ttrpg-compendium/journals/seventh/_posts/2023-09-20-tugger_3.md

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journal Cult Hunters, S1E3

Tugger's Notes, 2023-09-20

Events

  • The group sits in their hotel room.

  • We are aware of a supposed meeting of the cult of Nyarlathotep in three days at night. Hugh Lam wants us to capture a sojourner there alive.

  • Two pieces of mail:

    • First, a request to convene the council
    • Second, a request from Sir Brightstone, a paladin of Torag, requests a meeting with Sheila G.
  • Decide to search for the Church of the Eternal Bloom, of Milani (Milanites)

    • Head to lower level of city. Learn of a benefit being put on by members of the Church for the families of the suicides. Contact learned of this from the Commodities Exchange.
    • Head to Commodities Exchange. Plenty of goods, guards, and golems moving things. We manage to get a few names out of someone: Mr. Walini, an import merchant; and Smelk, a community preacher or something. We know where Walini's office is.
    • We detour to Sheila G.'s church. Nobody really knows anything about Milani or the Church of the Eternal Bloom that we don't already.
    • We head to Mr. Walini's office, inquiring about the benefit. His clerk let's us in.
      • Walini has a small brass trinket with the holy symbol of Milani on it, which he tries to hide from us, but discloses with minimal resistance.
      • Walini insists there is no problem with Milani, that they are a peaceful and good deity, and that they are certainly not associated with suicide.
      • We get directed to the Green Bottle Inn as a potential place where Smelk may be.
    • We head to the Green Bottle Inn
      • Bunch of folks dressed in green. While not members of the Greenlees, their dress indicates the support the old criminal family, and follow that lifestyle. They're dress-me-up criminals.
      • Gavin shoots up the place, causing a big ruckus, and getting us in trouble with the gangs
      • We end up confronted by the gang leader, who offers to help us if we never interfere with their business or turf again. Sheila G completely misinterprets the offer, offends the gang, and we lose that offer.
    • We head back to the upper level, and meet with the creepy old guy
      • He offers to try and find Smelk, but asks for time.
      • Also offers us another super potion thing, and Twistfuck gives him 1050gp to make it
    • Gavin and I head home. The rest of the group hit up a bar and tried to get more information, but just got drunk.
  • Once we get back to the hotel, the paladin of Torag, Sir Brightstone, was waiting for us.

    • In conversation with him, he asks why, once we scryed on him, we didn't teleport to my brother. This stunned the group.
  • Next day, we head to the church of Torag, and attempt to Scry on my brother again.

    • The Scrying attempt fails, so we decide to teleport to my brother's last known location
    • We show up in a room with a bunch of people with their arms and legs cut off, who have also been blinded. Evidently these are "Joyful Things", from the Zon-Kuthon church.

Locations

  • Rime

NPCs and Notable Characters

  • Hugo Lam, a random person that caught Sheila G.'s attention. Definitely not shady. Had champagne.

Other Notes

  • James' new character is Edgar, an investigator assigned to us by the courts to help hunt down the cults.
  • We were given evidence of a fight between fights. One of them may be a cult of Vildeis, the other was Cthulu