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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-05-07T20:36:59-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">The Beasts in the East, Session 2</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 2" /><published>2025-05-07T00:00:00-05:00</published><updated>2025-05-07T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-05-15T10:34:46-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">The Beasts in the East, Session 3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 3" /><published>2025-05-14T00:00:00-05:00</published><updated>2025-05-14T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party, re-gathered in their room in Castle Ganth, are gathered and ready
to pursue their next objectives: asking the Count the questions from Syrup,
and then move north is search of the scouts!
<ul>
<li>Syrup asks us to ask the Count for permission to move and camp closer and
to resupply, to find the missing scouts, and to gather any intel on Fort
Rather.
<ul>
<li>Some nuance about the camp: Syrup is happy to camp nearby, outside the
city, or even in the city. Camping nearby has the least risk, but also
the least opportunity for aiding the city. Closer, and even within the
city, gives much greater opportunity to help out the city, but also
greater risk of trouble. Camping in town could even let us control the
city, through martial low, if necessary (though this is likely
unwanted).</li>
</ul>
</li>
</ul>
</li>
<li>We speak with Kaldurs fetchling in the city, trying to gather information
from Fort Rather. He seems surprised to see us, and welcomes us in. The party
generally doesnt catch this, except for Stackor. We ask some questions:
<ul>
<li>Whos in charge? To his knowledge, its still Van der Mere</li>
<li>How many soliders are in the fort? A skeleton crew, as most men were taken
away with Van der Mere to fight a second invasion from the Horde</li>
<li>How many total soldiers does Van der Mere have? 2000</li>
<li>He notes there are some loyalists still, among the troops.</li>
<li>We ask again about any details of the firebombomb and assassination
attempts. He shares that rumors are it was the populists.</li>
</ul>
</li>
<li>We leave, and head to speak with Captain Ilio. We ask him about any ongoing
troubles, and whom to speak with about camping and resupplying.
<ul>
<li>We move into the guard house to speak in private. We inform Ilio about our
true(r) intentions with Fort Rather, and gain a bit more of his trust with
regards to camping and resupplying. He offers to speak with the Count on
our behalf, and will notify us of his response.</li>
<li>We ask if theres anything we can do in the mean time. He mentions looking
into the Counts assassination attempts would be the greatest help.</li>
</ul>
</li>
<li>We head to the market.
<ul>
<li>We first ask if theres an alchemist in town - there is not. We learn that
there are several alchemical items sold by several merchants in town,
supplied by Fort Rather.</li>
</ul>
</li>
<li>
<p>We head back to the fetchlings house, asking him about an underground/black
market. We inquire specifically about the alchemists fire and gunpowder,
which the fetchling is quick to answer it didnt come through the black
market. His suspicion is that either an alchemist is in charge, or an
alchemist is on the team behind the assassination. We conclude it does <em>not</em>
sound like a populist plot.</p>
</li>
<li>
<p>We head to and investigate the Chapel of Abadar. We get the key from Randy. We
detect no indications of wrong-doing.</p>
</li>
<li>We decide to head back to the Fort, for the paladins to heal more of the
wounded. On the way, the fetchling makes himself known to some of us, and
leaves a note behind. It is a bill of sale for a large shipment of alchemical
glassware to the Hawkman estate, from a source in Fort Rather.
<ul>
<li>We continue to the keep. The captain meets us at the moat, and presents to
us papers permitting us to camp and quarter at the Hawkman estate. The
documents give explicit permissions to quarter in basically all the
buildings.</li>
<li>The paladins get to their healing; Stackor <em>teleports</em> back to Syrup and
updates him. Smokey tells people to stand aside.
<ul>
<li>Stackor provides full updates on all goings on, including details
about the fetchling (and his potential memory problems), the
potentially forged bill-of-sale, and the information we gathered about
Fort Rather.</li>
<li>Syrup takes the bill of sale, and will follow-up on it</li>
<li>Syrup doesnt trust the fetchling</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Stackor <em>teleports</em> back to the party, and updates us on his meeting. Our next
objective is moving north, after the missing scouts. We finish up and head
north.</p>
</li>
<li>Leaving out the eastern wall, we come across the fetchling again. We talk
about things.
