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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-05-07T20:36:59-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabond’s TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">The Beasts in the East, Session 2</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 2" /><published>2025-05-07T00:00:00-05:00</published><updated>2025-05-07T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li>Proceed to the Far Territories, and reclaim Fort Rather</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>The party meets with Captain Ilio at the gate to Castle Ganth, and we learn
|
||
about the current status of the scouts.
|
||
<ul>
|
||
<li>We talk with some guards, and got some details about the northern towns,
|
||
and why everyone is injured. There are consistent attacks from ogres on
|
||
the northern towns, and the count is dedicating protections.</li>
|
||
<li>We gather some information from some bar patrons about the general vibes
|
||
about the count and his assassination. The folks of Ganth, and to the
|
||
north, are in favor. The rural areas to the south are less in favor.</li>
|
||
<li>Stackor <em>sends</em> Syrup an update.</li>
|
||
<li>The party notices a fetchling staring us down at the bar, and Stackor
|
||
wanders over to speak with them
|
||
<ul>
|
||
<li>He reveals himself to be a representative/agent of Baron Black, and
|
||
offers us information about region, the current climate, and some
|
||
advice.
|
||
<ul>
|
||
<li>The assassination may have been by the populists or cults in the
|
||
city</li>
|
||
<li>Calcifer has not messed with Ganth</li>
|
||
<li>The ogres to the north have rallied behind a king named Mookdoo</li>
|
||
<li>All healers are being targeted and killed in the city, even those
|
||
in favor of Calcifer</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li>In the evening, we are escorted to the castle by Ilio to dine with the count.
|
||
The count shows obvious wounds, but the scouts are present. We dine, and
|
||
discuss affairs.
|
||
<ul>
|
||
<li>The count suspects one called Hawkman was behind the assassination
|
||
attempts, a rancher to the south. The count is very disturbed and angry
|
||
about the entire event.</li>
|
||
<li>After the meeting, a servant gives us a few more details on the current
|
||
issues, and directs us to our chambers in the fort for the evening.
|
||
<ul>
|
||
<li>One of the healers, a priest of Abadar, apparently exploded in the
|
||
chapel of Abadar. The other healers apparently just disappeared.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li>Stackor <em>teleports</em> back to Syrup to check-up, with one of the scouts. Sirs
|
||
Beet and Tern take up Count-guarding duties.
|
||
<ul>
|
||
<li>Syrup asks us to ask the Count for permission to move and camp closer and
|
||
to resupply, to find the missing scouts, and to gather any intel on Fort
|
||
Rather.</li>
|
||
</ul>
|
||
</li>
|
||
<li>The party, re-gathered in their room in Castle Ganth, are gathered and ready
|
||
to pursue their next objectives: asking the Court the questions from Syrup,
|
||
and then move north is search of the scouts!</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
|
||
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
|
||
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
|
||
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Ganth</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Colonel Syrup, commander of the Altasian forces</li>
|
||
<li>Ignatious “Geo” Joe, an oread shaman</li>
|
||
<li>Randy Magogum, a fine man, worshipper of Abadar</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E12</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E12" /><published>2025-04-28T00:00:00-05:00</published><updated>2025-04-28T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
|
||
<li><del>Enter Stormheim</del></li>
|
||
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
|
||
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
|
||
<li><strong>[COMPLETE]</strong> Defeat the Dracolich to earn the Rune from Nuripites</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>The party stands in the Runebarrow, deliberating when and where to return
|
||
Cayden Caylien to the material plane. We decide, after a brief discussion and
|
||
brainstorming sesh, to keep to our plan, and return Cayden to Sheila G’s
|
||
temple. But then, we reconsider, and decide to return him somewhere, and then
|
||
<em>teleport</em> with him elsewhere if we so choose. Maurgim will protect Cayden
|
||
from being scryed upon once he is on the material plane, but returning him to
|
||
life will (likely) be very well known.
|
||
<ul>
|
||
<li>We finally decide to return Cayden to “the cube room” in Fort Ang. Sheila
|
||
G and Stackor will <em>teleport</em> to that location ahead of time, so SG knows
|
||
better of it.</li>
|
||
</ul>
|
||
</li>
|
||
<li>We rest for the night in the Runebarrow, then <em>plane shift</em> back to the
|
||
material plane, then <em>teleports</em> back to Rime. They sell their loot,
|
||
distribute the new wealth, and do some shopping.
