diff --git a/feed.xml b/feed.xml index 7da1b5b..90c5709 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,144 @@ -Jekyll2025-05-07T20:36:59-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 22025-05-07T00:00:00-05:002025-05-07T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01Current Objectives +Jekyll2025-05-15T10:34:46-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockThe Beasts in the East, Session 32025-05-14T00:00:00-05:002025-05-14T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02Current Objectives +
    +
  • Proceed to the Far Territories, and reclaim Fort Rather
  • +
+ +

Events

+
    +
  • The party, re-gathered in their room in Castle Ganth, are gathered and ready +to pursue their next objectives: asking the Count the questions from Syrup, +and then move north is search of the scouts! +
      +
    • Syrup asks us to ask the Count for permission to move and camp closer and +to resupply, to find the missing scouts, and to gather any intel on Fort +Rather. +
        +
      • Some nuance about the camp: Syrup is happy to camp nearby, outside the +city, or even in the city. Camping nearby has the least risk, but also +the least opportunity for aiding the city. Closer, and even within the +city, gives much greater opportunity to help out the city, but also +greater risk of trouble. Camping in town could even let us control the +city, through martial low, if necessary (though this is likely +unwanted).
      • +
      +
    • +
    +
  • +
  • We speak with Kaldur’s fetchling in the city, trying to gather information +from Fort Rather. He seems surprised to see us, and welcomes us in. The party +generally doesn’t catch this, except for Stackor. We ask some questions: +
      +
    • Who’s in charge? To his knowledge, it’s still Van der Mere
    • +
    • How many soliders are in the fort? A skeleton crew, as most men were taken +away with Van der Mere to fight a second invasion from the Horde
    • +
    • How many total soldiers does Van der Mere have? 2000
    • +
    • He notes there are some loyalists still, among the troops.
    • +
    • We ask again about any details of the firebombomb and assassination +attempts. He shares that rumors are it was the populists.
    • +
    +
  • +
  • We leave, and head to speak with Captain Ilio. We ask him about any ongoing +troubles, and whom to speak with about camping and resupplying. +
      +
    • We move into the guard house to speak in private. We inform Ilio about our +true(r) intentions with Fort Rather, and gain a bit more of his trust with +regards to camping and resupplying. He offers to speak with the Count on +our behalf, and will notify us of his response.
    • +
    • We ask if there’s anything we can do in the mean time. He mentions looking +into the Count’s assassination attempts would be the greatest help.
    • +
    +
  • +
  • We head to the market. +
      +
    • We first ask if there’s an alchemist in town - there is not. We learn that +there are several alchemical items sold by several merchants in town, +supplied by Fort Rather.
    • +
    +
  • +
  • +

    We head back to the fetchling’s house, asking him about an underground/black +market. We inquire specifically about the alchemists’ fire and gunpowder, +which the fetchling is quick to answer it didn’t come through the black +market. His suspicion is that either an alchemist is in charge, or an +alchemist is on the team behind the assassination. We conclude it does not +sound like a populist plot.

    +
  • +
  • +

    We head to and investigate the Chapel of Abadar. We get the key from Randy. We +detect no indications of wrong-doing.

    +
  • +
  • We decide to head back to the Fort, for the paladins to heal more of the +wounded. On the way, the fetchling makes himself known to some of us, and +leaves a note behind. It is a bill of sale for a large shipment of alchemical +glassware to the Hawkman estate, from a source in Fort Rather. +
      +
    • We continue to the keep. The captain meets us at the moat, and presents to +us papers permitting us to camp and quarter at the Hawkman estate. The +documents give explicit permissions to quarter in basically all the +buildings.
    • +
    • The paladins get to their healing; Stackor teleports back to Syrup and +updates him. Smokey tells people to stand aside. +
        +
      • Stackor provides full updates on all goings on, including details +about the fetchling (and his potential memory problems), the +potentially forged bill-of-sale, and the information we gathered about +Fort Rather.
      • +
      • Syrup takes the bill of sale, and will follow-up on it
      • +
      • Syrup doesn’t trust the fetchling
      • +
      +
    • +
    +
  • +
  • +

    Stackor teleports back to the party, and updates us on his meeting. Our next +objective is moving north, after the missing scouts. We finish up and head +north.

