diff --git a/characters/automaton-magus.md b/characters/automaton-magus.md index 0f72bd0..be0c0ab 100644 --- a/characters/automaton-magus.md +++ b/characters/automaton-magus.md @@ -1,37 +1,37 @@ # , a Scholar Automaton Magus ## Attributes - **STRength**: +3 - **DEXterity**: +1 -**CONstitution**: +2 -**INTelligence**: +3 - **WISdom**: +0 - **CHArisma**: +0 +| Attribute | Bonus | +|---------------:|:-----:| +| **STRength** | +3 | +| **DEXterity** | +1 | +|**CONstitution**| +2 | +|**INTelligence**| +3 | +| **WISdom** | +0 | +| **CHArisma** | +0 | ## Skills -| Skill | Attribute | Proficiency | Bonus | -|--------------:|:------------:|:-----------:|:-----:| -| **Acrobatics**| Dexterity | Untrained | +1 | -| **Arcana**| Intelligence | Trained | +6 | -| **Athletics**| Strength | Trained | +6 | -|**Crafting**|Wisdom|Trained|+3| - -**Deception (CHA)**: +0 (Untrained) -**Diplomacy (CHA)**: +3 (Trained) -**Intimidation (CHA)**: +0 (Untrained) -**Lore (INT)** -- Academia: +6 (Trained) -- Automaton: +6 (Trained) -**Medicine (WIS)**: +0 (Untrained) -**Nature (WIS)**: +3 (Trained) -**Occultism (INT)**: +6 (Trained) [Assurance: 13] -**Performance (CHA)**: +0 (Untrained) -**Religion (WIS)**: +3 (Trained) -**Society (INT)**: +6 (Trained) -**Stealth (DEX)**: +0 (Untrained) -**Survival (WIS)**: +0 (Untrained) -**Thievery (DEX)**: +0 (Untrained) +| Skill Name | Attribute | Proficiency | Bonus | +|------------------:|:------------:|:-----------:|:-----:| +| **Acrobatics**| Dexterity | Untrained | 1 | +| **Arcana**| Intelligence | Trained | 6 | +| **Athletics**| Strength | Trained | 6 | +| **Crafting**| Wisdom | Trained | 3 | +| **Deception**| Charisma | Untrained | 0 | +| **Diplomacy**| Charisma | Trained | 3 | +| **Intimidation**| Charisma | Untrained | 0 | +| **Lore: Academia**| Intelligence | Trained | 6 | +|**Lore: Automaton**| Intelligence | Trained | 6 | +| **Medicine**| Wisdom | Untrained | 0 | +| **Nature**| Wisdom | Trained | 5 | +| **Occultism**| Intelligence | Trained | 6 | +| **Performance**| Charisma | Untrained | 0 | +| **Religion**| Wisdom | Trained | 5 | +| **Society**| Intelligence | Trained | 6 | +| **Stealth**| Dexterity | Untrained | 1 | +| **Survival**| Wisdom | Untrained | 0 | +| **Thievery**| Dexterity | Untrained | 1 | **Perception (WIS)**: +3 (Trained) @@ -39,7 +39,9 @@
Details + ### [Ancestry 1] [Automation Lore](https://2e.aonprd.com/Feats.aspx?ID=3093) + You have come to better understand the process that made your body and the magic that powers it. You gain the trained proficiency rank in Arcana and Crafting. If you would automatically become trained in one of those skills @@ -57,6 +59,7 @@ ## Combat + **HP**: 18/18 **AC**: @@ -86,26 +89,31 @@
Details + **Hit Points**: 8 - **Size**: Medium - **Speed**: 25 + +**Size**: Medium + +**Speed**: 25 **Attribute Boosts** - - Strength - - Intelligence +- Strength +- Intelligence **Languages** - - Common - - Utopian - - 1 - - 2 - - 3 +- Common +- Utopian +- 1 +- 2 +- 3 + +**Low-Light Vision** -**Low-Light Vision**: You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light. -**Automaton Core**: +**Automaton Core** + Your body contains an automaton core infused with planar quintessence that grants you power to perform various tasks and houses your soul and life energy. This life energy flows through you much like the blood of humanoids. @@ -116,7 +124,8 @@ attempts to keep you active even in dire straits; you are knocked out and begin dying when reduced to 0 Hit Points -**Constructed Body**: +**Constructed Body** + Your physiological needs are different than those of living creatures. You don't need to eat or drink. You don't need to sleep, but you still need a daily period of rest. During this period of rest, you must enter a @@ -127,6 +136,7 @@ standby for 2 hours. **Heritage**: Mage Automaton + The chamber housing your core has a more direct connection to the rest of your humanoid shape, allowing you to tap into your core's magical energy. You gain one cantrip from the arcane spell list. You can cast this spell as @@ -139,18 +149,20 @@
Details + **Attribute Boosts** - - Intelligence - - Constitution +- Intelligence +- Constitution **Skill Feat**: _Assurance_ + You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). **Proficiencies** - - Occultism - - Lore: Academia +- Occultism +- Lore: Academia
@@ -158,34 +170,38 @@
Details + **Hit Points**: 8 **Attribute Boosts** - - Strength +- Strength **Perception**: Trained -**Saving Throws** - **Reflex**: Trained - **Will**: Expert - **Fortitude**: Expert +| Saving Throw | Proficiency | +|-------------:|:-----------:| +| **Reflex**| Trained | +| **Will**| Expert | +| **Fortitude**| Expert | + **Skill Proficiencies** - - Arcana - - Athletics - - Diplomacy - - Nature - - Religion - - Society +- Arcana +- Athletics +- Diplomacy +- Nature +- Religion +- Society + **Combat Proficiencies** - - Simple Weapons (Trained) - - Martial Weapons (Trained) - - Unarmed Attacks (Trained) - - Light Armor (Trained) - - Medium Armor (Trained) - - Unarmored (Trained) - - Arcane Spell Attacks (Trained) - - Arcane Spell DCs (Trained) +- Simple Weapons (Trained) +- Martial Weapons (Trained) +- Unarmed Attacks (Trained) +- Light Armor (Trained) +- Medium Armor (Trained) +- Unarmored (Trained) +- Arcane Spell Attacks (Trained) +- Arcane Spell DCs (Trained)