|
||
<ul>
|
||
<li>Kaldur Black and Harvey have a mental chat, mostly about political
|
||
scheming and cult hunting.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
|
||
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
<li>Harvey, a tengu-ish monk (Mike)</li>
|
||
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>A dead planet</li>
|
||
<li>The Boneyard
|
||
<ul>
|
||
<li>The barrow of Nuripites, a crypt dragon</li>
|
||
<li>The Runebarrow</li>
|
||
</ul>
|
||
</li>
|
||
<li>Rime</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Naynay, a human pervert with some martial arts training</li>
|
||
</ul>
|
||
|
||
<hr />
|
||
|
||
<h2 id="current-objectives-1">Current Objectives</h2>
|
||
<ul>
|
||
<li>Proceed to the Far Territiries, and reclaim Fort Rather</li>
|
||
</ul>
|
||
|
||
<h2 id="events-1">Events</h2>
|
||
<ul>
|
||
<li>Herein begins our tales of the Altasian army moving into the Far Territories
|
||
to reclaim Fort Rather, and fight the daemon Calcifer. When last we left them,
|
||
they had left Flint a bit of a disaster.
|
||
<ul>
|
||
<li>Their first stop is at Shrine Lake. There, the party identifies various
|
||
fey groups, which appear to all of sworn loyalty to the empty throne of
|
||
the Twilight Court. This is odd.</li>
|
||
<li>The second stop is in The Verdant. There, the party discovers two fighting
|
||
factions - a group of “original” verdant elves and half-elves, and a group
|
||
of “new” verdant elves and half-elves.
|
||
<ul>
|
||
<li>The “OG Verdant” note that the “New Verdant” have taken up strange and
|
||
dark tidings, and would like the party to kill them. If this is done,
|
||
the OG will restore the camps, offer safe passage, and even provide
|
||
guides.
|
||
<ul>
|
||
<li>The party members notice a group of paler elves, which they
|
||
suspect may be calling the shots behind the scene.</li>
|
||
</ul>
|
||
</li>
|
||
<li>The “New Verdant” mostly just want to be left alone. They ask the
|
||
party to take whichever of them wants to leave with them, and offer us
|
||
guidance out of the forest.</li>
|
||
<li>The decision, after a vote, is to take on the New Verdant as a means
|
||
of solving the OG Verdant’s problem. We will take whomever wants to
|
||
come with us away, and punish them accordingly if necessary.</li>
|
||
</ul>
|
||
</li>
|
||
<li>The third stop is in a barren desert. The caravan is beset by small groups
|
||
of undead, seemingly coming from a large dark sandstorm to the north.
|
||
Commander Syrup considers dispatching troops to investigate and possibly
|
||
root-out the cause of these undead, but the party advises against it, and
|
||
we move on.</li>
|
||
<li>The fourth stop is the small region of Perth. There, the halflings and
|
||
wayangs are at each-other with fighting and distrust.
|
||
<ul>
|
||
<li>The wayangs stated that the halflings poisioned their well, and
|
||
attacked them. The party’s investigations confirm this, but further
|
||
find a growing cult of yog-sothos, which they destroy.</li>
|
||
<li>The halflings make claims that the wayangs <em>plane shifted</em> some of
|
||
their vulnerable and venerable members away. The party’s
|
||
investigations confirm this, but further find a growing cult of
|
||
nyarlethotep, which they weren’t fully able to destroy. The party
|
||
decides to leave a detachment of Abadar’s Inquisition to finish the
|
||
task.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li>
|
||
<p>We arrive at modern day. Stackor pops up, talks with Syrup, then heads back to
|
||
Rime. The next day, Stackor and Randy Van Peoples, who <em>resurrects</em> Sir Beet.</p>
|
||
</li>
|
||
<li>The camp has a meeting. The scouts sent to Ganth have not returned. The party
|
||
is being sent to investigate what happened to the scouts. Once determined, the
|
||
party is to meet with Count Therin to discuss the forces resupplying, camping,
|
||
and moving through towards Fort Rather.
|
||
<ul>
|
||
<li>As we approach, the gates are down, the guards are armed, but the Counts
|
||
flag still flies. Sir Beet does the talking. The guard informs us that our
|
||
scouts are within, though they split, and half went further north. When
|
||
the scouts arrived, there was an attempt on the Count’s life by assassins.