    +
  • +
  • Leaving out the eastern wall, we come across the fetchling again. We talk +about things. +
      +
    • The fetchling mentions to Stackor that runic magic can be twisted. This is +apparently directly related to the resurrection of Cayden Calien, +happening tomorrow.
    • +
    +
  • +
  • Next week, we witness the return of a god! Hopefully…
  • +
+ +

Player Characters

+
    +
  • Sir Beet, a human paladin of Iomedae (Thans)
  • +
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • +
  • Jen Erica von Illamage, a human wizard (Mike)
  • +
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
  • +
  • Stackor, a dwarven wizard (James)
  • +
+ +

Locations

+
    +
  • Ganth
  • +
+ +

NPCs and Notable Characters

+
    +
  • Colonel Syrup, commander of the Altasian forces
  • +
  • Ignatious “Geo” Joe, an oread shaman
  • +
  • Brother Gabro, an oread monk
  • +
  • Randy Magogum, a fine man, worshipper of Abadar
  • +
  • Captain Ilio, captain of the guard of Ganth
  • +
  • A (or many) fetchling(s) in service to Kaldur Black, named “Thalactos” by Sir +Beet
  • +
+ +

Other Notes

+ +
    +
  • The fetchling offered to help Stackor be in two places at once. It would make +sense if the fetchling was also doing this, and would explain why they +didn’t remember things.
  • +
+ +

Upcoming Events

]]>
Ancillary Scribe
The Beasts in the East, Session 22025-05-07T00:00:00-05:002025-05-07T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather
@@ -86,6 +226,10 @@ and then move north is search of the scouts!

Other Notes

+
    +
  • MY BOYYYYY!
  • +
+

Upcoming Events

]]>
Ancillary Scribe
Tales from the Crypt (Dragon), S5E122025-04-28T00:00:00-05:002025-04-28T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12Current Objectives
  • Investigate the ethereal plane room at the Giant’s keep
  • @@ -809,112 +953,6 @@ heroes
-

Upcoming Events

-
    -
  • Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!
  • -
]]>
Ancillary Scribe
Gadafthree’s Company, Episode 32025-02-24T00:00:00-06:002025-02-24T00:00:00-06:00https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-03Current Objectives -
    -
  • [COMPLETE] Disrupt Calcifer’s Orc Forces.
  • -
  • Kill the inhabitants of Fort Rather
  • -
  • Set a trap on Torvock’s Bridge
  • -
- -

Events

-
    -
  • The party, plus Kaldur, reunite at Castle Black, and discuss the next steps: -
      -
    • Forces at Fort Rather are corrupted by Calcifer, and must be purged. -Doing so will significantly reduce Calcifer’s influence over the region, -and will make taking the Fort easier for the incoming Altasian forces. -
        -
      • The plan is to infiltrate the fort, kill Captain Skylan, and use -another incineration shroud on him. Wizard Major Bridges should be in -charge when the Altasian force moves in; if he is slain, he will -hopefully be revived. Many ancillaries are also in the fort, and -should be dealt with.
      • -
      -
    • -
    • Setting a trap on Torvock’s Bridge will make killing General Van DeMere -easier. -
        -
      • The plan is to negotiate with the river giants at the bridge to setup -an ambush. Both the third army of Altae, led by several members turned -by Calcifer, and The Horde are converging on the spot.
      • -
      -
    • -
    -
  • -
  • We decide to go after the fort! Kaldur gives us some resources and -information: an address for gear to infiltrate the fort with, and a -description of the contact he has in the town, Private Mayonayse; and a fire -shroud for incinerating Captain Skylan’s body. -
      -
    • We travel by phantom steed to Fort Rather. We disguise ourselves to get -into the town, and make our way to the address for our infiltration gear.
    • -
    • After grabbing the uniforms, Sir Oliver has a side-quest to do, and we all -head to the Arcane Brotherhood Tower. Sir Oliver does what he needs to do, -and we all head back to the address.
    • -
    • We decide to track down Private Mayo. Sir Oliver and Wondermitch head out -to town, while the rest of us remain at the address. Wondermitch does -eventually spot him, and makes contact.
    • -
    • Mayo stops by the address, and discusses our options: replace the -soldiers responsible for a horse feed shipment; alternatively, forge entry -papers. We decide on option. We will head south, find the soldiers -responsible, bribe them, and take over responsibilities. They would likely -assume we’re trying to smuggle something in. -
        -
      • A reasonable bribe is 30 gp per head
      • -
      • Holy water is a common item to smuggle in; it’s used by some of the -guards to bless themselves at night.
      • -
      • We will approach them in uniform; there are enough guards at the fort -that none of them know everyone.
      • -
      -
    • -
    • We leave at first light, heading south. We disguise ourselves, and -eventually come across 3 tieflings leading a pack mule. We bribe them, -take the papers and the mule, and make to the feed store. The farmer takes -our names, loads the feed, and we depart back for the fort.
    • -
    -
  • -
  • Next time, we pick up with infiltration and combat at Fort Rather!
  • -
- -

