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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-05-07T20:36:59-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">The Beasts in the East, Session 2</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 2" /><published>2025-05-07T00:00:00-05:00</published><updated>2025-05-07T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party meets with Captain Ilio at the gate to Castle Ganth, and we learn
about the current status of the scouts.
<ul>
<li>We talk with some guards, and got some details about the northern towns,
and why everyone is injured. There are consistent attacks from ogres on
the northern towns, and the count is dedicating protections.</li>
<li>We gather some information from some bar patrons about the general vibes
about the count and his assassination. The folks of Ganth, and to the
north, are in favor. The rural areas to the south are less in favor.</li>
<li>Stackor <em>sends</em> Syrup an update.</li>
<li>The party notices a fetchling staring us down at the bar, and Stackor
wanders over to speak with them
<ul>
<li>He reveals himself to be a representative/agent of Baron Black, and
offers us information about region, the current climate, and some
advice.
<ul>
<li>The assassination may have been by the populists or cults in the
city</li>
<li>Calcifer has not messed with Ganth</li>
<li>The ogres to the north have rallied behind a king named Mookdoo</li>
<li>All healers are being targeted and killed in the city, even those
in favor of Calcifer</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>In the evening, we are escorted to the castle by Ilio to dine with the count.
The count shows obvious wounds, but the scouts are present. We dine, and
discuss affairs.
<ul>
<li>The count suspects one called Hawkman was behind the assassination
attempts, a rancher to the south. The count is very disturbed and angry
about the entire event.</li>
<li>After the meeting, a servant gives us a few more details on the current
issues, and directs us to our chambers in the fort for the evening.
<ul>
<li>One of the healers, a priest of Abadar, apparently exploded in the
chapel of Abadar. The other healers apparently just disappeared.</li>
</ul>
</li>
</ul>
</li>
<li>Stackor <em>teleports</em> back to Syrup to check-up, with one of the scouts. Sirs
Beet and Tern take up Count-guarding duties.
<ul>
<li>Syrup asks us to ask the Count for permission to move and camp closer and
to resupply, to find the missing scouts, and to gather any intel on Fort
Rather.</li>
</ul>
</li>
<li>The party, re-gathered in their room in Castle Ganth, are gathered and ready
to pursue their next objectives: asking the Court the questions from Syrup,
and then move north is search of the scouts!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Ganth</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, commander of the Altasian forces</li>
<li>Ignatious “Geo” Joe, an oread shaman</li>
<li>Randy Magogum, a fine man, worshipper of Abadar</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E12</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E12" /><published>2025-04-28T00:00:00-05:00</published><updated>2025-04-28T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li><strong>[COMPLETE]</strong> Defeat the Dracolich to earn the Rune from Nuripites</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party stands in the Runebarrow, deliberating when and where to return
Cayden Caylien to the material plane. We decide, after a brief discussion and
brainstorming sesh, to keep to our plan, and return Cayden to Sheila Gs
temple. But then, we reconsider, and decide to return him somewhere, and then
<em>teleport</em> with him elsewhere if we so choose. Maurgim will protect Cayden
from being scryed upon once he is on the material plane, but returning him to
life will (likely) be very well known.
<ul>
<li>We finally decide to return Cayden to “the cube room” in Fort Ang. Sheila
G and Stackor will <em>teleport</em> to that location ahead of time, so SG knows
better of it.</li>
</ul>
</li>
<li>We rest for the night in the Runebarrow, then <em>plane shift</em> back to the
material plane, then <em>teleports</em> back to Rime. They sell their loot,
distribute the new wealth, and do some shopping.
<ul>
<li>Kaldur Black and Harvey have a mental chat, mostly about political
scheming and cult hunting.</li>
</ul>
</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>A dead planet</li>
<li>The Boneyard
<ul>
<li>The barrow of Nuripites, a crypt dragon</li>
<li>The Runebarrow</li>
</ul>
</li>
<li>Rime</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Naynay, a human pervert with some martial arts training</li>
</ul>
<hr />
<h2 id="current-objectives-1">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territiries, and reclaim Fort Rather</li>
</ul>
<h2 id="events-1">Events</h2>
<ul>
<li>Herein begins our tales of the Altasian army moving into the Far Territories
to reclaim Fort Rather, and fight the daemon Calcifer. When last we left them,
they had left Flint a bit of a disaster.
