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Bill Niblock 2025-04-24 22:16:35 -04:00
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## Attributes ## Attributes
**STRength**: +3 - **STRength**: +3
**DEXterity**: +2 - **DEXterity**: +2
**CONstitution**: +1 - **CONstitution**: +1
**INTelligence**: -1 - **INTelligence**: -1
**WISdom**: +1 - **WISdom**: +1
**CHArisma**: +1 - **CHArisma**: +1
## Skills ## Skills
**Acrobatics (DEX)**: +5 (Trained) - **Acrobatics (DEX)**: +5 (Trained)
**Arcana (INT)**: -1 (Untrained) - **Arcana (INT)**: -1 (Untrained)
**Athletics (STR)**: +6 (Trained) - **Athletics (STR)**: +6 (Trained)
**Crafting (WIS)** - **Crafting (WIS)**
- - **Deception (CHA)**: +4 (Trained)
**Deception (CHA)**: +4 (Trained) - **Diplomacy (CHA)**: +1 (Untrained)
**Diplomacy (CHA)**: +1 (Untrained) - **Intimidation (CHA)**: +4 (Trained)
**Intimidation (CHA)**: +4 (Trained) - **Lore (INT)**
**Lore (INT)** - Previous Settlement: +2 (Trained)
- Previous Settlement: +2 (Trained) - Dusk Hollow: +2 (Trained)
- Dusk Hollow: +2 (Trained) - Astronomy: +2 (Trained)
- Astronomy: +2 (Trained) - **Medicine (WIS)**: +1 (Untrained)
**Medicine (WIS)**: +1 (Untrained) - **Nature (WIS)**: +1 (Untrained)
**Nature (WIS)**: +1 (Untrained) - **Occultism (INT)**: -1 (Untrained)
**Occultism (INT)**: -1 (Untrained) - **Performance (CHA)**
**Performance (CHA)** - **Religion (WIS)**: +1 (Untrained)
- - **Society (INT)**: +2 (Trained)
**Religion (WIS)**: +1 (Untrained) - **Stealth (DEX)**: +5 (Trained)
**Society (INT)**: +2 (Trained) - **Survival (WIS)**: +4 (Trained)
**Stealth (DEX)**: +5 (Trained) - **Thievery (DEX)**: +5 (Trained)
**Survival (WIS)**: +4 (Trained)
**Thievery (DEX)**: +5 (Trained)
## Feats ## Feats
@ -53,7 +51,7 @@
**Will**: +6 (Expert) **Will**: +6 (Expert)
**Attack: Claws**: +3, d6 + 3 **Attack: Claws**: +3, d6 + 3
- Sneak Attack: +d6 - Sneak Attack: +d6
## Abilities ## Abilities
@ -66,47 +64,57 @@
**Speed**: 25 feet **Speed**: 25 feet
**Attribute Boosts** **Attribute Boosts**
- Strength - Strength
- Wisdom - Wisdom
- Dexterity - Dexterity
**Attribute Flaws** **Attribute Flaws**
- Intelligence - Intelligence
**Languages** **Languages**
- Common - Common
- Iruxi - Iruxi
**Aquatic Adapdation** **Aquatic Adapdation**
- [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) feat: - [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) feat:
- Hold breath for 25 times as long as usual before suffocating. - Hold breath for 25 times as long as usual before suffocating.
- +1 (circumstance) to saves against inhaled threats - +1 (circumstance) to saves against inhaled threats
- success on such a saving throw is a critical success instead - success on such a saving throw is a critical success instead
**Claws** **Claws**
- Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P} - Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P}
**Heritage**: Unseen Lizardfolk **Heritage**: Unseen Lizardfolk
- <1> Minor shift in skin color; <Hour> Significant shift in skin color - <1> Minor shift in skin color; <Hour> Significant shift in skin color
- In an environment with similar coloration, can use the <1> action to gain - In an environment with similar coloration, can use the <1> action to gain
a +2 (circumstance) to Stealth checks until surroundings change in a +2 (circumstance) to Stealth checks until surroundings change in
coloration or pattern. coloration or pattern.