Player Characters

-
    -
  • Gadafthree, a mythic tengu summoner, bearer of the mantle of the caller of the -deep (Bill)
  • -
  • Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born -(Thans)
  • -
  • Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of -the velvet blade (Dan)
  • -
  • Duke “Boss” Dukes, a water fae rake (Mike)
  • -
  • O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)
  • -
- -

Locations

-
    -
  • Baron Black’s Castle
  • -
- -

NPCs and Notable Characters

-
    -
  • Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of -heroes
  • -
- -

Other Notes

-
    -
  • Our fake names: -
      -
    • Gad Green (Gad’af Sree)
    • -
    • Private Murphy (OJ)
    • -
    • Private Boss (Dukes)
    • -
    • Private Poopy Corn (Twistfuck)
    • -
    • Private Wandermuch (Wondermitch)
    • -
    -
  • -
-

Upcoming Events

  • Once we deal with Captain Skylan, we need to make haste to Torvock’s Bridge!
  • diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html index fd80616..93b46f8 100644 --- a/journals/seventh/20211213.html +++ b/journals/seventh/20211213.html @@ -28,6 +28,10 @@
      +
    • + The Beasts in the East, Session 3 +
    • +
    • The Beasts in the East, Session 2
    • @@ -809,6 +813,8 @@ + + diff --git a/journals/seventh/20211227.html b/journals/seventh/20211227.html index b6087fd..bd2e5fa 100644 --- a/journals/seventh/20211227.html +++ b/journals/seventh/20211227.html @@ -28,6 +28,10 @@
        +
      • + The Beasts in the East, Session 3 +
      • +
      • The Beasts in the East, Session 2
      • @@ -770,6 +774,8 @@ + + diff --git a/journals/seventh/20220105.html b/journals/seventh/20220105.html index b06d5ea..38d83ec 100644 --- a/journals/seventh/20220105.html +++ b/journals/seventh/20220105.html @@ -28,6 +28,10 @@
          +
        • + The Beasts in the East, Session 3 +
        • +
        • The Beasts in the East, Session 2
        • @@ -707,6 +711,8 @@ + + diff --git a/journals/seventh/beast-east-01.html b/journals/seventh/beast-east-01.html index 69096b3..3fb87d8 100644 --- a/journals/seventh/beast-east-01.html +++ b/journals/seventh/beast-east-01.html @@ -28,6 +28,10 @@
            +
          • + The Beasts in the East, Session 3 +
          • +
          • The Beasts in the East, Session 2
          • @@ -530,6 +534,10 @@ and then move north is search of the scouts!

            Other Notes

            +
              +
            • MY BOYYYYY!
            • +
            +

            Upcoming Events

            @@ -538,6 +546,8 @@ and then move north is search of the scouts! + + @@ -553,6 +563,10 @@ and then move north is search of the scouts! Journal Index + + Next + + diff --git a/journals/seventh/beast-east-02.html b/journals/seventh/beast-east-02.html new file mode 100644 index 0000000..0b43e2f --- /dev/null +++ b/journals/seventh/beast-east-02.html @@ -0,0 +1,618 @@ + + + + The Beasts in the East, Session 3 + + + + + + + + + + + +
            +

            Site Home

            +
            + + Ancillary Scribe + +
            +
            The (mis-) adventures of the 7th Ancillary of the Altasian Army
            +
            +
            + +
            +
            +
            +
            +

            Current Objectives

            +
              +
            • Proceed to the Far Territories, and reclaim Fort Rather
            • +
            + +

