From 6f466e5159398c33d7227d9340fe913bbe5604f9 Mon Sep 17 00:00:00 2001 From: Bill Niblock Date: Thu, 3 Jul 2025 11:49:25 -0400 Subject: [PATCH] The Session in Which Dan Finds a New Radiator --- .../_posts/2025-06-23-beast-east-04.md | 1 + .../_posts/2025-07-02-beast-east-05.md | 105 ++++++++++++++++++ 2 files changed, 106 insertions(+) create mode 100644 journals/seventh/_posts/2025-07-02-beast-east-05.md diff --git a/journals/seventh/_posts/2025-06-23-beast-east-04.md b/journals/seventh/_posts/2025-06-23-beast-east-04.md index b533b5c..bebb102 100644 --- a/journals/seventh/_posts/2025-06-23-beast-east-04.md +++ b/journals/seventh/_posts/2025-06-23-beast-east-04.md @@ -71,6 +71,7 @@ title: The Beasts in the East, Session 5 ## Locations - Mine Town +- Hawkman Ranch ## NPCs and Notable Characters - Sir Wallace, castellan of Mine Town diff --git a/journals/seventh/_posts/2025-07-02-beast-east-05.md b/journals/seventh/_posts/2025-07-02-beast-east-05.md new file mode 100644 index 0000000..217dc31 --- /dev/null +++ b/journals/seventh/_posts/2025-07-02-beast-east-05.md @@ -0,0 +1,105 @@ +--- +title: The Beasts in the East, Session 6 +--- + +## Current Objectives +- Proceed to the Far Territories, and reclaim Fort Rather. + - Potentially, we're going to kill the Ogre King + +## Events +- The group is at the Hawkman Ranch, staring at the ruins of the exploded + pump-house. After some deliberation, we decide to confront Syrup directly. He + is in the Ranch House proper, where we meet him with his under-officers. Of + note, Stackor identifies he has a new Amulet of Non-Detection on. Otherwise, + no suspicious auras or effects. + - Syrup feels confident of Hawkman involvement with the assassinations. Most + of the family is under arrest, except for the brother-in-law, who is + currently a fugitive. The pump-house evidently belonged to him, and he + evidently exploded it. He mentions several people in the explosion, + however not including himself. He advises we re-evaluate the pump-house. + - On the way, once out of earshot, Syrup quickly admits he is not our Syrup. + He explains that Syrup did die in the explosion, but his body has been + reconstituted and is being kept in good condition at the Temple in Nems. + He identifies himself as a knight of the twilight court named Silken. + There's a lot of discussion, general updating of the affairs with the + Hawkman estate (namely that the brother-in-law is all-but-certainly behind + the assassination attempts, but that the Hawkman's proper may not be + involved). + - The party decides that they must retrieve the real Syrup immediately. + A problem is that Beet will not let Silken remain in control of the + camp. After much discussion, we decide to split the party. Stackor and + Gabro will _teleport_ to the cathedral, retrieve Syrup's body, + continue on to the capitol city, revive him, and return. Meanwhile, + Beet, Silken, and Jen Erica will ride towards the suspected hiding + place of the brother-in-law Stanislaw. Before riding out of camp, an + odd fly-headed dwarf that looks suspiciously like Gartug approaches, + and introduces itself as Gutrag, a wandering diplomat. The group rides + out of camp together, and once far enough away, Stackor _teleports_ + away. + +- Stackor and Gabro arrive at the Cathedral of Nems. We briefly speak with the + Bishop (who congratulates us on dealing with the troubles that we ignored) who + apologies for not being able to raise Syrup "to our wishes" (as a fey), pick + up Syrup's body, and _teleport_ to the palace Chezques of New Geneve. Upon + arrival, a king's man attends to us, Stackor asks to notify the king, and we + wait. + +- Meanwhile, Beet, Silken, and Jen Erica ride towards the assassin Stanislaw. + Silken changes to look like Beet instead of Syrup, after Beet complains he + doesn't like Silken looking like Syrup. Beet is not amused; Jen Erica is. + +- Back in New Geneve, after 2 hours, the group is brought snacks. Gabro asks for + a cleric. + +- Back in the Buddy Cop film, the group arrives at the ruins. Silken wishes them + luck, and offers to wait around if they want to interrogate. Beet literally + refuses any assistance, and Silken just leaves, but not before warning for + traps. Dunce then steps in a bear trap. Jen Erica finds the secret switch into + the ruins, and the party manages to keep going. Heading into the ruins, Dunce + steps on a pressure plate and triggers an explosion, taking out the staircase. + They heal themselves up a bit, and continue in, eventually finding an + alchemists' laboratory, bedroom, and Stanislaw, who spouts some populist + stuff. Beet ain't buyin' it, and Dunce raises his axe exitedly. COMBAT!! + - Jen Erica gets possessed. Darkness enshrouds the group. Dunce is attacked + by a figure in the dark. Beet gets bombed. + - Dunce somehow manages to take down his attacker. Beet retreats out of the + darkness, up the ruined staircase. Jen Erica follows Beet. + - Beet takes down Jen Erica, which causes the ifrit spirit possessing it to + emerge. It is wearing robes that show the Carjulian Brotherhood crest. Jen + Erica's body then disappears (much to the surprise of all). Dunce gets + burned alive. + - Beet and the ghost are blasting each other. Jen Erica gets a potion, is + revived, and hears a familiar voice asking if it wants it to take her + away. Alternatively, it can wait with her for the dust to settle, and try + to get Stanislaw. They decide to wait. + +- We break for the night! + +## Player Characters +- Sir Beet, a human paladin of Iomedae (Thans) +- Brother Gabro, an oread monk (Bill) +- Jen Erica von Illamage, a human wizard (Mike) +- Burren "Smokey" Blunt, aka Bat-Man, but in the bat language, so like a bunch of "eee eee" and stuff (Dan) [AFT] +- Stackor, a dwarven wizard (James) + +## Locations +- Hawkman Ranch +- Plains and ruins near Ganth +- Cathedral of Nems +- New Geneve + - Palace of Chezques + +## NPCs and Notable Characters +- Sir Dunce +- Colonel Syrup, and his under-officers + - Major Moto + - Captain Crunch +- The Hawkman brother-in-law, Stanislaw +- Silken, a fey knight of the twilight court +- Gutrag, a fly-headed dwarf "wandering diplomat" + +## Other Notes + +## Upcoming Events +- Hunt down Stanislaw, and bring him to justice +- Resurrect the real Syrup, and return the column to order!