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@ -14,6 +14,39 @@ title: Cult Hunters, S2E7
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- Those who chose wind gained: Fly +4 (Sacred); Always acclimated to high altitudes; Elemental Resist Shock 2/-
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- Those who chose wind gained: Fly +4 (Sacred); Always acclimated to high altitudes; Elemental Resist Shock 2/-
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- Those who chose water gained: Swim +4 (Sacred); Deepsight (See underwater as though amphibious); Elemental Resist Cold 2/-
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- Those who chose water gained: Swim +4 (Sacred); Deepsight (See underwater as though amphibious); Elemental Resist Cold 2/-
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- Back to the ship!
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- As we sail, in the evening, we spot lights in the distance, towards the source of the Cthulu cult. Shortly before dawn, they disappear.
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- We drop the diplomacy chain, awaiting contact from the merfolk
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- In Rhyme:
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- Harvey finishes leveling up! He wraps up some stuff.
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- Stackor finishes leveling up! He wraps up some stuff.
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- Stackor _teleports_ away to tend to the Bore Party.
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- Back on the ship! Some merfolk finally show up. Kelbore intends to jump in and negotiate; Sheila G prepares to join him.
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- Kelbore begins negotiating in aquan
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- We agree to go fight an eldritch being threatening some of the merfolk fisheries
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- The ship alters course towards the sea mount being troubled by the monster
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- Sailing to the sea mount!
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- The captain manages to avoid the storm chasing us, and leverage the winds to aid our travel.
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- We arrive, buff, and dive in! As we approach, we find no fishes or merfolk, but an oil slick on the surface. Getting closer, the oil reveals itself as a Formless Mass and attacks! Initiative!
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- It gets thrashed! It tried to negotiate and talk about what a great blob it is, but Reggae Tony mind-blasted it to death!
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- Sir Oliver grabs a statue of a Three-Eyed frog statue, seeming made from a single giant ruby
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- It can cast _Interplanetary Teleport_ to a designated and specific location.
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- It is a depiction of Tsatsoggua, Saint Toad, father of night, the sleeper in the deep.
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- Merfolk appear once the creature is destroyed, and ask who we are. We explain why we're here, and the merfolk agree to escort us to the chief of their tribe
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- The place we're heading is three days away.
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- We travel!
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- Chuck takes the Saint Toad statue, and refuses to give it up.
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- Reggae Tony makes it say it's evil using _Ghost Sound_, but Chuck is amused by it instead of concerned by it.
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- Chuck names it Jeremiah
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- We otherwise do nothing and travel. Smooth, calm sailing!
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- We arrive at a temporary merfolk camp of the Poagie tribe
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- Negotiations are mostly successful. The chief sends his daughter and a group to a meeting place. The party returns to Rhyme, and then will continue to the meeting place.
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## Locations
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## Locations
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- Rhyme
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- Rhyme
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- A ship travelling to the merfolk on a diplomatic mission
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- A ship travelling to the merfolk on a diplomatic mission
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