            Events

            +
              +
            • The party, re-gathered in their room in Castle Ganth, are gathered and ready +to pursue their next objectives: asking the Count the questions from Syrup, +and then move north is search of the scouts! +
                +
              • Syrup asks us to ask the Count for permission to move and camp closer and +to resupply, to find the missing scouts, and to gather any intel on Fort +Rather. +
                  +
                • Some nuance about the camp: Syrup is happy to camp nearby, outside the +city, or even in the city. Camping nearby has the least risk, but also +the least opportunity for aiding the city. Closer, and even within the +city, gives much greater opportunity to help out the city, but also +greater risk of trouble. Camping in town could even let us control the +city, through martial low, if necessary (though this is likely +unwanted).
                • +
                +
              • +
              +
            • +
            • We speak with Kaldur’s fetchling in the city, trying to gather information +from Fort Rather. He seems surprised to see us, and welcomes us in. The party +generally doesn’t catch this, except for Stackor. We ask some questions: +
                +
              • Who’s in charge? To his knowledge, it’s still Van der Mere
              • +
              • How many soliders are in the fort? A skeleton crew, as most men were taken +away with Van der Mere to fight a second invasion from the Horde
              • +
              • How many total soldiers does Van der Mere have? 2000
              • +
              • He notes there are some loyalists still, among the troops.
              • +
              • We ask again about any details of the firebombomb and assassination +attempts. He shares that rumors are it was the populists.
              • +
              +
            • +
            • We leave, and head to speak with Captain Ilio. We ask him about any ongoing +troubles, and whom to speak with about camping and resupplying. +
                +
              • We move into the guard house to speak in private. We inform Ilio about our +true(r) intentions with Fort Rather, and gain a bit more of his trust with +regards to camping and resupplying. He offers to speak with the Count on +our behalf, and will notify us of his response.
              • +
              • We ask if there’s anything we can do in the mean time. He mentions looking +into the Count’s assassination attempts would be the greatest help.
              • +
              +
            • +
            • We head to the market. +
                +
              • We first ask if there’s an alchemist in town - there is not. We learn that +there are several alchemical items sold by several merchants in town, +supplied by Fort Rather.
              • +
              +
            • +
            • +

              We head back to the fetchling’s house, asking him about an underground/black +market. We inquire specifically about the alchemists’ fire and gunpowder, +which the fetchling is quick to answer it didn’t come through the black +market. His suspicion is that either an alchemist is in charge, or an +alchemist is on the team behind the assassination. We conclude it does not +sound like a populist plot.

              +
            • +
            • +

              We head to and investigate the Chapel of Abadar. We get the key from Randy. We +detect no indications of wrong-doing.

              +
            • +
            • We decide to head back to the Fort, for the paladins to heal more of the +wounded. On the way, the fetchling makes himself known to some of us, and +leaves a note behind. It is a bill of sale for a large shipment of alchemical +glassware to the Hawkman estate, from a source in Fort Rather. +
                +
              • We continue to the keep. The captain meets us at the moat, and presents to +us papers permitting us to camp and quarter at the Hawkman estate. The +documents give explicit permissions to quarter in basically all the +buildings.
              • +
              • The paladins get to their healing; Stackor teleports back to Syrup and +updates him. Smokey tells people to stand aside. +
                  +
                • Stackor provides full updates on all goings on, including details +about the fetchling (and his potential memory problems), the +potentially forged bill-of-sale, and the information we gathered about +Fort Rather.
                • +
                • Syrup takes the bill of sale, and will follow-up on it
                • +
                • Syrup doesn’t trust the fetchling
                • +
                +
              • +
              +
            • +
            • +

              Stackor teleports back to the party, and updates us on his meeting. Our next +objective is moving north, after the missing scouts. We finish up and head +north.

              +
            • +
            • Leaving out the eastern wall, we come across the fetchling again. We talk +about things. +
                +
              • The fetchling mentions to Stackor that runic magic can be twisted. This is +apparently directly related to the resurrection of Cayden Calien, +happening tomorrow.
              • +
              +
            • +
            • Next week, we witness the return of a god! Hopefully…
            • +
            + +

            Player Characters

            +
              +
            • Sir Beet, a human paladin of Iomedae (Thans)
            • +
            • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
            • +
            • Jen Erica von Illamage, a human wizard (Mike)
            • +
            • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
            • +
            • Stackor, a dwarven wizard (James)
            • +
            + +

            Locations

            +
              +
            • Ganth
            • +
            + +

            NPCs and Notable Characters

            +
              +
            • Colonel Syrup, commander of the Altasian forces
            • +
            • Ignatious “Geo” Joe, an oread shaman
            • +
            • Brother Gabro, an oread monk
            • +
            • Randy Magogum, a fine man, worshipper of Abadar
            • +
            • Captain Ilio, captain of the guard of Ganth
            • +
            • A (or many) fetchling(s) in service to Kaldur Black, named “Thalactos” by Sir +Beet
            • +
            + +

