From 661fa104300ae752f1719880ffa4f46af8bcf8e0 Mon Sep 17 00:00:00 2001 From: vagabond Date: Tue, 26 Mar 2024 02:27:44 +0000 Subject: [PATCH] Update journals/seventh/_posts/2024-03-25-taliah_6.md --- .../seventh/_posts/2024-03-25-taliah_6.md | 33 +++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/journals/seventh/_posts/2024-03-25-taliah_6.md b/journals/seventh/_posts/2024-03-25-taliah_6.md index 6210d15..5e9ce9a 100644 --- a/journals/seventh/_posts/2024-03-25-taliah_6.md +++ b/journals/seventh/_posts/2024-03-25-taliah_6.md @@ -14,6 +14,39 @@ title: Cult Hunters, S2E7 - Those who chose wind gained: Fly +4 (Sacred); Always acclimated to high altitudes; Elemental Resist Shock 2/- - Those who chose water gained: Swim +4 (Sacred); Deepsight (See underwater as though amphibious); Elemental Resist Cold 2/- +- Back to the ship! + - As we sail, in the evening, we spot lights in the distance, towards the source of the Cthulu cult. Shortly before dawn, they disappear. + - We drop the diplomacy chain, awaiting contact from the merfolk + +- In Rhyme: + - Harvey finishes leveling up! He wraps up some stuff. + - Stackor finishes leveling up! He wraps up some stuff. + - Stackor _teleports_ away to tend to the Bore Party. + +- Back on the ship! Some merfolk finally show up. Kelbore intends to jump in and negotiate; Sheila G prepares to join him. + - Kelbore begins negotiating in aquan + - We agree to go fight an eldritch being threatening some of the merfolk fisheries + - The ship alters course towards the sea mount being troubled by the monster + +- Sailing to the sea mount! + - The captain manages to avoid the storm chasing us, and leverage the winds to aid our travel. + - We arrive, buff, and dive in! As we approach, we find no fishes or merfolk, but an oil slick on the surface. Getting closer, the oil reveals itself as a Formless Mass and attacks! Initiative! + - It gets thrashed! It tried to negotiate and talk about what a great blob it is, but Reggae Tony mind-blasted it to death! + - Sir Oliver grabs a statue of a Three-Eyed frog statue, seeming made from a single giant ruby + - It can cast _Interplanetary Teleport_ to a designated and specific location. + - It is a depiction of Tsatsoggua, Saint Toad, father of night, the sleeper in the deep. + - Merfolk appear once the creature is destroyed, and ask who we are. We explain why we're here, and the merfolk agree to escort us to the chief of their tribe + - The place we're heading is three days away. + +- We travel! + - Chuck takes the Saint Toad statue, and refuses to give it up. + - Reggae Tony makes it say it's evil using _Ghost Sound_, but Chuck is amused by it instead of concerned by it. + - Chuck names it Jeremiah + - We otherwise do nothing and travel. Smooth, calm sailing! + +- We arrive at a temporary merfolk camp of the Poagie tribe + - Negotiations are mostly successful. The chief sends his daughter and a group to a meeting place. The party returns to Rhyme, and then will continue to the meeting place. + ## Locations - Rhyme - A ship travelling to the merfolk on a diplomatic mission