<ul>
<li>Their first stop is at Shrine Lake. There, the party identifies various
fey groups, which appear to all of sworn loyalty to the empty throne of
the Twilight Court. This is odd.</li>
<li>The second stop is in The Verdant. There, the party discovers two fighting
factions - a group of “original” verdant elves and half-elves, and a group
of “new” verdant elves and half-elves.
<ul>
<li>The “OG Verdant” note that the “New Verdant” have taken up strange and
dark tidings, and would like the party to kill them. If this is done,
the OG will restore the camps, offer safe passage, and even provide
guides.
<ul>
<li>The party members notice a group of paler elves, which they
suspect may be calling the shots behind the scene.</li>
</ul>
</li>
<li>The “New Verdant” mostly just want to be left alone. They ask the
party to take whichever of them wants to leave with them, and offer us
guidance out of the forest.</li>
<li>The decision, after a vote, is to take on the New Verdant as a means
of solving the OG Verdants problem. We will take whomever wants to
come with us away, and punish them accordingly if necessary.</li>
</ul>
</li>
<li>The third stop is in a barren desert. The caravan is beset by small groups
of undead, seemingly coming from a large dark sandstorm to the north.
Commander Syrup considers dispatching troops to investigate and possibly
root-out the cause of these undead, but the party advises against it, and
we move on.</li>
<li>The fourth stop is the small region of Perth. There, the halflings and
wayangs are at each-other with fighting and distrust.
<ul>
<li>The wayangs stated that the halflings poisioned their well, and
attacked them. The partys investigations confirm this, but further
find a growing cult of yog-sothos, which they destroy.</li>
<li>The halflings make claims that the wayangs <em>plane shifted</em> some of
their vulnerable and venerable members away. The partys
investigations confirm this, but further find a growing cult of
nyarlethotep, which they werent fully able to destroy. The party
decides to leave a detachment of Abadars Inquisition to finish the
task.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>We arrive at modern day. Stackor pops up, talks with Syrup, then heads back to
Rime. The next day, Stackor and Randy Van Peoples, who <em>resurrects</em> Sir Beet.</p>
</li>
<li>The camp has a meeting. The scouts sent to Ganth have not returned. The party
is being sent to investigate what happened to the scouts. Once determined, the
party is to meet with Count Therin to discuss the forces resupplying, camping,
and moving through towards Fort Rather.
<ul>
<li>As we approach, the gates are down, the guards are armed, but the Counts
flag still flies. Sir Beet does the talking. The guard informs us that our
scouts are within, though they split, and half went further north. When
the scouts arrived, there was an attempt on the Counts life by assassins.
The guard is welcoming of additional support, stating that Ganth seems to
stand alone against many threats. We move into the town, to meet with the
captain of the guard.