            Other Notes

            + +
              +
            • The fetchling offered to help Stackor be in two places at once. It would make +sense if the fetchling was also doing this, and would explain why they +didn’t remember things.
            • +
            + +

            Upcoming Events

            + + + + + + +
            +
            + + diff --git a/journals/seventh/bore_update.html b/journals/seventh/bore_update.html index 114e6b4..b37463e 100644 --- a/journals/seventh/bore_update.html +++ b/journals/seventh/bore_update.html @@ -28,6 +28,10 @@
              +
            • + The Beasts in the East, Session 3 +
            • +
            • The Beasts in the East, Session 2
            • @@ -579,6 +583,8 @@ + + diff --git a/journals/seventh/clockwork_1.html b/journals/seventh/clockwork_1.html index 38c105a..0855851 100644 --- a/journals/seventh/clockwork_1.html +++ b/journals/seventh/clockwork_1.html @@ -28,6 +28,10 @@
                +
              • + The Beasts in the East, Session 3 +
              • +
              • The Beasts in the East, Session 2
              • @@ -741,6 +745,8 @@ + + diff --git a/journals/seventh/clockwork_2.html b/journals/seventh/clockwork_2.html index 07bb643..97c9971 100644 --- a/journals/seventh/clockwork_2.html +++ b/journals/seventh/clockwork_2.html @@ -28,6 +28,10 @@
                  +
                • + The Beasts in the East, Session 3 +
                • +
                • The Beasts in the East, Session 2
                • @@ -748,6 +752,8 @@ + + diff --git a/journals/seventh/clockwork_3.html b/journals/seventh/clockwork_3.html index f9a2630..2719fec 100644 --- a/journals/seventh/clockwork_3.html +++ b/journals/seventh/clockwork_3.html @@ -28,6 +28,10 @@
                    +
                  • + The Beasts in the East, Session 3 +
                  • +
                  • The Beasts in the East, Session 2
                  • @@ -693,6 +697,8 @@ + + diff --git a/journals/seventh/cryptdragon-06.html b/journals/seventh/cryptdragon-06.html index b9205ae..8349273 100644 --- a/journals/seventh/cryptdragon-06.html +++ b/journals/seventh/cryptdragon-06.html @@ -28,6 +28,10 @@
                      +
                    • + The Beasts in the East, Session 3 +
                    • +
                    • The Beasts in the East, Session 2
                    • @@ -582,6 +586,8 @@ Francis). It’s causing quite the ruckus in the rocksack. + + diff --git a/journals/seventh/cryptdragon-07.html b/journals/seventh/cryptdragon-07.html index 9f988b1..e4d88f0 100644 --- a/journals/seventh/cryptdragon-07.html +++ b/journals/seventh/cryptdragon-07.html @@ -28,6 +28,10 @@
                        +
                      • + The Beasts in the East, Session 3 +
                      • +
                      • The Beasts in the East, Session 2
                      • @@ -559,6 +563,8 @@ We will decide what to do with those days next time!

                        + + diff --git a/journals/seventh/cryptdragon-08.html b/journals/seventh/cryptdragon-08.html index e4e7fcf..e5227c7 100644 --- a/journals/seventh/cryptdragon-08.html +++ b/journals/seventh/cryptdragon-08.html @@ -28,6 +28,10 @@
                          +
                        • + The Beasts in the East, Session 3 +
                        • +
                        • The Beasts in the East, Session 2
                        • @@ -493,6 +497,8 @@ ready to jump through the literal and figurative portal to their objective!

                          + + diff --git a/journals/seventh/cryptdragon-09.html b/journals/seventh/cryptdragon-09.html index e4c15b5..1f09a11 100644 --- a/journals/seventh/cryptdragon-09.html +++ b/journals/seventh/cryptdragon-09.html @@ -28,6 +28,10 @@
                            +
                          • + The Beasts in the East, Session 3 +
                          • +
                          • The Beasts in the East, Session 2
                          • @@ -537,6 +541,8 @@ in, and finds a Ring of Mind Shielding.