|
||
The guard is welcoming of additional support, stating that Ganth seems to
|
||
stand alone against many threats. We move into the town, to meet with the
|
||
captain of the guard.
|
||
<ul>
|
||
<li>A fetchling notices the party, though most of us don’t notice them,
|
||
and moves into a home. A few moments later, a crow leaves from that
|
||
home, flying east.</li>
|
||
<li>The party meets with Captain Ilios</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters-1">Player Characters</h2>
|
||
|
||
<ul>
|
||
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
|
||
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
|
||
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
|
||
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
|
||
<li>Ignatious “Geo” Joe, an oread shaman (Thans)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations-1">Locations</h2>
|
||
<ul>
|
||
<li>Road from Flint to Ganth</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters-1">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Colonel Syrup, commander of the Altasian forces</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>Stand Aside.</li>
|
||
</ul>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E11</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E11" /><published>2025-04-23T00:00:00-05:00</published><updated>2025-04-23T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
|
||
<li><del>Enter Stormheim</del></li>
|
||
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
|
||
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
|
||
<li><strong>[COMPLETE]</strong> Defeat the Dracolich to earn the Rune from Nuripites</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>
|
||
<p>The party collects loot! There an immense amount of it, and we get some pretty
|
||
sweet stuff!</p>
|
||
</li>
|
||
<li>
|
||
<p>The party leaves, stopping at the library we found on the way in. After some
|
||
pittering about, we decide to take out the librarian and get the books we
|
||
wish. We make swift work of the weird book and it’s servants. We spend a few
|
||
hours gathering books relevant to the Dark Tapestry.</p>
|
||
</li>
|
||
<li>
|
||
<p>The party returns through the portal to the Boneyard. There, Telemachus greats
|
||
us, and makes his way through to the dead planet. A dust mephit eventually
|
||
catches up with us, and escorts us back to Nuripites. As per our agreement, we
|
||
are given the Rune from Nuripites, and we return to the Runebarrow.</p>
|
||
</li>
|
||
<li>
|
||
<p>At the Runebarrow, the party returns to Maugrim with the Rune. It imbues some
|
||
of us with an ability to guarantee a safe birth a limited number of touches
|
||
ever. Maugrim agrees this is sufficient for the bargain. After some
|
||
deliberation, we agree that Maugrim shall return the mortal Cayden Caylien to
|
||
Sheila G’s temple in Rime.</p>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
|
||
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
<li>Harvey, a tengu-ish monk (Mike)</li>
|
||
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>A dead planet</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Nuripites, a crypt dragon in the Boneyard</li>
|
||
<li>Telemachus, a young crypt dragon, son of Nuripites</li>
|
||
<li>Naynay, a human pervert with some martial arts training</li>
|
||
<li>Rickvis, a bralini azata representing Crius</li>
|
||
<li>Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>Naynay has become a teenager</li>
|
||
</ul>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E10</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E10" /><published>2025-04-14T00:00:00-05:00</published><updated>2025-04-14T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
|
||
<li><del>Enter Stormheim</del></li>
|
||
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
|
||
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
|
||
<li>Defeat the Dracolich to earn the Rune from Nuripites</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>The party stands in a large, elegant room with several large urns. Before us,
|
||
a room lined with mirrors, and a mirrored floor. It is lit from crystals in
|
||
the ceiling. Naynay cuddles up to Harvey for protection. We move in. From the
|
||
mirror, the reflection of Harvey pulls out it’s own skeleton, and attacks us!
|
||
COMBAT!!
|
||
<ul>
|
||
<li>We engage two Bloody Bones! They prove to be quite resilient! After several
|
||
rounds, we scatter them.</li>
|
||
</ul>
|
||
</li>
|
||
<li>
|
||
<p>We continue through this hall of mirrors, finding staircases going down to the
|
||
left and right, and a staircase going up before us. We go straight, getting to
|
||
a featureless square room. It has gotten darker. In the room is nothing,
|
||
except a small hole showing the crystal formation from the previous room’s
|
||
ceiling.</p>
|
||
</li>
|
||
<li>We head down the stairs, and go right. We arrive in a room with an elegant
|
||
sarcophogus in the center of it, and less nice sarcophogi in archways around
|
||
the room. The room is dimly lit by braziers of blue flames. A skeleton is
|
||
hiding near one of the arches. As we approach, it begins to pull out a gun!
|
||
COMBAT!!