<ul>
<li>A fetchling notices the party, though most of us dont notice them,
and moves into a home. A few moments later, a crow leaves from that
home, flying east.</li>
<li>The party meets with Captain Ilios</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2 id="player-characters-1">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Ignatious “Geo” Joe, an oread shaman (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations-1">Locations</h2>
<ul>
<li>Road from Flint to Ganth</li>
</ul>
<h2 id="npcs-and-notable-characters-1">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, commander of the Altasian forces</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Stand Aside.</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E11</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E11" /><published>2025-04-23T00:00:00-05:00</published><updated>2025-04-23T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li><strong>[COMPLETE]</strong> Defeat the Dracolich to earn the Rune from Nuripites</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>The party collects loot! There an immense amount of it, and we get some pretty
sweet stuff!</p>
</li>
<li>
<p>The party leaves, stopping at the library we found on the way in. After some
pittering about, we decide to take out the librarian and get the books we
wish. We make swift work of the weird book and its servants. We spend a few
hours gathering books relevant to the Dark Tapestry.</p>
</li>
<li>
<p>The party returns through the portal to the Boneyard. There, Telemachus greats
us, and makes his way through to the dead planet. A dust mephit eventually
catches up with us, and escorts us back to Nuripites. As per our agreement, we
are given the Rune from Nuripites, and we return to the Runebarrow.</p>
</li>
<li>
<p>At the Runebarrow, the party returns to Maugrim with the Rune. It imbues some
of us with an ability to guarantee a safe birth a limited number of touches
ever. Maugrim agrees this is sufficient for the bargain. After some
deliberation, we agree that Maugrim shall return the mortal Cayden Caylien to
Sheila Gs temple in Rime.</p>
</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>A dead planet</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
<li>Telemachus, a young crypt dragon, son of Nuripites</li>
<li>Naynay, a human pervert with some martial arts training</li>
<li>Rickvis, a bralini azata representing Crius</li>
<li>Porthos, a psychopomp guarding the portal back to the crypt dragons domain</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Naynay has become a teenager</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E10</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E10" /><published>2025-04-14T00:00:00-05:00</published><updated>2025-04-14T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li>Defeat the Dracolich to earn the Rune from Nuripites</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party stands in a large, elegant room with several large urns. Before us,
a room lined with mirrors, and a mirrored floor. It is lit from crystals in
the ceiling. Naynay cuddles up to Harvey for protection. We move in. From the
mirror, the reflection of Harvey pulls out its own skeleton, and attacks us!
COMBAT!!
<ul>
<li>We engage two Bloody Bones! They prove to be quite resilient! After several
rounds, we scatter them.</li>
</ul>
</li>
<li>
<p>We continue through this hall of mirrors, finding staircases going down to the
left and right, and a staircase going up before us. We go straight, getting to
a featureless square room. It has gotten darker. In the room is nothing,
except a small hole showing the crystal formation from the previous rooms
ceiling.</p>
</li>
<li>We head down the stairs, and go right. We arrive in a room with an elegant
sarcophogus in the center of it, and less nice sarcophogi in archways around
the room. The room is dimly lit by braziers of blue flames. A skeleton is
hiding near one of the arches. As we approach, it begins to pull out a gun!
COMBAT!!
<ul>
<li>The skeleton starts blastin! The sarcophogus blasts open, and the mummy
Kartooshmagoosh rises. Sheila G and Naynay decide to strike up a
conversation with the skeleton, whose name is Clipper. Gartug pummels the
mummy to dust, and suplexes Clipper into shards.</li>
</ul>
</li>
<li>
<p>We decide to move towards the room with the golden pig that Clipper told us
was a red herring. Sheila G approaches the pig. It is sitting, with a slightly
cocked head, and a bit of a smile. Sheila G tries to dislodge and knocks the
pig off its pedastal with a thrown javelin. She relents, picks up the pig,
triggering a trap, but then <em>dimensional doors</em> back to the party.</p>
</li>
<li>We return and go down the remaining stairwell. There is a large room with an
urn on a pedastal, with one open archway, and one archway with a closed door.
The closed door has a motif of an alligator, missing the lower jaw.
Presumably, attaching the jaw will unlock door. Dan checks the urn, finding
some gold.
<ul>
<li>We move through the open archway, finding a library with some sort of
magical evil librarian book. Stackor talks with it, and the book insists
that this library of some great necromancer be taken back to our world.
Stackor makes no promises for now, and the book hacks up the missing lower
jaw. We return and move through the alligator door.</li>
</ul>
</li>
<li>We move down corridor, avoiding some traps, before emerging into a room with a
large treasure hoard, and upon it, a dracolich.
<ul>
<li>THERE WAS A DRAGONFIGHT!!!</li>
</ul>
</li>
</ul>
<p>Somehow, ~Palpatine returned~ we survived, and next session we loot!</p>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>A dead planet</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
<li>Naynay, a human pervert with some martial arts training</li>
<li>Rickvis, a bralini azata representing Crius</li>
<li>Porthos, a psychopomp guarding the portal back to the crypt dragons domain</li>
<li>Runewl (spelled all cool), a skeletal champion hound archon in Dracotown</li>
<li>Kartooshmagoosh, a mummy</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Incoherent Swedish Chef noises</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E09</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E09" /><published>2025-04-09T00:00:00-05:00</published><updated>2025-04-09T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li>Defeat the Dracolich to earn the Run from Nuripites</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party stands on the precipice of destruction, ready at the portal to the
dracolichs realm!