<ul>
<li>The fetchling mentions to Stackor that runic magic can be twisted. This is
apparently directly related to the resurrection of Cayden Calien,
happening tomorrow.</li>
</ul>
</li>
<li>Next week, we witness the return of a god! Hopefully…</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Ganth</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, commander of the Altasian forces</li>
<li>Ignatious “Geo” Joe, an oread shaman</li>
<li>Brother Gabro, an oread monk</li>
<li>Randy Magogum, a fine man, worshipper of Abadar</li>
<li>Captain Ilio, captain of the guard of Ganth</li>
<li>A (or many) fetchling(s) in service to Kaldur Black, named “Thalactos” by Sir
Beet</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>The fetchling offered to help Stackor be in two places at once. It would make
sense if the fetchling was <em>also</em> doing this, and would explain why they
didnt remember things.</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 2</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 2" /><published>2025-05-07T00:00:00-05:00</published><updated>2025-05-07T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather</li>
</ul>
@ -86,6 +226,10 @@ and then move north is search of the scouts!</li>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>MY BOYYYYY!</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Tales from the Crypt (Dragon), S5E12</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html" rel="alternate" type="text/html" title="Tales from the Crypt (Dragon), S5E12" /><published>2025-04-28T00:00:00-05:00</published><updated>2025-04-28T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
@ -809,112 +953,6 @@ heroes</li>
</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
<ul>
<li>Once we deal with Captain Skylan, we need to make haste to Torvocks Bridge!</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Gadafthrees Company, Episode 3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03.html" rel="alternate" type="text/html" title="Gadafthrees Company, Episode 3" /><published>2025-02-24T00:00:00-06:00</published><updated>2025-02-24T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><strong>[COMPLETE]</strong> Disrupt Calcifers Orc Forces.</li>
<li>Kill the inhabitants of Fort Rather</li>
<li>Set a trap on Torvocks Bridge</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party, plus Kaldur, reunite at Castle Black, and discuss the next steps:
<ul>
<li>Forces at Fort Rather are corrupted by Calcifer, and must be purged.
Doing so will significantly reduce Calcifers influence over the region,
and will make taking the Fort easier for the incoming Altasian forces.
<ul>
<li>The plan is to infiltrate the fort, kill Captain Skylan, and use
another incineration shroud on him. Wizard Major Bridges should be in
charge when the Altasian force moves in; if he is slain, he will
hopefully be revived. Many ancillaries are also in the fort, and
should be dealt with.</li>
</ul>
</li>
<li>Setting a trap on Torvocks Bridge will make killing General Van DeMere
easier.
<ul>
<li>The plan is to negotiate with the river giants at the bridge to setup
an ambush. Both the third army of Altae, led by several members turned
by Calcifer, and The Horde are converging on the spot.</li>
</ul>
</li>
</ul>
</li>
<li>We decide to go after the fort! Kaldur gives us some resources and
information: an address for gear to infiltrate the fort with, and a
description of the contact he has in the town, Private Mayonayse; and a fire
shroud for incinerating Captain Skylans body.
<ul>
<li>We travel by <em>phantom steed</em> to Fort Rather. We disguise ourselves to get
into the town, and make our way to the address for our infiltration gear.</li>
<li>After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all
head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do,
and we all head back to the address.</li>
<li>We decide to track down Private Mayo. Sir Oliver and Wondermitch head out
to town, while the rest of us remain at the address. Wondermitch does
eventually spot him, and makes contact.</li>
<li>Mayo stops by the address, and discusses our options: replace the
soldiers responsible for a horse feed shipment; alternatively, forge entry
papers. We decide on option. We will head south, find the soldiers
responsible, bribe them, and take over responsibilities. They would likely
assume were trying to smuggle something in.