                            + + diff --git a/journals/seventh/cryptdragon-10.html b/journals/seventh/cryptdragon-10.html index 979c023..5c5805e 100644 --- a/journals/seventh/cryptdragon-10.html +++ b/journals/seventh/cryptdragon-10.html @@ -28,6 +28,10 @@
                              +
                            • + The Beasts in the East, Session 3 +
                            • +
                            • The Beasts in the East, Session 2
                            • @@ -554,6 +558,8 @@ large treasure hoard, and upon it, a dracolich. + + diff --git a/journals/seventh/cryptdragon-11.html b/journals/seventh/cryptdragon-11.html index f377f7d..9ec362b 100644 --- a/journals/seventh/cryptdragon-11.html +++ b/journals/seventh/cryptdragon-11.html @@ -28,6 +28,10 @@
                                +
                              • + The Beasts in the East, Session 3 +
                              • +
                              • The Beasts in the East, Session 2
                              • @@ -517,6 +521,8 @@ Sheila G’s temple in Rime.

                                + + diff --git a/journals/seventh/cryptdragon-12.html b/journals/seventh/cryptdragon-12.html index ba8f77f..af33dbc 100644 --- a/journals/seventh/cryptdragon-12.html +++ b/journals/seventh/cryptdragon-12.html @@ -28,6 +28,10 @@
                                  +
                                • + The Beasts in the East, Session 3 +
                                • +
                                • The Beasts in the East, Session 2
                                • @@ -623,6 +627,8 @@ home, flying east. + + diff --git a/journals/seventh/gadafthree-01.html b/journals/seventh/gadafthree-01.html index aefeff6..b8d3956 100644 --- a/journals/seventh/gadafthree-01.html +++ b/journals/seventh/gadafthree-01.html @@ -28,6 +28,10 @@
                                    +
                                  • + The Beasts in the East, Session 3 +
                                  • +
                                  • The Beasts in the East, Session 2
                                  • @@ -540,6 +544,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-02.html b/journals/seventh/gadafthree-02.html index eacf426..80d0822 100644 --- a/journals/seventh/gadafthree-02.html +++ b/journals/seventh/gadafthree-02.html @@ -28,6 +28,10 @@
                                      +
                                    • + The Beasts in the East, Session 3 +
                                    • +
                                    • The Beasts in the East, Session 2
                                    • @@ -587,6 +591,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-03.html b/journals/seventh/gadafthree-03.html index c4665df..62ed0d1 100644 --- a/journals/seventh/gadafthree-03.html +++ b/journals/seventh/gadafthree-03.html @@ -28,6 +28,10 @@
                                        +
                                      • + The Beasts in the East, Session 3 +
                                      • +
                                      • The Beasts in the East, Session 2
                                      • @@ -570,6 +574,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-04.html b/journals/seventh/gadafthree-04.html index e1bb0ca..60217a3 100644 --- a/journals/seventh/gadafthree-04.html +++ b/journals/seventh/gadafthree-04.html @@ -28,6 +28,10 @@
                                          +
                                        • + The Beasts in the East, Session 3 +
                                        • +
                                        • The Beasts in the East, Session 2
                                        • @@ -559,6 +563,8 @@ heroes + + diff --git a/journals/seventh/gadafthree-05.html b/journals/seventh/gadafthree-05.html index 08ffe4e..04b8f7b 100644 --- a/journals/seventh/gadafthree-05.html +++ b/journals/seventh/gadafthree-05.html @@ -28,6 +28,10 @@
                                            +
                                          • + The Beasts in the East, Session 3 +
                                          • +
                                          • The Beasts in the East, Session 2
                                          • @@ -548,6 +552,8 @@ heroes + + diff --git a/journals/seventh/gartug_1.html b/journals/seventh/gartug_1.html index 393b4d9..9cf353b 100644 --- a/journals/seventh/gartug_1.html +++ b/journals/seventh/gartug_1.html @@ -28,6 +28,10 @@
                                              +
                                            • + The Beasts in the East, Session 3 +
                                            • +
                                            • The Beasts in the East, Session 2
                                            • @@ -654,6 +658,8 @@ + + diff --git a/journals/seventh/greenguts_1.html b/journals/seventh/greenguts_1.html index 6d41de7..f616950 100644 --- a/journals/seventh/greenguts_1.html +++ b/journals/seventh/greenguts_1.html @@ -28,6 +28,10 @@
                                                +
                                              • + The Beasts in the East, Session 3 +
                                              • +
                                              • The Beasts in the East, Session 2
                                              • @@ -660,6 +664,8 @@ + + diff --git a/journals/seventh/index.html b/journals/seventh/index.html index 3eb7b08..6999471 100644 --- a/journals/seventh/index.html +++ b/journals/seventh/index.html @@ -28,6 +28,10 @@
                                                  +
                                                • + The Beasts in the East, Session 3 +
                                                • +
                                                • The Beasts in the East, Session 2
                                                • @@ -476,7 +480,7 @@