<ul>
<li>The party hurls their forms through a dank, turbulant conveyance, appearing
in a desert landscape battlefield. Nearby are several skeletal formations
(covered in sand, evidently standing here for a long while), and there are
whirlwinds of undead creatures in the dunes. There are double-doors leading
into a partially buried building; one winch to open the doors is broken in
half. COMBAT!!
<ul>
<li>With our surprise round, we decimate the skeletal troop!</li>
<li>The bonestorms move in.</li>
</ul>
</li>
</ul>
</li>
<li>We move into the building. We are set-upon by a skeletal hound archon!
COMBAT!!
<ul>
<li>It charges at us, but as Sheila G mentions were here to talk to the
dracolich, it pauses and tries to <em>teleport</em> away. Stackor counters the
attempt! The rest of the party wails on it, shattering it! However, it will
reform in an hour, unless we pour holy water upon it. We take the skull with
us and continue!</li>
</ul>
</li>
<li>
<p>We have three options, and move straight. We come to a locked door with an
impression for a claw-shaped key. Stackor <em>knocks</em> it open. Behind, we find a
staircase which descends for an excessive distance. At the landing, we move
straight along a corridor. Moving forward, we trigger a trap and Gartug and
Harvey get smushed in a wall! We maneuver around the trap, and continue to a
large, elegant room with several large urns with ashes in them. Harvey digs
in, and finds a Ring of Mind Shielding.</p>
</li>
<li>We call it here for the night, with combat looming!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
<li>The Boneyard, Nuripetes realm</li>
<li>A dead planet</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
<li>Naynay, a human pervert with some martial arts training</li>
<li>Rickvis, a bralini azata representing Crius</li>
<li>Porthos, a psychopomp guarding the portal back to the crypt dragons domain</li>
<li>Runewl (spelled all cool), a skeletal champion hound archon in Dracotown</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>You know - Porthos!</li>
<li>This isnt an amusement park, this is a house.</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E08</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-08.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E08" /><published>2025-04-02T00:00:00-05:00</published><updated>2025-04-02T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-08</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-08.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li>Defeat the Dracolich to earn the Run from Nuripites</li>
</ul>
<h2 id="events">Events</h2>
<p>The scribe was sick. The party finished up preparing for the adventure, and is
ready to jump through the literal and figurative portal to their objective!</p>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E07</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-07.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E07" /><published>2025-03-24T00:00:00-05:00</published><updated>2025-03-24T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-07</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-07.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li>Defeat the Dracolich to earn the Run from Nuripites</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Back in Rime, we have some time to prepare:
<ul>
<li>Stackor crafts some stuff.</li>
<li>Gartug works as a sailor on the docks.</li>
<li>SG gets roped into dealing with some monsters in Greentown</li>
</ul>
</li>
<li>A few days into our preparation, SG gets notified by the Task Force of
monsters attacking the city, and specifically the Greentown Mob.
<ul>
<li>SG, Withatwist, and Taliah <em>teleport</em> to the brothel being attacked.
There, they find a bloodbath, including the castrated body of Clive hung
upside-down on a meat-hook. Investigating further, they hear shuffling
upstairs, and checking in they find a Dark Tapestry abomination COMBAT!!