<ul>
<li>A reasonable bribe is 30 gp per head</li>
<li>Holy water is a common item to smuggle in; its used by some of the
guards to bless themselves at night.</li>
<li>We will approach them in uniform; there are enough guards at the fort
that none of them know everyone.</li>
</ul>
</li>
<li>We leave at first light, heading south. We disguise ourselves, and
eventually come across 3 tieflings leading a pack mule. We bribe them,
take the papers and the mule, and make to the feed store. The farmer takes
our names, loads the feed, and we depart back for the fort.</li>
</ul>
</li>
<li>Next time, we pick up with infiltration and combat at Fort Rather!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the
deep (Bill)</li>
<li>Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
(Thans)</li>
<li>Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
the velvet blade (Dan)</li>
<li>Duke “Boss” Dukes, a water fae rake (Mike)</li>
<li>OShea Jackson, a Winter Court fae swashbuckler-thug (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Baron Blacks Castle</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
heroes</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Our fake names:
<ul>
<li>Gad Green (Gadaf Sree)</li>
<li>Private Murphy (OJ)</li>
<li>Private Boss (Dukes)</li>
<li>Private Poopy Corn (Twistfuck)</li>
<li>Private Wandermuch (Wondermitch)</li>
</ul>
</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
<ul>
<li>Once we deal with Captain Skylan, we need to make haste to Torvocks Bridge!</li>

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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
</li>
@ -816,6 +820,8 @@

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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
</li>
@ -777,6 +781,8 @@

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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
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@ -714,6 +718,8 @@

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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
</li>
@ -530,6 +534,10 @@ and then move north is search of the scouts!</li>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>MY BOYYYYY!</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
@ -545,6 +553,8 @@ and then move north is search of the scouts!</li>
<span class="previous">
<a href="/journals/seventh/cryptdragon-12.html">Previous</a>
</span>
@ -553,6 +563,10 @@ and then move north is search of the scouts!</li>
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<main>
<article>
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party, re-gathered in their room in Castle Ganth, are gathered and ready
to pursue their next objectives: asking the Count the questions from Syrup,
and then move north is search of the scouts!
<ul>
<li>Syrup asks us to ask the Count for permission to move and camp closer and
to resupply, to find the missing scouts, and to gather any intel on Fort
Rather.
<ul>
<li>Some nuance about the camp: Syrup is happy to camp nearby, outside the
city, or even in the city. Camping nearby has the least risk, but also
the least opportunity for aiding the city. Closer, and even within the
city, gives much greater opportunity to help out the city, but also
greater risk of trouble. Camping in town could even let us control the
city, through martial low, if necessary (though this is likely
unwanted).</li>
</ul>
</li>
</ul>
</li>
<li>We speak with Kaldurs fetchling in the city, trying to gather information
from Fort Rather. He seems surprised to see us, and welcomes us in. The party
generally doesnt catch this, except for Stackor. We ask some questions:
<ul>
<li>Whos in charge? To his knowledge, its still Van der Mere</li>
<li>How many soliders are in the fort? A skeleton crew, as most men were taken
away with Van der Mere to fight a second invasion from the Horde</li>
<li>How many total soldiers does Van der Mere have? 2000</li>
<li>He notes there are some loyalists still, among the troops.</li>
<li>We ask again about any details of the firebombomb and assassination
attempts. He shares that rumors are it was the populists.</li>
</ul>
</li>
<li>We leave, and head to speak with Captain Ilio. We ask him about any ongoing
troubles, and whom to speak with about camping and resupplying.
<ul>
<li>We move into the guard house to speak in private. We inform Ilio about our
true(r) intentions with Fort Rather, and gain a bit more of his trust with
regards to camping and resupplying. He offers to speak with the Count on
our behalf, and will notify us of his response.</li>
<li>We ask if theres anything we can do in the mean time. He mentions looking
into the Counts assassination attempts would be the greatest help.</li>
</ul>
</li>
<li>We head to the market.
<ul>
<li>We first ask if theres an alchemist in town - there is not. We learn that
there are several alchemical items sold by several merchants in town,
supplied by Fort Rather.</li>
</ul>
</li>
<li>
<p>We head back to the fetchlings house, asking him about an underground/black
market. We inquire specifically about the alchemists fire and gunpowder,
which the fetchling is quick to answer it didnt come through the black
market. His suspicion is that either an alchemist is in charge, or an
alchemist is on the team behind the assassination. We conclude it does <em>not</em>
sound like a populist plot.</p>
</li>
<li>
<p>We head to and investigate the Chapel of Abadar. We get the key from Randy. We
detect no indications of wrong-doing.</p>
</li>
<li>We decide to head back to the Fort, for the paladins to heal more of the
wounded. On the way, the fetchling makes himself known to some of us, and
leaves a note behind. It is a bill of sale for a large shipment of alchemical
glassware to the Hawkman estate, from a source in Fort Rather.
<ul>
<li>We continue to the keep. The captain meets us at the moat, and presents to
us papers permitting us to camp and quarter at the Hawkman estate. The
documents give explicit permissions to quarter in basically all the
buildings.</li>
<li>The paladins get to their healing; Stackor <em>teleports</em> back to Syrup and
updates him. Smokey tells people to stand aside.
