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## Locations
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- Mine Town
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- Hawkman Ranch
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## NPCs and Notable Characters
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- Sir Wallace, castellan of Mine Town
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journals/seventh/_posts/2025-07-02-beast-east-05.md
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---
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title: The Beasts in the East, Session 6
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---
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## Current Objectives
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- Proceed to the Far Territories, and reclaim Fort Rather.
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- Potentially, we're going to kill the Ogre King
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## Events
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- The group is at the Hawkman Ranch, staring at the ruins of the exploded
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pump-house. After some deliberation, we decide to confront Syrup directly. He
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is in the Ranch House proper, where we meet him with his under-officers. Of
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note, Stackor identifies he has a new Amulet of Non-Detection on. Otherwise,
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no suspicious auras or effects.
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- Syrup feels confident of Hawkman involvement with the assassinations. Most
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of the family is under arrest, except for the brother-in-law, who is
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currently a fugitive. The pump-house evidently belonged to him, and he
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evidently exploded it. He mentions several people in the explosion,
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however not including himself. He advises we re-evaluate the pump-house.
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- On the way, once out of earshot, Syrup quickly admits he is not our Syrup.
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He explains that Syrup did die in the explosion, but his body has been
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reconstituted and is being kept in good condition at the Temple in Nems.
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He identifies himself as a knight of the twilight court named Silken.
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There's a lot of discussion, general updating of the affairs with the
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Hawkman estate (namely that the brother-in-law is all-but-certainly behind
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the assassination attempts, but that the Hawkman's proper may not be
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involved).
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- The party decides that they must retrieve the real Syrup immediately.
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A problem is that Beet will not let Silken remain in control of the
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camp. After much discussion, we decide to split the party. Stackor and
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Gabro will _teleport_ to the cathedral, retrieve Syrup's body,
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continue on to the capitol city, revive him, and return. Meanwhile,
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Beet, Silken, and Jen Erica will ride towards the suspected hiding
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place of the brother-in-law Stanislaw. Before riding out of camp, an
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odd fly-headed dwarf that looks suspiciously like Gartug approaches,
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and introduces itself as Gutrag, a wandering diplomat. The group rides
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out of camp together, and once far enough away, Stackor _teleports_
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away.
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- Stackor and Gabro arrive at the Cathedral of Nems. We briefly speak with the
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Bishop (who congratulates us on dealing with the troubles that we ignored) who
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apologies for not being able to raise Syrup "to our wishes" (as a fey), pick
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up Syrup's body, and _teleport_ to the palace Chezques of New Geneve. Upon
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arrival, a king's man attends to us, Stackor asks to notify the king, and we
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wait.
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- Meanwhile, Beet, Silken, and Jen Erica ride towards the assassin Stanislaw.
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Silken changes to look like Beet instead of Syrup, after Beet complains he
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doesn't like Silken looking like Syrup. Beet is not amused; Jen Erica is.
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- Back in New Geneve, after 2 hours, the group is brought snacks. Gabro asks for
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a cleric.
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- Back in the Buddy Cop film, the group arrives at the ruins. Silken wishes them
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luck, and offers to wait around if they want to interrogate. Beet literally
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refuses any assistance, and Silken just leaves, but not before warning for
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traps. Dunce then steps in a bear trap. Jen Erica finds the secret switch into
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the ruins, and the party manages to keep going. Heading into the ruins, Dunce
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steps on a pressure plate and triggers an explosion, taking out the staircase.
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They heal themselves up a bit, and continue in, eventually finding an
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alchemists' laboratory, bedroom, and Stanislaw, who spouts some populist
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stuff. Beet ain't buyin' it, and Dunce raises his axe exitedly. COMBAT!!
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- Jen Erica gets possessed. Darkness enshrouds the group. Dunce is attacked
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by a figure in the dark. Beet gets bombed.
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- Dunce somehow manages to take down his attacker. Beet retreats out of the
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darkness, up the ruined staircase. Jen Erica follows Beet.
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- Beet takes down Jen Erica, which causes the ifrit spirit possessing it to
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emerge. It is wearing robes that show the Carjulian Brotherhood crest. Jen
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Erica's body then disappears (much to the surprise of all). Dunce gets
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burned alive.
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- Beet and the ghost are blasting each other. Jen Erica gets a potion, is
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revived, and hears a familiar voice asking if it wants it to take her
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away. Alternatively, it can wait with her for the dust to settle, and try
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to get Stanislaw. They decide to wait.
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- We break for the night!
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## Player Characters
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- Sir Beet, a human paladin of Iomedae (Thans)
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- Brother Gabro, an oread monk (Bill)
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- Jen Erica von Illamage, a human wizard (Mike)
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- Burren "Smokey" Blunt, aka Bat-Man, but in the bat language, so like a bunch of "eee eee" and stuff (Dan) [AFT]
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- Stackor, a dwarven wizard (James)
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## Locations
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- Hawkman Ranch
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- Plains and ruins near Ganth
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- Cathedral of Nems
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- New Geneve
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- Palace of Chezques
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## NPCs and Notable Characters
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- Sir Dunce
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- Colonel Syrup, and his under-officers
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- Major Moto
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- Captain Crunch
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- The Hawkman brother-in-law, Stanislaw
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- Silken, a fey knight of the twilight court
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- Gutrag, a fly-headed dwarf "wandering diplomat"
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## Other Notes
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## Upcoming Events
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- Hunt down Stanislaw, and bring him to justice
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- Resurrect the real Syrup, and return the column to order!
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