|
||
<ul>
|
||
<li>The skeleton starts blastin’! The sarcophogus blasts open, and the mummy
|
||
Kartooshmagoosh rises. Sheila G and Naynay decide to strike up a
|
||
conversation with the skeleton, whose name is Clipper. Gartug pummels the
|
||
mummy to dust, and suplexes Clipper into shards.</li>
|
||
</ul>
|
||
</li>
|
||
<li>
|
||
<p>We decide to move towards the room with the golden pig that Clipper told us
|
||
was a red herring. Sheila G approaches the pig. It is sitting, with a slightly
|
||
cocked head, and a bit of a smile. Sheila G tries to dislodge and knocks the
|
||
pig off it’s pedastal with a thrown javelin. She relents, picks up the pig,
|
||
triggering a trap, but then <em>dimensional doors</em> back to the party.</p>
|
||
</li>
|
||
<li>We return and go down the remaining stairwell. There is a large room with an
|
||
urn on a pedastal, with one open archway, and one archway with a closed door.
|
||
The closed door has a motif of an alligator, missing the lower jaw.
|
||
Presumably, attaching the jaw will unlock door. Dan checks the urn, finding
|
||
some gold.
|
||
<ul>
|
||
<li>We move through the open archway, finding a library with some sort of
|
||
magical evil librarian book. Stackor talks with it, and the book insists
|
||
that this library of some great necromancer be taken back to our world.
|
||
Stackor makes no promises for now, and the book hacks up the missing lower
|
||
jaw. We return and move through the alligator door.</li>
|
||
</ul>
|
||
</li>
|
||
<li>We move down corridor, avoiding some traps, before emerging into a room with a
|
||
large treasure hoard, and upon it, a dracolich.
|
||
<ul>
|
||
<li>THERE WAS A DRAGONFIGHT!!!</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<p>Somehow, ~Palpatine returned~ we survived, and next session we loot!</p>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
|
||
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
<li>Harvey, a tengu-ish monk (Mike)</li>
|
||
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>A dead planet</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Nuripites, a crypt dragon in the Boneyard</li>
|
||
<li>Naynay, a human pervert with some martial arts training</li>
|
||
<li>Rickvis, a bralini azata representing Crius</li>
|
||
<li>Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain</li>
|
||
<li>Runewl (spelled all cool), a skeletal champion hound archon in Dracotown</li>
|
||
<li>Kartooshmagoosh, a mummy</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>Incoherent Swedish Chef noises</li>
|
||
</ul>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E09</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E09" /><published>2025-04-09T00:00:00-05:00</published><updated>2025-04-09T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
|
||
<li><del>Enter Stormheim</del></li>
|
||
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
|
||
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
|
||
<li>Defeat the Dracolich to earn the Run from Nuripites</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>The party stands on the precipice of destruction, ready at the portal to the
|
||
dracolich’s realm!
|
||
<ul>
|
||
<li>The party hurls their forms through a dank, turbulant conveyance, appearing
|
||
in a desert landscape battlefield. Nearby are several skeletal formations
|
||
(covered in sand, evidently standing here for a long while), and there are
|
||
whirlwinds of undead creatures in the dunes. There are double-doors leading
|
||
into a partially buried building; one winch to open the doors is broken in
|
||
half. COMBAT!!
|
||
<ul>
|
||
<li>With our surprise round, we decimate the skeletal troop!</li>
|
||
<li>The bonestorms move in.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li>We move into the building. We are set-upon by a skeletal hound archon!
|
||
COMBAT!!