<ul>
<li>Stackor provides full updates on all goings on, including details
about the fetchling (and his potential memory problems), the
potentially forged bill-of-sale, and the information we gathered about
Fort Rather.</li>
<li>Syrup takes the bill of sale, and will follow-up on it</li>
<li>Syrup doesnt trust the fetchling</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Stackor <em>teleports</em> back to the party, and updates us on his meeting. Our next
objective is moving north, after the missing scouts. We finish up and head
north.</p>
</li>
<li>Leaving out the eastern wall, we come across the fetchling again. We talk
about things.
<ul>
<li>The fetchling mentions to Stackor that runic magic can be twisted. This is
apparently directly related to the resurrection of Cayden Calien,
happening tomorrow.</li>
</ul>
</li>
<li>Next week, we witness the return of a god! Hopefully…</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Ganth</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, commander of the Altasian forces</li>
<li>Ignatious “Geo” Joe, an oread shaman</li>
<li>Brother Gabro, an oread monk</li>
<li>Randy Magogum, a fine man, worshipper of Abadar</li>
<li>Captain Ilio, captain of the guard of Ganth</li>
<li>A (or many) fetchling(s) in service to Kaldur Black, named “Thalactos” by Sir
Beet</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>The fetchling offered to help Stackor be in two places at once. It would make
sense if the fetchling was <em>also</em> doing this, and would explain why they
didnt remember things.</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
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<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
</li>
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</span>

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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
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<ul>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
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<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
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<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
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<li>
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<li>
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<li>
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<li>
<a href="/journals/seventh/beast-east-01.html">The Beasts in the East, Session 2</a>
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<h1 id="locations">Locations</h1>
<hr />
<h1 id="our-most-recent-adventure-the-beasts-in-the-east-session-2">Our Most Recent Adventure: The Beasts in the East, Session 2</h1>
<h1 id="our-most-recent-adventure-the-beasts-in-the-east-session-3">Our Most Recent Adventure: The Beasts in the East, Session 3</h1>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
@ -486,62 +490,104 @@
<h2 id="events">Events</h2>
<ul>
<li>The party meets with Captain Ilio at the gate to Castle Ganth, and we learn
about the current status of the scouts.
<ul>
<li>We talk with some guards, and got some details about the northern towns,
and why everyone is injured. There are consistent attacks from ogres on
the northern towns, and the count is dedicating protections.</li>
<li>We gather some information from some bar patrons about the general vibes
about the count and his assassination. The folks of Ganth, and to the
north, are in favor. The rural areas to the south are less in favor.</li>
<li>Stackor <em>sends</em> Syrup an update.</li>
<li>The party notices a fetchling staring us down at the bar, and Stackor
wanders over to speak with them
<ul>
<li>He reveals himself to be a representative/agent of Baron Black, and
offers us information about region, the current climate, and some
advice.
<ul>
<li>The assassination may have been by the populists or cults in the
city</li>
<li>Calcifer has not messed with Ganth</li>
<li>The ogres to the north have rallied behind a king named Mookdoo</li>
<li>All healers are being targeted and killed in the city, even those
in favor of Calcifer</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>In the evening, we are escorted to the castle by Ilio to dine with the count.
The count shows obvious wounds, but the scouts are present. We dine, and
discuss affairs.
<ul>
<li>The count suspects one called Hawkman was behind the assassination
attempts, a rancher to the south. The count is very disturbed and angry
about the entire event.</li>
<li>After the meeting, a servant gives us a few more details on the current
issues, and directs us to our chambers in the fort for the evening.
<ul>
<li>One of the healers, a priest of Abadar, apparently exploded in the
chapel of Abadar. The other healers apparently just disappeared.</li>
</ul>
</li>
</ul>
</li>
<li>Stackor <em>teleports</em> back to Syrup to check-up, with one of the scouts. Sirs
Beet and Tern take up Count-guarding duties.
<li>The party, re-gathered in their room in Castle Ganth, are gathered and ready
to pursue their next objectives: asking the Count the questions from Syrup,
and then move north is search of the scouts!
<ul>
<li>Syrup asks us to ask the Count for permission to move and camp closer and
to resupply, to find the missing scouts, and to gather any intel on Fort
Rather.</li>
Rather.
