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# <Name>, a Scholar Automaton Magus
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# <Name>, a Scholar Automaton Magus
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## Attributes
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## Attributes
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**STRength**: +3
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| Attribute | Bonus |
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**DEXterity**: +1
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|---------------:|:-----:|
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**CONstitution**: +2
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| **STRength** | +3 |
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**INTelligence**: +3
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| **DEXterity** | +1 |
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**WISdom**: +0
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|**CONstitution**| +2 |
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**CHArisma**: +0
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|**INTelligence**| +3 |
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| **WISdom** | +0 |
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| **CHArisma** | +0 |
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## Skills
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## Skills
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| Skill | Attribute | Proficiency | Bonus |
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| Skill Name | Attribute | Proficiency | Bonus |
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|--------------:|:------------:|:-----------:|:-----:|
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|------------------:|:------------:|:-----------:|:-----:|
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| **Acrobatics**| Dexterity | Untrained | +1 |
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| **Acrobatics**| Dexterity | Untrained | 1 |
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| **Arcana**| Intelligence | Trained | +6 |
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| **Arcana**| Intelligence | Trained | 6 |
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| **Athletics**| Strength | Trained | +6 |
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| **Athletics**| Strength | Trained | 6 |
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|**Crafting**|Wisdom|Trained|+3|
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| **Crafting**| Wisdom | Trained | 3 |
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| **Deception**| Charisma | Untrained | 0 |
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**Deception (CHA)**: +0 (Untrained)
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| **Diplomacy**| Charisma | Trained | 3 |
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**Diplomacy (CHA)**: +3 (Trained)
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| **Intimidation**| Charisma | Untrained | 0 |
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**Intimidation (CHA)**: +0 (Untrained)
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| **Lore: Academia**| Intelligence | Trained | 6 |
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**Lore (INT)**
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|**Lore: Automaton**| Intelligence | Trained | 6 |
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- Academia: +6 (Trained)
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| **Medicine**| Wisdom | Untrained | 0 |
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- Automaton: +6 (Trained)
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| **Nature**| Wisdom | Trained | 5 |
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**Medicine (WIS)**: +0 (Untrained)
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| **Occultism**| Intelligence | Trained | 6 |
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**Nature (WIS)**: +3 (Trained)
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| **Performance**| Charisma | Untrained | 0 |
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**Occultism (INT)**: +6 (Trained) [Assurance: 13]
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| **Religion**| Wisdom | Trained | 5 |
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**Performance (CHA)**: +0 (Untrained)
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| **Society**| Intelligence | Trained | 6 |
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**Religion (WIS)**: +3 (Trained)
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| **Stealth**| Dexterity | Untrained | 1 |
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**Society (INT)**: +6 (Trained)
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| **Survival**| Wisdom | Untrained | 0 |
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**Stealth (DEX)**: +0 (Untrained)
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| **Thievery**| Dexterity | Untrained | 1 |
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**Survival (WIS)**: +0 (Untrained)
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**Thievery (DEX)**: +0 (Untrained)
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**Perception (WIS)**: +3 (Trained)
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**Perception (WIS)**: +3 (Trained)
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<details open>
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<details open>
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<summary>Details</summary>
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<summary>Details</summary>
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### [Ancestry 1] [Automation Lore](https://2e.aonprd.com/Feats.aspx?ID=3093)
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### [Ancestry 1] [Automation Lore](https://2e.aonprd.com/Feats.aspx?ID=3093)
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You have come to better understand the process that made your body and the
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You have come to better understand the process that made your body and the
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magic that powers it. You gain the trained proficiency rank in Arcana and
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magic that powers it. You gain the trained proficiency rank in Arcana and
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Crafting. If you would automatically become trained in one of those skills
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Crafting. If you would automatically become trained in one of those skills
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## Combat
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## Combat
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**HP**: 18/18
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**HP**: 18/18
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**AC**:
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**AC**:
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<details open>
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<details open>
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<summary>Details</summary>
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<summary>Details</summary>
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**Hit Points**: 8
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**Hit Points**: 8
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**Size**: Medium
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**Speed**: 25
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**Size**: Medium
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**Speed**: 25
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**Attribute Boosts**
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**Attribute Boosts**
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- Strength
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- Strength
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- Intelligence
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- Intelligence
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**Languages**
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**Languages**
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- Common
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- Common
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- Utopian
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- Utopian
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- 1
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- 1
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- 2
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- 2
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- 3
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- 3
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**Low-Light Vision**
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**Low-Light Vision**:
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You can see in dim light as though it were bright light, so you ignore the
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You can see in dim light as though it were bright light, so you ignore the
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concealed condition due to dim light.