|
||
<ul>
|
||
<li>It charges at us, but as Sheila G mentions we’re here to talk to the
|
||
dracolich, it pauses and tries to <em>teleport</em> away. Stackor counters the
|
||
attempt! The rest of the party wails on it, shattering it! However, it will
|
||
reform in an hour, unless we pour holy water upon it. We take the skull with
|
||
us and continue!</li>
|
||
</ul>
|
||
</li>
|
||
<li>
|
||
<p>We have three options, and move straight. We come to a locked door with an
|
||
impression for a claw-shaped key. Stackor <em>knocks</em> it open. Behind, we find a
|
||
staircase which descends for an excessive distance. At the landing, we move
|
||
straight along a corridor. Moving forward, we trigger a trap and Gartug and
|
||
Harvey get smushed in a wall! We maneuver around the trap, and continue to a
|
||
large, elegant room with several large urns with ashes in them. Harvey digs
|
||
in, and finds a Ring of Mind Shielding.</p>
|
||
</li>
|
||
<li>We call it here for the night, with combat looming!</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
|
||
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
<li>Harvey, a tengu-ish monk (Mike)</li>
|
||
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Rime</li>
|
||
<li>The Boneyard, Nuripetes’ realm</li>
|
||
<li>A dead planet</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Nuripites, a crypt dragon in the Boneyard</li>
|
||
<li>Naynay, a human pervert with some martial arts training</li>
|
||
<li>Rickvis, a bralini azata representing Crius</li>
|
||
<li>Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain</li>
|
||
<li>Runewl (spelled all cool), a skeletal champion hound archon in Dracotown</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>You know - Porthos!</li>
|
||
<li>This isn’t an amusement park, this is a house.</li>
|
||
</ul>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E08</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-08.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E08" /><published>2025-04-02T00:00:00-05:00</published><updated>2025-04-02T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-08</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-08.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
|
||
<li><del>Enter Stormheim</del></li>
|
||
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
|
||
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
|
||
<li>Defeat the Dracolich to earn the Run from Nuripites</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<p>The scribe was sick. The party finished up preparing for the adventure, and is
|
||
ready to jump through the literal and figurative portal to their objective!</p>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
|
||
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
<li>Harvey, a tengu-ish monk (Mike)</li>
|
||
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Rime</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Nuripites, a crypt dragon in the Boneyard</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E07</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-07.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E07" /><published>2025-03-24T00:00:00-05:00</published><updated>2025-03-24T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-07</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-07.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
|
||
<li><del>Enter Stormheim</del></li>
|
||
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
|
||
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
|
||
<li>Defeat the Dracolich to earn the Run from Nuripites</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>Back in Rime, we have some time to prepare:
|
||
<ul>
|
||
<li>Stackor crafts some stuff.</li>
|
||
<li>Gartug works as a sailor on the docks.</li>
|
||
<li>SG gets roped into dealing with some monsters in Greentown</li>
|
||
</ul>
|
||
</li>
|
||
<li>A few days into our preparation, SG gets notified by the Task Force of
|
||
monsters attacking the city, and specifically the Greentown Mob.
|
||
<ul>
|
||
<li>SG, Withatwist, and Taliah <em>teleport</em> to the brothel being attacked.
|
||
There, they find a bloodbath, including the castrated body of Clive hung
|
||
upside-down on a meat-hook. Investigating further, they hear shuffling
|
||
upstairs, and checking in they find a Dark Tapestry abomination – COMBAT!!
|
||
<ul>
|
||
<li>They swiftly deal with the threat.</li>
|
||
</ul>
|
||
</li>
|
||
<li>Investigating further, they find the office of Carmine, one of the leaders
|
||
of the Greentown Mob, and some further evidence. We also find multiple
|
||
prostitutes that evidently had the creatures burst from their abdomen.</li>
|
||
<li>Stackor and Harvey join the fun.</li>
|
||
<li>Taliah takes one of the prostitutes for an autopsy, and returns to her
|
||
lab.</li>
|
||
<li>Harvey and Stackor investigate, and Harvey finds symbols marked on the
|
||
beds. Specifically, they are symbols used to draw the attention of the
|
||
Mother of A Thousand Young, Shub’nigguroth. They also investigate
|
||
Carmine’s office, finding a hidden room under a trapdoor. Inside are many
|
||
more riches, and the body of Carmine, stabbed many times, with her face
|
||
cut off.</li>
|
||
<li>Withatwist takes Carmine’s body, intending to pay to have her resurrected.</li>
|
||
</ul>
|
||
</li>
|
||
<li>The following day:
|
||
<ul>
|
||
<li>Taliah finishes her autospy, determining that the creatures suddenly burst
|
||
from the body, and that the victims were otherwise not poisoned.</li>
|
||
<li>SG casts <em>blood biography</em> and then <em>speak with dead</em> on Clive</li>
|
||
<li>At the insistance of Withatwist, SG <em>raises</em> Carmine (Woman Name) from the
|
||
dead. She gives us some information, including the location of Clive’s
|
||
study.
|
||
<ul>
|
||
<li>Checking on the location, we find a warehouse burned down to cinders.</li>
|
||
</ul>
|
||
</li>
|
||
<li>SG updates the Task Force with everything we’ve learned.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<p>There are two days remaining before the party heads off to fight the Dracolich.