<ul>
<li>Some nuance about the camp: Syrup is happy to camp nearby, outside the
city, or even in the city. Camping nearby has the least risk, but also
the least opportunity for aiding the city. Closer, and even within the
city, gives much greater opportunity to help out the city, but also
greater risk of trouble. Camping in town could even let us control the
city, through martial low, if necessary (though this is likely
unwanted).</li>
</ul>
</li>
<li>The party, re-gathered in their room in Castle Ganth, are gathered and ready
to pursue their next objectives: asking the Court the questions from Syrup,
and then move north is search of the scouts!</li>
</ul>
</li>
<li>We speak with Kaldurs fetchling in the city, trying to gather information
from Fort Rather. He seems surprised to see us, and welcomes us in. The party
generally doesnt catch this, except for Stackor. We ask some questions:
<ul>
<li>Whos in charge? To his knowledge, its still Van der Mere</li>
<li>How many soliders are in the fort? A skeleton crew, as most men were taken
away with Van der Mere to fight a second invasion from the Horde</li>
<li>How many total soldiers does Van der Mere have? 2000</li>
<li>He notes there are some loyalists still, among the troops.</li>
<li>We ask again about any details of the firebombomb and assassination
attempts. He shares that rumors are it was the populists.</li>
</ul>
</li>
<li>We leave, and head to speak with Captain Ilio. We ask him about any ongoing
troubles, and whom to speak with about camping and resupplying.
<ul>
<li>We move into the guard house to speak in private. We inform Ilio about our
true(r) intentions with Fort Rather, and gain a bit more of his trust with
regards to camping and resupplying. He offers to speak with the Count on
our behalf, and will notify us of his response.</li>
<li>We ask if theres anything we can do in the mean time. He mentions looking
into the Counts assassination attempts would be the greatest help.</li>
</ul>
</li>
<li>We head to the market.
<ul>
<li>We first ask if theres an alchemist in town - there is not. We learn that
there are several alchemical items sold by several merchants in town,
supplied by Fort Rather.</li>
</ul>
</li>
<li>
<p>We head back to the fetchlings house, asking him about an underground/black
market. We inquire specifically about the alchemists fire and gunpowder,
which the fetchling is quick to answer it didnt come through the black
market. His suspicion is that either an alchemist is in charge, or an
alchemist is on the team behind the assassination. We conclude it does <em>not</em>
sound like a populist plot.</p>
</li>
<li>
<p>We head to and investigate the Chapel of Abadar. We get the key from Randy. We
detect no indications of wrong-doing.</p>
</li>
<li>We decide to head back to the Fort, for the paladins to heal more of the
wounded. On the way, the fetchling makes himself known to some of us, and
leaves a note behind. It is a bill of sale for a large shipment of alchemical
glassware to the Hawkman estate, from a source in Fort Rather.
<ul>
<li>We continue to the keep. The captain meets us at the moat, and presents to
us papers permitting us to camp and quarter at the Hawkman estate. The
documents give explicit permissions to quarter in basically all the
buildings.</li>
<li>The paladins get to their healing; Stackor <em>teleports</em> back to Syrup and
updates him. Smokey tells people to stand aside.
<ul>
<li>Stackor provides full updates on all goings on, including details
about the fetchling (and his potential memory problems), the
potentially forged bill-of-sale, and the information we gathered about
Fort Rather.</li>
<li>Syrup takes the bill of sale, and will follow-up on it</li>
<li>Syrup doesnt trust the fetchling</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Stackor <em>teleports</em> back to the party, and updates us on his meeting. Our next
objective is moving north, after the missing scouts. We finish up and head
north.</p>
</li>
<li>Leaving out the eastern wall, we come across the fetchling again. We talk
about things.
<ul>
<li>The fetchling mentions to Stackor that runic magic can be twisted. This is
apparently directly related to the resurrection of Cayden Calien,
happening tomorrow.</li>
</ul>
</li>
<li>Next week, we witness the return of a god! Hopefully…</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
@ -562,11 +608,21 @@ and then move north is search of the scouts!</li>
<ul>
<li>Colonel Syrup, commander of the Altasian forces</li>
<li>Ignatious “Geo” Joe, an oread shaman</li>
<li>Brother Gabro, an oread monk</li>
<li>Randy Magogum, a fine man, worshipper of Abadar</li>
<li>Captain Ilio, captain of the guard of Ganth</li>
<li>A (or many) fetchling(s) in service to Kaldur Black, named “Thalactos” by Sir
Beet</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>The fetchling offered to help Stackor be in two places at once. It would make
sense if the fetchling was <em>also</em> doing this, and would explain why they
didnt remember things.</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
@ -780,11 +836,13 @@ and then move north is search of the scouts!</li>
<span class="previous">
<a href="/journals/seventh/cryptdragon-12.html">Previous</a>
<a href="/journals/seventh/beast-east-01.html">Previous</a>
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