<ul>
<li>They swiftly deal with the threat.</li>
</ul>
</li>
<li>Investigating further, they find the office of Carmine, one of the leaders
of the Greentown Mob, and some further evidence. We also find multiple
prostitutes that evidently had the creatures burst from their abdomen.</li>
<li>Stackor and Harvey join the fun.</li>
<li>Taliah takes one of the prostitutes for an autopsy, and returns to her
lab.</li>
<li>Harvey and Stackor investigate, and Harvey finds symbols marked on the
beds. Specifically, they are symbols used to draw the attention of the
Mother of A Thousand Young, Shubnigguroth. They also investigate
Carmines office, finding a hidden room under a trapdoor. Inside are many
more riches, and the body of Carmine, stabbed many times, with her face
cut off.</li>
<li>Withatwist takes Carmines body, intending to pay to have her resurrected.</li>
</ul>
</li>
<li>The following day:
<ul>
<li>Taliah finishes her autospy, determining that the creatures suddenly burst
from the body, and that the victims were otherwise not poisoned.</li>
<li>SG casts <em>blood biography</em> and then <em>speak with dead</em> on Clive</li>
<li>At the insistance of Withatwist, SG <em>raises</em> Carmine (Woman Name) from the
dead. She gives us some information, including the location of Clives
study.
<ul>
<li>Checking on the location, we find a warehouse burned down to cinders.</li>
</ul>
</li>
<li>SG updates the Task Force with everything weve learned.</li>
</ul>
</li>
</ul>
<p>There are two days remaining before the party heads off to fight the Dracolich.
We will decide what to do with those days next time!</p>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler; and Taliah, a tiefling alchemist (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime
<ul>
<li>Sheila Gs Temple of Cayden Calien</li>
</ul>
</li>
<li>The Boneyard
<ul>
<li>The Runebarrow, Domain of Maugrim</li>
<li>The barrow of Nuripites the Crypt Dragon</li>
</ul>
</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Woman name.</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Gadafthrees Company, Episode 5</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-05.html" rel="alternate" type="text/html" title="Gadafthrees Company, Episode 5" /><published>2025-03-17T00:00:00-05:00</published><updated>2025-03-17T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-05</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-05.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><strong>[COMPLETE]</strong> Disrupt Calcifers Orc Forces.</li>
<li>Kill the inhabitants of Fort Rather
<ul class="task-list">
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />Captain Skylan</li>
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />/(Optional/) Corrupted Ancillaries</li>
</ul>
</li>
<li>Set a trap on Torvocks Bridge</li>
</ul>
<h2 id="events">Events</h2>
<p>On the last episode of this adventure, our heroes infiltrated Fort Rather, and
fell into a trap! They defeated their adversaries, and then slew some potential
allies, on suspicion of subterfuge and paranoia! We pick up in the hallways of
the slaughter.</p>
<p>We <em>decompose corpse</em> both Salami and Porkshank, and stuff their bones into
Gadaf Srees Handy Haversack. We shove the remaining bodies into the broom
closet in the hallway. We all go <em>invisible</em>, and begin to make our way towards
the main keep, and Skylan. We navigate through the walls, and eventually make
our way on to the wall proper. Through our actions, we alert some guards, and
begin some of the enemy forces to look for us with magical assistance. We
<em>dimension door</em> on to the keep towers, and quickly and silently subdue the
crossbow men. We make our way into the keep further, down the tower stairs, and
to the second floor. After some exploration, we decide to check a door, and
reveal an office with several soldiers and other fort members COMBAT!!
- OJ moves in and stabs one, then Wondermitch <em>icy fireballs</em> the room,
killing the remaining troops.</p>
<p>We lock the door we cam in through, and begin investigating the room. There are
two remaining doors out of this room; we discover theyre locked with an <em>arcane
lock</em>. Checking the paperwork on one desk, we find they are reports about
supplies that have gone missing, and their likely location. Evidently, there are
renegade forces in the mountains. We check through a few more things, and then
investigate the remaining rooms on this floor. One appears to be a barracks, and
the other is an infirmiry; we leave both alone and head downstairs. As we move
forward, our group gets blasted from behind, downing OJ instantly. COMBAT!!