                                                  Locations


                                                  -

                                                  Our Most Recent Adventure: The Beasts in the East, Session 2

                                                  +

                                                  Our Most Recent Adventure: The Beasts in the East, Session 3


                                                  Current Objectives

                                                  @@ -486,62 +490,104 @@

                                                  Events

                                                    -
                                                  • The party meets with Captain Ilio at the gate to Castle Ganth, and we learn -about the current status of the scouts. -
                                                      -
                                                    • We talk with some guards, and got some details about the northern towns, -and why everyone is injured. There are consistent attacks from ogres on -the northern towns, and the count is dedicating protections.
                                                    • -
                                                    • We gather some information from some bar patrons about the general vibes -about the count and his assassination. The folks of Ganth, and to the -north, are in favor. The rural areas to the south are less in favor.
                                                    • -
                                                    • Stackor sends Syrup an update.
                                                    • -
                                                    • The party notices a fetchling staring us down at the bar, and Stackor -wanders over to speak with them -
                                                        -
                                                      • He reveals himself to be a representative/agent of Baron Black, and -offers us information about region, the current climate, and some -advice. -
                                                          -
                                                        • The assassination may have been by the populists or cults in the -city
                                                        • -
                                                        • Calcifer has not messed with Ganth
                                                        • -
                                                        • The ogres to the north have rallied behind a king named Mookdoo
                                                        • -
                                                        • All healers are being targeted and killed in the city, even those -in favor of Calcifer
                                                        • -
                                                        -
                                                      • -
                                                      -
                                                    • -
                                                    -
                                                  • -
                                                  • In the evening, we are escorted to the castle by Ilio to dine with the count. -The count shows obvious wounds, but the scouts are present. We dine, and -discuss affairs. -
                                                      -
                                                    • The count suspects one called Hawkman was behind the assassination -attempts, a rancher to the south. The count is very disturbed and angry -about the entire event.
                                                    • -
                                                    • After the meeting, a servant gives us a few more details on the current -issues, and directs us to our chambers in the fort for the evening. -
                                                        -
                                                      • One of the healers, a priest of Abadar, apparently exploded in the -chapel of Abadar. The other healers apparently just disappeared.
                                                      • -
                                                      -
                                                    • -
                                                    -
                                                  • -
                                                  • Stackor teleports back to Syrup to check-up, with one of the scouts. Sirs -Beet and Tern take up Count-guarding duties. +
                                                  • The party, re-gathered in their room in Castle Ganth, are gathered and ready +to pursue their next objectives: asking the Count the questions from Syrup, +and then move north is search of the scouts!
                                                    • Syrup asks us to ask the Count for permission to move and camp closer and to resupply, to find the missing scouts, and to gather any intel on Fort -Rather.
                                                    • +Rather. +
                                                        +
                                                      • Some nuance about the camp: Syrup is happy to camp nearby, outside the +city, or even in the city. Camping nearby has the least risk, but also +the least opportunity for aiding the city. Closer, and even within the +city, gives much greater opportunity to help out the city, but also +greater risk of trouble. Camping in town could even let us control the +city, through martial low, if necessary (though this is likely +unwanted).
                                                      • +
                                                      +
                                                  • -
                                                  • The party, re-gathered in their room in Castle Ganth, are gathered and ready -to pursue their next objectives: asking the Court the questions from Syrup, -and then move north is search of the scouts!
                                                  • +
                                                  • We speak with Kaldur’s fetchling in the city, trying to gather information +from Fort Rather. He seems surprised to see us, and welcomes us in. The party +generally doesn’t catch this, except for Stackor. We ask some questions: +
                                                      +
                                                    • Who’s in charge? To his knowledge, it’s still Van der Mere
                                                    • +
                                                    • How many soliders are in the fort? A skeleton crew, as most men were taken +away with Van der Mere to fight a second invasion from the Horde
                                                    • +
                                                    • How many total soldiers does Van der Mere have? 2000
                                                    • +
                                                    • He notes there are some loyalists still, among the troops.
                                                    • +
                                                    • We ask again about any details of the firebombomb and assassination +attempts. He shares that rumors are it was the populists.
                                                    • +
                                                    +
                                                  • +
                                                  • We leave, and head to speak with Captain Ilio. We ask him about any ongoing +troubles, and whom to speak with about camping and resupplying. +
                                                      +
                                                    • We move into the guard house to speak in private. We inform Ilio about our +true(r) intentions with Fort Rather, and gain a bit more of his trust with +regards to camping and resupplying. He offers to speak with the Count on +our behalf, and will notify us of his response.
                                                    • +
                                                    • We ask if there’s anything we can do in the mean time. He mentions looking +into the Count’s assassination attempts would be the greatest help.
                                                    • +
                                                    +
                                                  • +
                                                  • We head to the market. +
                                                      +
                                                    • We first ask if there’s an alchemist in town - there is not. We learn that +there are several alchemical items sold by several merchants in town, +supplied by Fort Rather.
                                                    • +
                                                    +
                                                  • +
                                                  • +

