diff --git a/journals/seventh/_posts/2025-05-07-beast-east-01.md b/journals/seventh/_posts/2025-05-07-beast-east-01.md new file mode 100644 index 0000000..6a56208 --- /dev/null +++ b/journals/seventh/_posts/2025-05-07-beast-east-01.md @@ -0,0 +1,69 @@ +--- +title: The Beasts in the East, Session 2 +--- + +## Current Objectives +- Proceed to the Far Territories, and reclaim Fort Rather + +## Events +- The party meets with Captain Ilio at the gate to Castle Ganth, and we learn + about the current status of the scouts. + - We talk with some guards, and got some details about the northern towns, + and why everyone is injured. There are consistent attacks from ogres on + the northern towns, and the count is dedicating protections. + - We gather some information from some bar patrons about the general vibes + about the count and his assassination. The folks of Ganth, and to the + north, are in favor. The rural areas to the south are less in favor. + - Stackor _sends_ Syrup an update. + - The party notices a fetchling staring us down at the bar, and Stackor + wanders over to speak with them + - He reveals himself to be a representative/agent of Baron Black, and + offers us information about region, the current climate, and some + advice. + - The assassination may have been by the populists or cults in the + city + - Calcifer has not messed with Ganth + - The ogres to the north have rallied behind a king named Mookdoo + - All healers are being targeted and killed in the city, even those + in favor of Calcifer + +- In the evening, we are escorted to the castle by Ilio to dine with the count. + The count shows obvious wounds, but the scouts are present. We dine, and + discuss affairs. + - The count suspects one called Hawkman was behind the assassination + attempts, a rancher to the south. The count is very disturbed and angry + about the entire event. + - After the meeting, a servant gives us a few more details on the current + issues, and directs us to our chambers in the fort for the evening. + - One of the healers, a priest of Abadar, apparently exploded in the + chapel of Abadar. The other healers apparently just disappeared. + +- Stackor _teleports_ back to Syrup to check-up, with one of the scouts. Sirs + Beet and Tern take up Count-guarding duties. + - Syrup asks us to ask the Count for permission to move and camp closer and + to resupply, to find the missing scouts, and to gather any intel on Fort + Rather. + +- The party, re-gathered in their room in Castle Ganth, are gathered and ready + to pursue their next objectives: asking the Court the questions from Syrup, + and then move north is search of the scouts! + +## Player Characters +- Sir Beet, a human paladin of Iomedae (Thans) +- Sir Tern Ipswitch, a human paladin of Ragathiel (Bill) +- Jen Erica von Illamage, a human wizard (Mike) +- Burren "Smokey" Blunt, aka Bat-Man, but in the bat language, so like a bunch of "eee eee" and stuff (Dan) +- Stackor, a dwarven wizard (James) + +## Locations +- Ganth + +## NPCs and Notable Characters +- Colonel Syrup, commander of the Altasian forces +- Ignatious "Geo" Joe, an oread shaman +- Randy Magogum, a fine man, worshipper of Abadar + +## Other Notes + +## Upcoming Events +