- Our group, severely hampered, <em>dimension doors</em> out of there.</p>
<p>We escape, and make our way back to the safe house. We heal up and consider our
next actions. Wondermitch <em>sends</em> a message to Kaldur, who instructs us to
abandon this mission, and head to Tornachs Bridge, for the next mission. We
leave Fort Rather, and make our way East.</p>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gadaf Sree, a mythic tengu summoner, bearer of the mantle of the caller of the
deep (Bill)</li>
<li>Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
(Thans)</li>
<li>Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
the velvet blade (Dan)</li>
<li>Duke “Boss” Dukes, a River Kree fae rake (Mike)</li>
<li>OShea Jackson, a Winter Court fae swashbuckler-thug (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Fort Rather</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
heroes</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Our fake names:
<ul>
<li>Gad Green (Gadaf Sree)</li>
<li>Private Murphy (OJ)</li>
<li>Private Boss (Dukes)</li>
<li>Private Poopy Corn (Twistfuck)</li>
<li>Private Wandermuch (Wondermitch)</li>
</ul>
</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
<ul>
<li>Once we deal with Captain Skylan, we need to make haste to Torvocks Bridge!</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Gadafthrees Company, Episode 4</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04.html" rel="alternate" type="text/html" title="Gadafthrees Company, Episode 4" /><published>2025-03-10T00:00:00-05:00</published><updated>2025-03-10T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><strong>[COMPLETE]</strong> Disrupt Calcifers Orc Forces.</li>
<li>Kill the inhabitants of Fort Rather
<ul class="task-list">
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />Captain Skylan</li>
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />/(Optional/) Corrupted Ancillaries</li>
</ul>
</li>
<li>Set a trap on Torvocks Bridge</li>
</ul>
<h2 id="events">Events</h2>
<p>Last time, we met with Private Mayonayse and enacted a plan to infiltrate Fort
Rather: we bribed the guards of a grain shipment, and assumed their place. We
travel for a bit, and prepare to enact our plan. We give ourselves various
mundane disguises, we have uniforms, we have falsified papers, and we have a
cart of horse feed with a donkey. Boss Dukes will be our face, with OJ and
Twistfuck as our backups.</p>
<p>We get to the town outside the fort, and get to the inner gate without trouble.
We cross a drawbridge and porticulus, and approach 4 guards. Boss Dukes hands
over our papers. One of the guards calls out a sergeant, who is obviously some
kind of corrupted figure, with massive devilish horns. He questions us a bit,
calls over some other troops to handle the grain, and then directs us to the
officer of the watch for a debriefing. We follow his directions to a small
office.</p>
<p>We meet a Lieutenant Flapjack, who is obviously corrupted with various daemonic
parts on him. He asks Boss and Twistfuck to go get him some ink, and grab some
drinks, as he wants to debrief the remaining three of us. He asks us some
preliminary questions, and betrays his intentions plainly enough to OJ: he wants
to murder us and bring our bodies to the pool of AlJazeer to be resurrected as
daemonic forces. He strikes at OJ COMBAT!!
- Flapjack lunges at OJ with his arm full of snakes, biting him a bunch. OJ
retaliates. As the rest of the group catches up, Wondermitch unleashes a
devestating icy fireball, slaying Flapjack and a soldier. As Gadaf Sree
is preparing to enter the fray, a cloaked figure kicks open the door, and
shoots the remaining soldier.
- Meanwhile, down the hall, Boss and Twistfuck get to the supply closet,
opening it to find a large angry daemonic snake monster COMBAT!!
- Boss gets rekt by the snake monster, while Twistfuck fucks with some
archers in the hallway.