|
||
We will decide what to do with those days next time!</p>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gartug Ironfist, a dwarven brawler; and Taliah, a tiefling alchemist (Bill)</li>
|
||
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
<li>Harvey, a tengu-ish monk (Mike)</li>
|
||
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Rime
|
||
<ul>
|
||
<li>Sheila G’s Temple of Cayden Calien</li>
|
||
</ul>
|
||
</li>
|
||
<li>The Boneyard
|
||
<ul>
|
||
<li>The Runebarrow, Domain of Maugrim</li>
|
||
<li>The barrow of Nuripites the Crypt Dragon</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Nuripites, a crypt dragon in the Boneyard</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>Woman name.</li>
|
||
</ul>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Gadafthree’s Company, Episode 5</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-05.html" rel="alternate" type="text/html" title="Gadafthree’s Company, Episode 5" /><published>2025-03-17T00:00:00-05:00</published><updated>2025-03-17T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-05</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-05.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><strong>[COMPLETE]</strong> Disrupt Calcifer’s Orc Forces.</li>
|
||
<li>Kill the inhabitants of Fort Rather
|
||
<ul class="task-list">
|
||
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />Captain Skylan</li>
|
||
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />/(Optional/) Corrupted Ancillaries</li>
|
||
</ul>
|
||
</li>
|
||
<li>Set a trap on Torvock’s Bridge</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<p>On the last episode of this adventure, our heroes infiltrated Fort Rather, and
|
||
fell into a trap! They defeated their adversaries, and then slew some potential
|
||
allies, on suspicion of subterfuge and paranoia! We pick up in the hallways of
|
||
the slaughter.</p>
|
||
|
||
<p>We <em>decompose corpse</em> both Salami and Porkshank, and stuff their bones into
|
||
Gad’af Sree’s Handy Haversack. We shove the remaining bodies into the broom
|
||
closet in the hallway. We all go <em>invisible</em>, and begin to make our way towards
|
||
the main keep, and Skylan. We navigate through the walls, and eventually make
|
||
our way on to the wall proper. Through our actions, we alert some guards, and
|
||
begin some of the enemy forces to look for us with magical assistance. We
|
||
<em>dimension door</em> on to the keep towers, and quickly and silently subdue the
|
||
crossbow men. We make our way into the keep further, down the tower stairs, and
|
||
to the second floor. After some exploration, we decide to check a door, and
|
||
reveal an office with several soldiers and other fort members – COMBAT!!
|
||
- OJ moves in and stabs one, then Wondermitch <em>icy fireballs</em> the room,
|
||
killing the remaining troops.</p>
|
||
|
||
<p>We lock the door we cam in through, and begin investigating the room. There are
|
||
two remaining doors out of this room; we discover they’re locked with an <em>arcane
|
||
lock</em>. Checking the paperwork on one desk, we find they are reports about
|
||
supplies that have gone missing, and their likely location. Evidently, there are
|
||
renegade forces in the mountains. We check through a few more things, and then
|
||
investigate the remaining rooms on this floor. One appears to be a barracks, and
|
||
the other is an infirmiry; we leave both alone and head downstairs. As we move
|
||
forward, our group gets blasted from behind, downing OJ instantly. COMBAT!!