                                                    We head back to the fetchling’s house, asking him about an underground/black +market. We inquire specifically about the alchemists’ fire and gunpowder, +which the fetchling is quick to answer it didn’t come through the black +market. His suspicion is that either an alchemist is in charge, or an +alchemist is on the team behind the assassination. We conclude it does not +sound like a populist plot.

                                                    +
                                                  • +
                                                  • +

                                                    We head to and investigate the Chapel of Abadar. We get the key from Randy. We +detect no indications of wrong-doing.

                                                    +
                                                  • +
                                                  • We decide to head back to the Fort, for the paladins to heal more of the +wounded. On the way, the fetchling makes himself known to some of us, and +leaves a note behind. It is a bill of sale for a large shipment of alchemical +glassware to the Hawkman estate, from a source in Fort Rather. +
                                                      +
                                                    • We continue to the keep. The captain meets us at the moat, and presents to +us papers permitting us to camp and quarter at the Hawkman estate. The +documents give explicit permissions to quarter in basically all the +buildings.
                                                    • +
                                                    • The paladins get to their healing; Stackor teleports back to Syrup and +updates him. Smokey tells people to stand aside. +
                                                        +
                                                      • Stackor provides full updates on all goings on, including details +about the fetchling (and his potential memory problems), the +potentially forged bill-of-sale, and the information we gathered about +Fort Rather.
                                                      • +
                                                      • Syrup takes the bill of sale, and will follow-up on it
                                                      • +
                                                      • Syrup doesn’t trust the fetchling
                                                      • +
                                                      +
                                                    • +
                                                    +
                                                  • +
                                                  • +

                                                    Stackor teleports back to the party, and updates us on his meeting. Our next +objective is moving north, after the missing scouts. We finish up and head +north.

                                                    +
                                                  • +
                                                  • Leaving out the eastern wall, we come across the fetchling again. We talk +about things. +
                                                      +
                                                    • The fetchling mentions to Stackor that runic magic can be twisted. This is +apparently directly related to the resurrection of Cayden Calien, +happening tomorrow.
                                                    • +
                                                    +
                                                  • +
                                                  • Next week, we witness the return of a god! Hopefully…

                                                  Player Characters

                                                  @@ -562,11 +608,21 @@ and then move north is search of the scouts!
                                                  • Colonel Syrup, commander of the Altasian forces
                                                  • Ignatious “Geo” Joe, an oread shaman
                                                  • +
                                                  • Brother Gabro, an oread monk
                                                  • Randy Magogum, a fine man, worshipper of Abadar
                                                  • +
                                                  • Captain Ilio, captain of the guard of Ganth
                                                  • +
                                                  • A (or many) fetchling(s) in service to Kaldur Black, named “Thalactos” by Sir +Beet

                                                  Other Notes

                                                  +
                                                    +
                                                  • The fetchling offered to help Stackor be in two places at once. It would make +sense if the fetchling was also doing this, and would explain why they +didn’t remember things.
                                                  • +
                                                  +

                                                  Upcoming Events

                                                  @@ -776,6 +832,8 @@ and then move north is search of the scouts! + + @@ -784,7 +842,7 @@ and then move north is search of the scouts! - Previous + Previous diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html index 34c704a..9606733 100644 --- a/journals/seventh/life-and-death.html +++ b/journals/seventh/life-and-death.html @@ -28,6 +28,10 @@