**Ancestry Feat**: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633) **Ancestry Feat**: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633)
- Claws: Upgrade to d6 slashing; add {Versatile: Piercing} - Claws: Upgrade to d6 slashing; add {Versatile: Piercing}
### Background: [Refugee](https://2e.aonprd.com/Backgrounds.aspx?ID=455) ### Background: [Refugee](https://2e.aonprd.com/Backgrounds.aspx?ID=455)
**Attribute Boosts** **Attribute Boosts**
- Constitution - Constitution
- Strength - Strength
**Skill Feat**: **Skill Feat**:
- [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218) - [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218)
- Can use Society instead of Diplomacy to Gather Information - Can use Society instead of Diplomacy to Gather Information
- In familiar settlements, Recall Knowledge with Society - In familiar settlements, Recall Knowledge with Society
**Proficiencies** **Proficiencies**
- Society - Society
- Lore (Dusk Hollow) - Lore (Dusk Hollow)
@ -115,6 +123,7 @@
**Hit Points**: 8 + CON / level **Hit Points**: 8 + CON / level
**Attribute Boosts** **Attribute Boosts**
- [Key] Strength - [Key] Strength
- Dexterity - Dexterity
- Constitution - Constitution
@ -123,11 +132,13 @@
**Perception**: Expert **Perception**: Expert
**Saving Throws** **Saving Throws**
**Reflex**: Expert **Reflex**: Expert
**Will**: Expert **Will**: Expert
**Fortitude**: Trained **Fortitude**: Trained
**Skill Proficiencies (Trained)** **Skill Proficiencies (Trained)**
- Stealth - Stealth
- Lore (Dusk Hollow) - Lore (Dusk Hollow)
- Thievery - Thievery
@ -139,6 +150,7 @@
- [Ruffian] Intimidate - [Ruffian] Intimidate
**Combat Proficiencies (Trained)** **Combat Proficiencies (Trained)**
- Simple Weapons - Simple Weapons
- Martial Weapons - Martial Weapons
- Unarmed Strikes - Unarmed Strikes
@ -147,32 +159,38 @@
- [Ruffian] Medium Armor - [Ruffian] Medium Armor
**Class DC** **Class DC**
- Rogue (Trained) - Rogue (Trained)
**Rogue's Racket**: [Ruffian](https://2e.aonprd.com/Rackets.aspx?ID=7) **Rogue's Racket**: [Ruffian](https://2e.aonprd.com/Rackets.aspx?ID=7)
- Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or
less) weapon. - Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or
- Critical specialization if target is off-guard to me. less) weapon.
- Trained: Intimidation - Critical specialization if target is off-guard to me.
- Choose Strength for key attribute - Trained: Intimidation
- Trained: Medium Armor - Choose Strength for key attribute
- Light armor expertise/mastery also gives medium armor - Trained: Medium Armor
expertise/mastery - Light armor expertise/mastery also gives medium armor
expertise/mastery
**Sneak Attack** **Sneak Attack**
- Bonus d6 (precision) against off-guard targets when attacked with
agile/finesse melee/unarmed/thrown, or a ranged weapon - Bonus d6 (precision) against off-guard targets when attacked with
agile/finesse melee/unarmed/thrown, or a ranged weapon
**Surprise Attack** **Surprise Attack**
- first round of combat, if you roll Deception or Stealth for initiative,
creatures that haven't acted are off-guard to you - First round of combat, if you roll Deception or Stealth for initiative,
creatures that haven't acted are off-guard to you
**Rogue Feat**: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919) **Rogue Feat**: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919)
- +1 (circumstance) to Perception (find traps), AC (against traps), and
saves (against traps) - +1 (circumstance) to Perception (find traps), AC (against traps), and
- Automatic check to search for traps, even if not searching saves (against traps)
- Disable traps that require Thievery: Mastery - Automatic check to search for traps, even if not searching
- Disable traps that require Thievery: Mastery
**Skill Feat**: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162) **Skill Feat**: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162)
- Demoralize with a mere glare, remove auditory trait, add visual trait
- No penalty if the target doesnt understand your language - Demoralize with a mere glare, remove auditory trait, add visual trait
- No penalty if the target doesnt understand your language