|
||
- Our group, severely hampered, <em>dimension doors</em> out of there.</p>
|
||
|
||
<p>We escape, and make our way back to the safe house. We heal up and consider our
|
||
next actions. Wondermitch <em>sends</em> a message to Kaldur, who instructs us to
|
||
abandon this mission, and head to Tornach’s Bridge, for the next mission. We
|
||
leave Fort Rather, and make our way East.</p>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gad’af Sree, a mythic tengu summoner, bearer of the mantle of the caller of the
|
||
deep (Bill)</li>
|
||
<li>Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
|
||
(Thans)</li>
|
||
<li>Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
|
||
the velvet blade (Dan)</li>
|
||
<li>Duke “Boss” Dukes, a River Kree fae rake (Mike)</li>
|
||
<li>O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Fort Rather</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
|
||
heroes</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>Our fake names:
|
||
<ul>
|
||
<li>Gad Green (Gad’af Sree)</li>
|
||
<li>Private Murphy (OJ)</li>
|
||
<li>Private Boss (Dukes)</li>
|
||
<li>Private Poopy Corn (Twistfuck)</li>
|
||
<li>Private Wandermuch (Wondermitch)</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>
|
||
<ul>
|
||
<li>Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Gadafthree’s Company, Episode 4</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04.html" rel="alternate" type="text/html" title="Gadafthree’s Company, Episode 4" /><published>2025-03-10T00:00:00-05:00</published><updated>2025-03-10T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><strong>[COMPLETE]</strong> Disrupt Calcifer’s Orc Forces.</li>
|
||
<li>Kill the inhabitants of Fort Rather
|
||
<ul class="task-list">
|
||
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />Captain Skylan</li>
|
||
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />/(Optional/) Corrupted Ancillaries</li>
|
||
</ul>
|
||
</li>
|
||
<li>Set a trap on Torvock’s Bridge</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<p>Last time, we met with Private Mayonayse and enacted a plan to infiltrate Fort
|
||
Rather: we bribed the guards of a grain shipment, and assumed their place. We
|
||
travel for a bit, and prepare to enact our plan. We give ourselves various
|
||
mundane disguises, we have uniforms, we have falsified papers, and we have a
|
||
cart of horse feed with a donkey. Boss Dukes will be our face, with OJ and
|
||
Twistfuck as our backups.</p>
|
||
|
||
<p>We get to the town outside the fort, and get to the inner gate without trouble.
|
||
We cross a drawbridge and porticulus, and approach 4 guards. Boss Dukes hands
|
||
over our papers. One of the guards calls out a sergeant, who is obviously some
|
||
kind of corrupted figure, with massive devilish horns. He questions us a bit,
|
||
calls over some other troops to handle the grain, and then directs us to the
|
||
officer of the watch for a debriefing. We follow his directions to a small
|
||
office.</p>
|
||
|
||
<p>We meet a Lieutenant Flapjack, who is obviously corrupted with various daemonic
|
||
parts on him. He asks Boss and Twistfuck to go get him some ink, and grab some
|
||
drinks, as he wants to debrief the remaining three of us. He asks us some
|
||
preliminary questions, and betrays his intentions plainly enough to OJ: he wants
|
||
to murder us and bring our bodies to the pool of Al’Jazeer to be resurrected as
|
||
daemonic forces. He strikes at OJ – COMBAT!!
|
||
- Flapjack lunges at OJ with his arm full of snakes, biting him a bunch. OJ
|
||
retaliates. As the rest of the group catches up, Wondermitch unleashes a
|
||
devestating icy fireball, slaying Flapjack and a soldier. As Gad’af Sree
|
||
is preparing to enter the fray, a cloaked figure kicks open the door, and
|
||
shoots the remaining soldier.
|
||
- Meanwhile, down the hall, Boss and Twistfuck get to the supply closet,
|
||
opening it to find a large angry daemonic snake monster – COMBAT!!
|
||
- Boss gets rekt by the snake monster, while Twistfuck fucks with some
|
||
archers in the hallway.
|
||
- Combat catches up, and the entire group is now in initiative. After a
|
||
challenging fight, we escape without fatalities!</p>
|
||
|
||
<p>After the combat, we briefly discuss with our inside supporters: Sergeant Salami
|
||
and soldier Porkshank. Salami is frustrated at this attack, and has forces
|
||
inside the fort which are primed to help Syrup take the fort. The party is
|
||
rather adamant to continue their mission. Wondermitch <em>sends</em> a message to
|
||
Kaldur, who urges us to kill and burn Salami and Porkshank. We follow-through
|
||
with that decision; Salami and Porkshank are no more.</p>
|
||
|
||
<p>We call it here for the evening. Take note: we need to dispose completely of the
|
||
bodies we slay, or they will be brought back in the pool!</p>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gad’af Sree, a mythic tengu summoner, bearer of the mantle of the caller of the
|
||
deep (Bill)</li>
|
||
<li>Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
|
||
(Thans)</li>
|
||
<li>Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
|
||
the velvet blade (Dan)</li>
|
||
<li>Duke “Boss” Dukes, a River Kree fae rake (Mike)</li>
|
||
<li>O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Baron Black’s Castle</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
|
||
heroes</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>Our fake names:
|
||
<ul>
|
||
<li>Gad Green (Gad’af Sree)</li>
|
||
<li>Private Murphy (OJ)</li>
|
||
<li>Private Boss (Dukes)</li>
|
||
<li>Private Poopy Corn (Twistfuck)</li>
|
||
<li>Private Wandermuch (Wondermitch)</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>
|
||
<ul>
|
||
<li>Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Gadafthree’s Company, Episode 3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03.html" rel="alternate" type="text/html" title="Gadafthree’s Company, Episode 3" /><published>2025-02-24T00:00:00-06:00</published><updated>2025-02-24T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li><strong>[COMPLETE]</strong> Disrupt Calcifer’s Orc Forces.</li>
|
||
<li>Kill the inhabitants of Fort Rather</li>
|
||
<li>Set a trap on Torvock’s Bridge</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>The party, plus Kaldur, reunite at Castle Black, and discuss the next steps:
|
||
<ul>
|
||
<li>Forces at Fort Rather are corrupted by Calcifer, and must be purged.