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concealed condition due to dim light.
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**Automaton Core**:
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**Automaton Core**
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Your body contains an automaton core infused with planar quintessence that
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Your body contains an automaton core infused with planar quintessence that
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grants you power to perform various tasks and houses your soul and life
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grants you power to perform various tasks and houses your soul and life
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energy. This life energy flows through you much like the blood of humanoids.
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energy. This life energy flows through you much like the blood of humanoids.
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attempts to keep you active even in dire straits; you are knocked out and
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attempts to keep you active even in dire straits; you are knocked out and
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begin dying when reduced to 0 Hit Points
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begin dying when reduced to 0 Hit Points
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**Constructed Body**:
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**Constructed Body**
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Your physiological needs are different than those of living creatures. You
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Your physiological needs are different than those of living creatures. You
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don't need to eat or drink. You don't need to sleep, but you still need a
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don't need to eat or drink. You don't need to sleep, but you still need a
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daily period of rest. During this period of rest, you must enter a
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daily period of rest. During this period of rest, you must enter a
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standby for 2 hours.
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standby for 2 hours.
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**Heritage**: Mage Automaton
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**Heritage**: Mage Automaton
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The chamber housing your core has a more direct connection to the rest of
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The chamber housing your core has a more direct connection to the rest of
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your humanoid shape, allowing you to tap into your core's magical energy.
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your humanoid shape, allowing you to tap into your core's magical energy.
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You gain one cantrip from the arcane spell list. You can cast this spell as
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You gain one cantrip from the arcane spell list. You can cast this spell as
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<details open>
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<details open>
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<summary>Details</summary>
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<summary>Details</summary>
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**Attribute Boosts**
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**Attribute Boosts**
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- Intelligence
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- Intelligence
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- Constitution
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- Constitution
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**Skill Feat**: _Assurance_
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**Skill Feat**: _Assurance_
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You can forgo rolling a skill check for that skill to instead receive a result
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You can forgo rolling a skill check for that skill to instead receive a result
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of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or
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of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or
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modifiers).
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modifiers).
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**Proficiencies**
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**Proficiencies**
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- Occultism
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- Occultism
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- Lore: Academia
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- Lore: Academia
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</details>
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</details>
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<details open>
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<details open>
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<summary>Details</summary>
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<summary>Details</summary>
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**Hit Points**: 8
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**Hit Points**: 8
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**Attribute Boosts**
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**Attribute Boosts**
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- Strength
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- Strength
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**Perception**: Trained
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**Perception**: Trained
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**Saving Throws**
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| Saving Throw | Proficiency |
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**Reflex**: Trained
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|-------------:|:-----------:|
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**Will**: Expert
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| **Reflex**| Trained |
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**Fortitude**: Expert
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| **Will**| Expert |
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| **Fortitude**| Expert |
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**Skill Proficiencies**
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**Skill Proficiencies**
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- Arcana
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- Arcana
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- Athletics
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- Athletics
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- Diplomacy
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- Diplomacy
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- Nature
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- Nature
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- Religion
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- Religion
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- Society
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- Society
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**Combat Proficiencies**
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**Combat Proficiencies**
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- Simple Weapons (Trained)
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- Simple Weapons (Trained)
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- Martial Weapons (Trained)
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- Martial Weapons (Trained)
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- Unarmed Attacks (Trained)
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- Unarmed Attacks (Trained)
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- Light Armor (Trained)
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- Light Armor (Trained)
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- Medium Armor (Trained)
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- Medium Armor (Trained)
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- Unarmored (Trained)
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- Unarmored (Trained)
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- Arcane Spell Attacks (Trained)
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- Arcane Spell Attacks (Trained)
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- Arcane Spell DCs (Trained)
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- Arcane Spell DCs (Trained)
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</details>
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</details>
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