2.6 KiB
2.6 KiB
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Tales from the Crypt (Dragon), S5E09 |
Current Objectives
Investigate the ethereal plane room at the Giant's keepEnter Stormheim- [COMPLETE] Join Kaldur and seek the Mantles of the Heroes
- [COMPLETE] Aid the merfolk in attacking the Cthulu cults
- Defeat the Dracolich to earn the Run from Nuripites
Events
-
The party stands on the precipice of destruction, ready at the portal to the dracolich's realm!
- The party hurls their forms through a dank, turbulant conveyance, appearing
in a desert landscape battlefield. Nearby are several skeletal formations
(covered in sand, evidently standing here for a long while), and there are
whirlwinds of undead creatures in the dunes. There are double-doors leading
into a partially buried building; one winch to open the doors is broken in
half. COMBAT!!
- With our surprise round, we decimate the skeletal troop!
- The bonestorms move in.
- The party hurls their forms through a dank, turbulant conveyance, appearing
in a desert landscape battlefield. Nearby are several skeletal formations
(covered in sand, evidently standing here for a long while), and there are
whirlwinds of undead creatures in the dunes. There are double-doors leading
into a partially buried building; one winch to open the doors is broken in
half. COMBAT!!
-
We move into the building. We are set-upon by a skeletal hound archon! COMBAT!!
- It charges at us, but as Sheila G mentions we're here to talk to the dracolich, it pauses and tries to teleport away. Stackor counters the attempt! The rest of the party wails on it, shattering it! However, it will reform in an hour, unless we pour holy water upon it. We take the skull with us and continue!
-
We have three options, and move straight. We come to a locked door with an impression for a claw-shaped key. Stackor knocks it open. Behind, we find a staircase which descends for an excessive distance. At the landing, we move straight along a corridor. Moving forward, we trigger a trap and Gartug and Harvey get smushed in a wall! We maneuver around the trap, and continue to a large, elegant room with several large urns with ashes in them. Harvey digs in, and finds a Ring of Mind Shielding.
-
We call it here for the night, with combat looming!
Player Characters
- Gartug Ironfist, a dwarven brawler (Bill)
- Sheila G, a half-elf cleric of Cayden Calien (Thans)
- Stackor, a dwarven wizard (James)
- Harvey, a tengu-ish monk (Mike)
- Randy Van Peoples, a human cleric of Gozreh (Dan)
Locations
- Rime
NPCs and Notable Characters
- Nuripites, a crypt dragon in the Boneyard
- Naynay, a human pervert with some martial arts training
- Rickvis, a bralini azata representing Crius
- Porthos, a psychopomp guarding the portal back to the crypt dragon's domain
- Runewl (spelled all cool), a skeletal champion hound archon in Dracotown
Other Notes
- You know - Porthos!
- This isn't an amusement park, this is a house.