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## Attributes
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## Attributes
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**STRength**: +3
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- **STRength**: +3
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**DEXterity**: +2
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- **DEXterity**: +2
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**CONstitution**: +1
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- **CONstitution**: +1
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**INTelligence**: -1
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- **INTelligence**: -1
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**WISdom**: +1
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- **WISdom**: +1
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**CHArisma**: +1
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- **CHArisma**: +1
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## Skills
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## Skills
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**Acrobatics (DEX)**: +5 (Trained)
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- **Acrobatics (DEX)**: +5 (Trained)
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**Arcana (INT)**: -1 (Untrained)
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- **Arcana (INT)**: -1 (Untrained)
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**Athletics (STR)**: +6 (Trained)
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- **Athletics (STR)**: +6 (Trained)
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**Crafting (WIS)**
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- **Crafting (WIS)**
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-
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- **Deception (CHA)**: +4 (Trained)
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**Deception (CHA)**: +4 (Trained)
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- **Diplomacy (CHA)**: +1 (Untrained)
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**Diplomacy (CHA)**: +1 (Untrained)
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- **Intimidation (CHA)**: +4 (Trained)
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**Intimidation (CHA)**: +4 (Trained)
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- **Lore (INT)**
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**Lore (INT)**
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- Previous Settlement: +2 (Trained)
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- Previous Settlement: +2 (Trained)
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- Dusk Hollow: +2 (Trained)
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- Dusk Hollow: +2 (Trained)
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- Astronomy: +2 (Trained)
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- Astronomy: +2 (Trained)
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- **Medicine (WIS)**: +1 (Untrained)
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**Medicine (WIS)**: +1 (Untrained)
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- **Nature (WIS)**: +1 (Untrained)
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**Nature (WIS)**: +1 (Untrained)
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- **Occultism (INT)**: -1 (Untrained)
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**Occultism (INT)**: -1 (Untrained)
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- **Performance (CHA)**
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**Performance (CHA)**
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- **Religion (WIS)**: +1 (Untrained)
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-
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- **Society (INT)**: +2 (Trained)
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**Religion (WIS)**: +1 (Untrained)
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- **Stealth (DEX)**: +5 (Trained)
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**Society (INT)**: +2 (Trained)
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- **Survival (WIS)**: +4 (Trained)
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**Stealth (DEX)**: +5 (Trained)
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- **Thievery (DEX)**: +5 (Trained)
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**Survival (WIS)**: +4 (Trained)
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**Thievery (DEX)**: +5 (Trained)
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## Feats
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## Feats
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**Will**: +6 (Expert)
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**Will**: +6 (Expert)
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**Attack: Claws**: +3, d6 + 3
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**Attack: Claws**: +3, d6 + 3
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- Sneak Attack: +d6
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- Sneak Attack: +d6
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## Abilities
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## Abilities
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**Speed**: 25 feet
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**Speed**: 25 feet
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**Attribute Boosts**
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**Attribute Boosts**
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- Strength
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- Strength
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- Wisdom
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- Wisdom
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- Dexterity
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- Dexterity
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**Attribute Flaws**
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**Attribute Flaws**
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- Intelligence
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- Intelligence
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**Languages**
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**Languages**
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- Common
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- Common
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- Iruxi
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- Iruxi
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**Aquatic Adapdation**
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**Aquatic Adapdation**
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- [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) feat:
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- [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) feat:
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- Hold breath for 25 times as long as usual before suffocating.
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- Hold breath for 25 times as long as usual before suffocating.
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- +1 (circumstance) to saves against inhaled threats
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- +1 (circumstance) to saves against inhaled threats
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- success on such a saving throw is a critical success instead
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- success on such a saving throw is a critical success instead
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**Claws**
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**Claws**
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- Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P}
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- Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P}
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**Heritage**: Unseen Lizardfolk
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**Heritage**: Unseen Lizardfolk
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- <1> Minor shift in skin color; <Hour> Significant shift in skin color
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- <1> Minor shift in skin color; <Hour> Significant shift in skin color
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- In an environment with similar coloration, can use the <1> action to gain
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- In an environment with similar coloration, can use the <1> action to gain
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a +2 (circumstance) to Stealth checks until surroundings change in
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a +2 (circumstance) to Stealth checks until surroundings change in
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coloration or pattern.
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coloration or pattern.