|
||
Doing so will significantly reduce Calcifer’s influence over the region,
|
||
and will make taking the Fort easier for the incoming Altasian forces.
|
||
<ul>
|
||
<li>The plan is to infiltrate the fort, kill Captain Skylan, and use
|
||
another incineration shroud on him. Wizard Major Bridges should be in
|
||
charge when the Altasian force moves in; if he is slain, he will
|
||
hopefully be revived. Many ancillaries are also in the fort, and
|
||
should be dealt with.</li>
|
||
</ul>
|
||
</li>
|
||
<li>Setting a trap on Torvock’s Bridge will make killing General Van DeMere
|
||
easier.
|
||
<ul>
|
||
<li>The plan is to negotiate with the river giants at the bridge to setup
|
||
an ambush. Both the third army of Altae, led by several members turned
|
||
by Calcifer, and The Horde are converging on the spot.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li>We decide to go after the fort! Kaldur gives us some resources and
|
||
information: an address for gear to infiltrate the fort with, and a
|
||
description of the contact he has in the town, Private Mayonayse; and a fire
|
||
shroud for incinerating Captain Skylan’s body.
|
||
<ul>
|
||
<li>We travel by <em>phantom steed</em> to Fort Rather. We disguise ourselves to get
|
||
into the town, and make our way to the address for our infiltration gear.</li>
|
||
<li>After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all
|
||
head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do,
|
||
and we all head back to the address.</li>
|
||
<li>We decide to track down Private Mayo. Sir Oliver and Wondermitch head out
|
||
to town, while the rest of us remain at the address. Wondermitch does
|
||
eventually spot him, and makes contact.</li>
|
||
<li>Mayo stops by the address, and discusses our options: replace the
|
||
soldiers responsible for a horse feed shipment; alternatively, forge entry
|
||
papers. We decide on option. We will head south, find the soldiers
|
||
responsible, bribe them, and take over responsibilities. They would likely
|
||
assume we’re trying to smuggle something in.
|
||
<ul>
|
||
<li>A reasonable bribe is 30 gp per head</li>
|
||
<li>Holy water is a common item to smuggle in; it’s used by some of the
|
||
guards to bless themselves at night.</li>
|
||
<li>We will approach them in uniform; there are enough guards at the fort
|
||
that none of them know everyone.</li>
|
||
</ul>
|
||
</li>
|
||
<li>We leave at first light, heading south. We disguise ourselves, and
|
||
eventually come across 3 tieflings leading a pack mule. We bribe them,
|
||
take the papers and the mule, and make to the feed store. The farmer takes
|
||
our names, loads the feed, and we depart back for the fort.</li>
|
||
</ul>
|
||
</li>
|
||
<li>Next time, we pick up with infiltration and combat at Fort Rather!</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the
|
||
deep (Bill)</li>
|
||
<li>Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
|
||
(Thans)</li>
|
||
<li>Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
|
||
the velvet blade (Dan)</li>
|
||
<li>Duke “Boss” Dukes, a water fae rake (Mike)</li>
|
||
<li>O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Baron Black’s Castle</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
|
||
heroes</li>
|
||
</ul>
|
||
|
||
<h2 id="other-notes">Other Notes</h2>
|
||
<ul>
|
||
<li>Our fake names:
|
||
<ul>
|
||
<li>Gad Green (Gad’af Sree)</li>
|
||
<li>Private Murphy (OJ)</li>
|
||
<li>Private Boss (Dukes)</li>
|
||
<li>Private Poopy Corn (Twistfuck)</li>
|
||
<li>Private Wandermuch (Wondermitch)</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="upcoming-events">Upcoming Events</h2>
|
||
<ul>
|
||
<li>Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed> |