- Combat catches up, and the entire group is now in initiative. After a
challenging fight, we escape without fatalities!</p>
<p>After the combat, we briefly discuss with our inside supporters: Sergeant Salami
and soldier Porkshank. Salami is frustrated at this attack, and has forces
inside the fort which are primed to help Syrup take the fort. The party is
rather adamant to continue their mission. Wondermitch <em>sends</em> a message to
Kaldur, who urges us to kill and burn Salami and Porkshank. We follow-through
with that decision; Salami and Porkshank are no more.</p>
<p>We call it here for the evening. Take note: we need to dispose completely of the
bodies we slay, or they will be brought back in the pool!</p>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gadaf Sree, a mythic tengu summoner, bearer of the mantle of the caller of the
deep (Bill)</li>
<li>Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
(Thans)</li>
<li>Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
the velvet blade (Dan)</li>
<li>Duke “Boss” Dukes, a River Kree fae rake (Mike)</li>
<li>OShea Jackson, a Winter Court fae swashbuckler-thug (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Baron Blacks Castle</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
heroes</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Our fake names:
<ul>
<li>Gad Green (Gadaf Sree)</li>
<li>Private Murphy (OJ)</li>
<li>Private Boss (Dukes)</li>
<li>Private Poopy Corn (Twistfuck)</li>
<li>Private Wandermuch (Wondermitch)</li>
</ul>
</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
<ul>
<li>Once we deal with Captain Skylan, we need to make haste to Torvocks Bridge!</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Gadafthrees Company, Episode 3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03.html" rel="alternate" type="text/html" title="Gadafthrees Company, Episode 3" /><published>2025-02-24T00:00:00-06:00</published><updated>2025-02-24T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><strong>[COMPLETE]</strong> Disrupt Calcifers Orc Forces.</li>
<li>Kill the inhabitants of Fort Rather</li>
<li>Set a trap on Torvocks Bridge</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party, plus Kaldur, reunite at Castle Black, and discuss the next steps:
<ul>
<li>Forces at Fort Rather are corrupted by Calcifer, and must be purged.
Doing so will significantly reduce Calcifers influence over the region,
and will make taking the Fort easier for the incoming Altasian forces.
<ul>
<li>The plan is to infiltrate the fort, kill Captain Skylan, and use
another incineration shroud on him. Wizard Major Bridges should be in
charge when the Altasian force moves in; if he is slain, he will
hopefully be revived. Many ancillaries are also in the fort, and
should be dealt with.</li>
</ul>
</li>
<li>Setting a trap on Torvocks Bridge will make killing General Van DeMere
easier.
<ul>
<li>The plan is to negotiate with the river giants at the bridge to setup
an ambush. Both the third army of Altae, led by several members turned
by Calcifer, and The Horde are converging on the spot.</li>
</ul>
</li>
</ul>
</li>
<li>We decide to go after the fort! Kaldur gives us some resources and
information: an address for gear to infiltrate the fort with, and a
description of the contact he has in the town, Private Mayonayse; and a fire
shroud for incinerating Captain Skylans body.
<ul>
<li>We travel by <em>phantom steed</em> to Fort Rather. We disguise ourselves to get
into the town, and make our way to the address for our infiltration gear.</li>
<li>After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all
head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do,
and we all head back to the address.</li>
<li>We decide to track down Private Mayo. Sir Oliver and Wondermitch head out
to town, while the rest of us remain at the address. Wondermitch does
eventually spot him, and makes contact.</li>
<li>Mayo stops by the address, and discusses our options: replace the
soldiers responsible for a horse feed shipment; alternatively, forge entry
papers. We decide on option. We will head south, find the soldiers
responsible, bribe them, and take over responsibilities. They would likely
assume were trying to smuggle something in.
<ul>
<li>A reasonable bribe is 30 gp per head</li>
<li>Holy water is a common item to smuggle in; its used by some of the
guards to bless themselves at night.</li>
<li>We will approach them in uniform; there are enough guards at the fort
that none of them know everyone.</li>
</ul>
</li>
<li>We leave at first light, heading south. We disguise ourselves, and
eventually come across 3 tieflings leading a pack mule. We bribe them,
take the papers and the mule, and make to the feed store. The farmer takes
our names, loads the feed, and we depart back for the fort.</li>
</ul>
</li>
<li>Next time, we pick up with infiltration and combat at Fort Rather!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the
deep (Bill)</li>
<li>Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
(Thans)</li>
<li>Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
the velvet blade (Dan)</li>
<li>Duke “Boss” Dukes, a water fae rake (Mike)</li>
<li>OShea Jackson, a Winter Court fae swashbuckler-thug (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Baron Blacks Castle</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
heroes</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Our fake names:
<ul>
<li>Gad Green (Gadaf Sree)</li>
<li>Private Murphy (OJ)</li>
<li>Private Boss (Dukes)</li>
<li>Private Poopy Corn (Twistfuck)</li>
<li>Private Wandermuch (Wondermitch)</li>
</ul>
</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
<ul>
<li>Once we deal with Captain Skylan, we need to make haste to Torvocks Bridge!</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>