The Session in which Dan is Absent and Disappointing His Father
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journals/seventh/_posts/2025-05-07-beast-east-01.md
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journals/seventh/_posts/2025-05-07-beast-east-01.md
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---
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title: The Beasts in the East, Session 2
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---
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## Current Objectives
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- Proceed to the Far Territories, and reclaim Fort Rather
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## Events
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- The party meets with Captain Ilio at the gate to Castle Ganth, and we learn
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about the current status of the scouts.
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- We talk with some guards, and got some details about the northern towns,
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and why everyone is injured. There are consistent attacks from ogres on
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the northern towns, and the count is dedicating protections.
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- We gather some information from some bar patrons about the general vibes
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about the count and his assassination. The folks of Ganth, and to the
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north, are in favor. The rural areas to the south are less in favor.
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- Stackor _sends_ Syrup an update.
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- The party notices a fetchling staring us down at the bar, and Stackor
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wanders over to speak with them
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- He reveals himself to be a representative/agent of Baron Black, and
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offers us information about region, the current climate, and some
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advice.
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- The assassination may have been by the populists or cults in the
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city
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- Calcifer has not messed with Ganth
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- The ogres to the north have rallied behind a king named Mookdoo
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- All healers are being targeted and killed in the city, even those
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in favor of Calcifer
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- In the evening, we are escorted to the castle by Ilio to dine with the count.
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The count shows obvious wounds, but the scouts are present. We dine, and
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discuss affairs.
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- The count suspects one called Hawkman was behind the assassination
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attempts, a rancher to the south. The count is very disturbed and angry
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about the entire event.
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- After the meeting, a servant gives us a few more details on the current
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issues, and directs us to our chambers in the fort for the evening.
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- One of the healers, a priest of Abadar, apparently exploded in the
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chapel of Abadar. The other healers apparently just disappeared.
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- Stackor _teleports_ back to Syrup to check-up, with one of the scouts. Sirs
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Beet and Tern take up Count-guarding duties.
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- Syrup asks us to ask the Count for permission to move and camp closer and
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to resupply, to find the missing scouts, and to gather any intel on Fort
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Rather.
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- The party, re-gathered in their room in Castle Ganth, are gathered and ready
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to pursue their next objectives: asking the Court the questions from Syrup,
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and then move north is search of the scouts!
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## Player Characters
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- Sir Beet, a human paladin of Iomedae (Thans)
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- Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
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- Jen Erica von Illamage, a human wizard (Mike)
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- Burren "Smokey" Blunt, aka Bat-Man, but in the bat language, so like a bunch of "eee eee" and stuff (Dan)
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- Stackor, a dwarven wizard (James)
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## Locations
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- Ganth
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## NPCs and Notable Characters
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- Colonel Syrup, commander of the Altasian forces
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- Ignatious "Geo" Joe, an oread shaman
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- Randy Magogum, a fine man, worshipper of Abadar
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## Other Notes
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## Upcoming Events
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