024-03-25-taliah_6.md
Bill Niblock 81ab50e565
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Fix Seventh journal titles
2024-06-14 15:05:27 -04:00

3.2 KiB

title
Cult Hunters, S2E8

Events

  • Taliah and guards give chase to the Sacco sack taker!

    • We chase him down, but not before the kidnapper attempts to murder Sacco.
    • After we save him, Taliah escorts guards back to the temple, where she mouths-off to one of them, and basically gets arrested. Charisma is overrated.
  • The remainder of the group gets to the boat. Gartug joins the group!

    • They sail successfully for a day, before Sheila G studies the ship and teleports us to the Temple of Gozreh for the ritual.
  • At the Temple of Gozreh, we are part of a ritual, bearing ourselves to the elements!

    • Those who chose wind gained: Fly +4 (Sacred); Always acclimated to high altitudes; Elemental Resist Shock 2/-
    • Those who chose water gained: Swim +4 (Sacred); Deepsight (See underwater as though amphibious); Elemental Resist Cold 2/-
  • Back to the ship!

    • As we sail, in the evening, we spot lights in the distance, towards the source of the Cthulu cult. Shortly before dawn, they disappear.
    • We drop the diplomacy chain, awaiting contact from the merfolk
  • In Rhyme:

    • Harvey finishes leveling up! He wraps up some stuff.
    • Stackor finishes leveling up! He wraps up some stuff.
      • Stackor teleports away to tend to the Bore Party.
  • Back on the ship! Some merfolk finally show up. Kelbore intends to jump in and negotiate; Sheila G prepares to join him.

    • Kelbore begins negotiating in aquan
    • We agree to go fight an eldritch being threatening some of the merfolk fisheries
    • The ship alters course towards the sea mount being troubled by the monster
  • Sailing to the sea mount!

    • The captain manages to avoid the storm chasing us, and leverage the winds to aid our travel.
    • We arrive, buff, and dive in! As we approach, we find no fishes or merfolk, but an oil slick on the surface. Getting closer, the oil reveals itself as a Formless Mass and attacks! Initiative!
      • It gets thrashed! It tried to negotiate and talk about what a great blob it is, but Reggae Tony mind-blasted it to death!
      • Sir Oliver grabs a statue of a Three-Eyed frog statue, seeming made from a single giant ruby
        • It can cast Interplanetary Teleport to a designated and specific location.
        • It is a depiction of Tsatsoggua, Saint Toad, father of night, the sleeper in the deep.
    • Merfolk appear once the creature is destroyed, and ask who we are. We explain why we're here, and the merfolk agree to escort us to the chief of their tribe
      • The place we're heading is three days away.
  • We travel!

    • Chuck takes the Saint Toad statue, and refuses to give it up.
      • Reggae Tony makes it say it's evil using Ghost Sound, but Chuck is amused by it instead of concerned by it.
      • Chuck names it Jeremiah
    • We otherwise do nothing and travel. Smooth, calm sailing!
  • We arrive at a temporary merfolk camp of the Poagie tribe

    • Negotiations are mostly successful. The chief sends his daughter and a group to a meeting place. The party returns to Rhyme, and then will continue to the meeting place.

Locations

  • Rhyme
  • A ship travelling to the merfolk on a diplomatic mission

NPCs and Notable Characters

  • Krail Kelbore, ambassador from Rhyme to the merfolk