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**Ancestry Feat**: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633)
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**Ancestry Feat**: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633)
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- Claws: Upgrade to d6 slashing; add {Versatile: Piercing}
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- Claws: Upgrade to d6 slashing; add {Versatile: Piercing}
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### Background: [Refugee](https://2e.aonprd.com/Backgrounds.aspx?ID=455)
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### Background: [Refugee](https://2e.aonprd.com/Backgrounds.aspx?ID=455)
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**Attribute Boosts**
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**Attribute Boosts**
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- Constitution
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- Constitution
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- Strength
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- Strength
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**Skill Feat**:
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**Skill Feat**:
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- [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218)
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- [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218)
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- Can use Society instead of Diplomacy to Gather Information
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- Can use Society instead of Diplomacy to Gather Information
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- In familiar settlements, Recall Knowledge with Society
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- In familiar settlements, Recall Knowledge with Society
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**Proficiencies**
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**Proficiencies**
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- Society
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- Society
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- Lore (Dusk Hollow)
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- Lore (Dusk Hollow)
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**Hit Points**: 8 + CON / level
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**Hit Points**: 8 + CON / level
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**Attribute Boosts**
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**Attribute Boosts**
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- [Key] Strength
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- [Key] Strength
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- Dexterity
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- Dexterity
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- Constitution
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- Constitution
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**Perception**: Expert
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**Perception**: Expert
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**Saving Throws**
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**Saving Throws**
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**Reflex**: Expert
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**Reflex**: Expert
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**Will**: Expert
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**Will**: Expert
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**Fortitude**: Trained
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**Fortitude**: Trained
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**Skill Proficiencies (Trained)**
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**Skill Proficiencies (Trained)**
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- Stealth
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- Stealth
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- Lore (Dusk Hollow)
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- Lore (Dusk Hollow)
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- Thievery
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- Thievery
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- [Ruffian] Intimidate
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- [Ruffian] Intimidate
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**Combat Proficiencies (Trained)**
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**Combat Proficiencies (Trained)**
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- Simple Weapons
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- Simple Weapons
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- Martial Weapons
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- Martial Weapons
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- Unarmed Strikes
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- Unarmed Strikes
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- [Ruffian] Medium Armor
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- [Ruffian] Medium Armor
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**Class DC**
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**Class DC**
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- Rogue (Trained)
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- Rogue (Trained)
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**Rogue's Racket**: [Ruffian](https://2e.aonprd.com/Rackets.aspx?ID=7)
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**Rogue's Racket**: [Ruffian](https://2e.aonprd.com/Rackets.aspx?ID=7)
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- Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or
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less) weapon.
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- Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or
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- Critical specialization if target is off-guard to me.
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less) weapon.
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- Trained: Intimidation
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- Critical specialization if target is off-guard to me.
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- Choose Strength for key attribute
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- Trained: Intimidation
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- Trained: Medium Armor
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- Choose Strength for key attribute
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- Light armor expertise/mastery also gives medium armor
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- Trained: Medium Armor
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expertise/mastery
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- Light armor expertise/mastery also gives medium armor
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expertise/mastery
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**Sneak Attack**
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**Sneak Attack**
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- Bonus d6 (precision) against off-guard targets when attacked with
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agile/finesse melee/unarmed/thrown, or a ranged weapon
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- Bonus d6 (precision) against off-guard targets when attacked with
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agile/finesse melee/unarmed/thrown, or a ranged weapon
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**Surprise Attack**
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**Surprise Attack**
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- first round of combat, if you roll Deception or Stealth for initiative,
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creatures that haven't acted are off-guard to you
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- First round of combat, if you roll Deception or Stealth for initiative,
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creatures that haven't acted are off-guard to you
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**Rogue Feat**: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919)
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**Rogue Feat**: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919)
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- +1 (circumstance) to Perception (find traps), AC (against traps), and
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saves (against traps)
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- +1 (circumstance) to Perception (find traps), AC (against traps), and
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- Automatic check to search for traps, even if not searching
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saves (against traps)
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- Disable traps that require Thievery: Mastery
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- Automatic check to search for traps, even if not searching
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- Disable traps that require Thievery: Mastery
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**Skill Feat**: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162)
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**Skill Feat**: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162)
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- Demoralize with a mere glare, remove auditory trait, add visual trait
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- No penalty if the target doesn’t understand your language
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- Demoralize with a mere glare, remove auditory trait, add visual trait
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- No penalty if the target doesn’t understand your language
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