diff --git a/characters/shazurik-lizardfolk-rogue.md b/characters/shazurik-lizardfolk-rogue.md index a5b0181..a07a371 100644 --- a/characters/shazurik-lizardfolk-rogue.md +++ b/characters/shazurik-lizardfolk-rogue.md @@ -2,37 +2,35 @@ ## Attributes - **STRength**: +3 - **DEXterity**: +2 -**CONstitution**: +1 -**INTelligence**: -1 - **WISdom**: +1 - **CHArisma**: +1 +- **STRength**: +3 +- **DEXterity**: +2 +- **CONstitution**: +1 +- **INTelligence**: -1 +- **WISdom**: +1 +- **CHArisma**: +1 ## Skills - **Acrobatics (DEX)**: +5 (Trained) - **Arcana (INT)**: -1 (Untrained) - **Athletics (STR)**: +6 (Trained) - **Crafting (WIS)** - - - **Deception (CHA)**: +4 (Trained) - **Diplomacy (CHA)**: +1 (Untrained) -**Intimidation (CHA)**: +4 (Trained) - **Lore (INT)** - - Previous Settlement: +2 (Trained) - - Dusk Hollow: +2 (Trained) - - Astronomy: +2 (Trained) - **Medicine (WIS)**: +1 (Untrained) - **Nature (WIS)**: +1 (Untrained) - **Occultism (INT)**: -1 (Untrained) - **Performance (CHA)** - - - **Religion (WIS)**: +1 (Untrained) - **Society (INT)**: +2 (Trained) - **Stealth (DEX)**: +5 (Trained) - **Survival (WIS)**: +4 (Trained) - **Thievery (DEX)**: +5 (Trained) +- **Acrobatics (DEX)**: +5 (Trained) +- **Arcana (INT)**: -1 (Untrained) +- **Athletics (STR)**: +6 (Trained) +- **Crafting (WIS)** +- **Deception (CHA)**: +4 (Trained) +- **Diplomacy (CHA)**: +1 (Untrained) +- **Intimidation (CHA)**: +4 (Trained) +- **Lore (INT)** + - Previous Settlement: +2 (Trained) + - Dusk Hollow: +2 (Trained) + - Astronomy: +2 (Trained) +- **Medicine (WIS)**: +1 (Untrained) +- **Nature (WIS)**: +1 (Untrained) +- **Occultism (INT)**: -1 (Untrained) +- **Performance (CHA)** +- **Religion (WIS)**: +1 (Untrained) +- **Society (INT)**: +2 (Trained) +- **Stealth (DEX)**: +5 (Trained) +- **Survival (WIS)**: +4 (Trained) +- **Thievery (DEX)**: +5 (Trained) ## Feats @@ -53,7 +51,7 @@ **Will**: +6 (Expert) **Attack: Claws**: +3, d6 + 3 - - Sneak Attack: +d6 +- Sneak Attack: +d6 ## Abilities @@ -66,47 +64,57 @@ **Speed**: 25 feet **Attribute Boosts** + - Strength - Wisdom - Dexterity **Attribute Flaws** + - Intelligence **Languages** + - Common - Iruxi **Aquatic Adapdation** + - [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) feat: - Hold breath for 25 times as long as usual before suffocating. - +1 (circumstance) to saves against inhaled threats - success on such a saving throw is a critical success instead **Claws** + - Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P} **Heritage**: Unseen Lizardfolk + - <1> Minor shift in skin color; Significant shift in skin color - In an environment with similar coloration, can use the <1> action to gain a +2 (circumstance) to Stealth checks until surroundings change in coloration or pattern. **Ancestry Feat**: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633) + - Claws: Upgrade to d6 slashing; add {Versatile: Piercing} ### Background: [Refugee](https://2e.aonprd.com/Backgrounds.aspx?ID=455) **Attribute Boosts** + - Constitution - Strength **Skill Feat**: + - [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218) - Can use Society instead of Diplomacy to Gather Information - In familiar settlements, Recall Knowledge with Society **Proficiencies** + - Society - Lore (Dusk Hollow) @@ -115,6 +123,7 @@ **Hit Points**: 8 + CON / level **Attribute Boosts** + - [Key] Strength - Dexterity - Constitution @@ -123,11 +132,13 @@ **Perception**: Expert **Saving Throws** + **Reflex**: Expert **Will**: Expert **Fortitude**: Trained **Skill Proficiencies (Trained)** + - Stealth - Lore (Dusk Hollow) - Thievery @@ -139,6 +150,7 @@ - [Ruffian] Intimidate **Combat Proficiencies (Trained)** + - Simple Weapons - Martial Weapons - Unarmed Strikes @@ -147,32 +159,38 @@ - [Ruffian] Medium Armor **Class DC** + - Rogue (Trained) **Rogue's Racket**: [Ruffian](https://2e.aonprd.com/Rackets.aspx?ID=7) - - Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or - less) weapon. - - Critical specialization if target is off-guard to me. - - Trained: Intimidation - - Choose Strength for key attribute - - Trained: Medium Armor - - Light armor expertise/mastery also gives medium armor - expertise/mastery + +- Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or + less) weapon. +- Critical specialization if target is off-guard to me. +- Trained: Intimidation +- Choose Strength for key attribute +- Trained: Medium Armor + - Light armor expertise/mastery also gives medium armor + expertise/mastery **Sneak Attack** - - Bonus d6 (precision) against off-guard targets when attacked with - agile/finesse melee/unarmed/thrown, or a ranged weapon + +- Bonus d6 (precision) against off-guard targets when attacked with + agile/finesse melee/unarmed/thrown, or a ranged weapon **Surprise Attack** - - first round of combat, if you roll Deception or Stealth for initiative, - creatures that haven't acted are off-guard to you + +- First round of combat, if you roll Deception or Stealth for initiative, + creatures that haven't acted are off-guard to you **Rogue Feat**: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919) - - +1 (circumstance) to Perception (find traps), AC (against traps), and - saves (against traps) - - Automatic check to search for traps, even if not searching - - Disable traps that require Thievery: Mastery + +- +1 (circumstance) to Perception (find traps), AC (against traps), and + saves (against traps) +- Automatic check to search for traps, even if not searching +- Disable traps that require Thievery: Mastery **Skill Feat**: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162) - - Demoralize with a mere glare, remove auditory trait, add visual trait - - No penalty if the target doesn’t understand your language + +- Demoralize with a mere glare, remove auditory trait, add visual trait +- No penalty if the target doesn’t understand your language