ttrpg-compendium/characters/shazurik-lizardfolk-rogue.md

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# Shazurik, a Refugee Lizardfolk Rogue
## Attributes
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- **STRength**: +3
- **DEXterity**: +2
- **CONstitution**: +1
- **INTelligence**: -1
- **WISdom**: +1
- **CHArisma**: +1
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## Skills
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- **Acrobatics (DEX)**: +5 (Trained)
- **Arcana (INT)**: -1 (Untrained)
- **Athletics (STR)**: +6 (Trained)
- **Crafting (WIS)**
- **Deception (CHA)**: +4 (Trained)
- **Diplomacy (CHA)**: +1 (Untrained)
- **Intimidation (CHA)**: +4 (Trained)
- **Lore (INT)**
- Previous Settlement: +2 (Trained)
- Dusk Hollow: +2 (Trained)
- Astronomy: +2 (Trained)
- **Medicine (WIS)**: +1 (Untrained)
- **Nature (WIS)**: +1 (Untrained)
- **Occultism (INT)**: -1 (Untrained)
- **Performance (CHA)**
- **Religion (WIS)**: +1 (Untrained)
- **Society (INT)**: +2 (Trained)
- **Stealth (DEX)**: +5 (Trained)
- **Survival (WIS)**: +4 (Trained)
- **Thievery (DEX)**: +5 (Trained)
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## Feats
- Ancestry, General: [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129)
- Ancestry Feat: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633)
- Background, Skill: [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218)
- Class, General: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919)
- Class, Skill: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162)
## Combat
**Hit Points**: 17 / 17
**Armor Class**:
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**Fortitude**: +5 (Trained) || **Reflex**: +7 (Expert) || **Will**: +6 (Expert)
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**Attack: Claws**: +3, d6 + 3
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- Sneak Attack: +d6
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## Abilities
- <1> Ancestry - Unseen Lizardfolk: minor shift in skin color - +2 Stealth
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---
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### Ancestry: [Lizardfolk](https://2e.aonprd.com/Ancestries.aspx?ID=81)
**Hit Points**: 8
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**Size**: Medium
**Speed**: 25 feet
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**Attribute Boosts**
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- Strength
- Wisdom
- Dexterity
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**Attribute Flaws**
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- Intelligence
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**Languages**
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- Common
- Iruxi
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**Aquatic Adapdation**
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- [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) feat:
- Hold breath for 25 times as long as usual before suffocating.
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- +1 (circumstance) to saves against inhaled threats. Success on such a
saving throw is a critical success instead
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**Claws**
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- Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P}
**Heritage**: Unseen Lizardfolk
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- <1> Minor shift in skin color; <Hour> Significant shift in skin color
- In an environment with similar coloration, can use the <1> action to gain
a +2 (circumstance) to Stealth checks until surroundings change in
coloration or pattern.
**Ancestry Feat**: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633)
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- Claws: Upgrade to d6 slashing; add {Versatile: Piercing}
### Background: [Refugee](https://2e.aonprd.com/Backgrounds.aspx?ID=455)
**Attribute Boosts**
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- Constitution
- Strength
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**Skill Feat**:
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- [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218)
- Can use Society instead of Diplomacy to Gather Information
- In familiar settlements, Recall Knowledge with Society
**Proficiencies**
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- Society
- Lore (Dusk Hollow)
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### Class: [Rogue](https://2e.aonprd.com/Classes.aspx?ID=37)
**Hit Points**: 8 + CON / level
**Attribute Boosts**
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- [Key] Strength
- Dexterity
- Constitution
- Charisma
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**Perception**: Expert
**Saving Throws**
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- Reflex: Expert
- Will: Expert
- Fortitude: Trained
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**Skill Proficiencies (Trained)**
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- Stealth
- Lore (Dusk Hollow)
- Thievery
- Deception
- Athletics
- Acrobatics
- Survival
- Lore (Astronomy)
- [Ruffian] Intimidate
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**Combat Proficiencies (Trained)**
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- Simple Weapons
- Martial Weapons
- Unarmed Strikes
- Light Armor
- Unarmored Defense
- [Ruffian] Medium Armor
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**Class DC**
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- Rogue (Trained)
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**Rogue's Racket**: [Ruffian](https://2e.aonprd.com/Rackets.aspx?ID=7)
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- Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or
less) weapon.
- Critical specialization if target is off-guard to me.
- Trained: Intimidation
- Choose Strength for key attribute
- Trained: Medium Armor
- Light armor expertise/mastery also gives medium armor
expertise/mastery
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**Sneak Attack**
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- Bonus d6 (precision) against off-guard targets when attacked with
agile/finesse melee/unarmed/thrown, or a ranged weapon
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**Surprise Attack**
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- First round of combat, if you roll Deception or Stealth for initiative,
creatures that haven't acted are off-guard to you
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**Rogue Feat**: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919)
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- +1 (circumstance) to Perception (find traps), AC (against traps), and
saves (against traps)
- Automatic check to search for traps, even if not searching
- Disable traps that require Thievery: Mastery
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**Skill Feat**: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162)
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- Demoralize with a mere glare, remove auditory trait, add visual trait
- No penalty if the target doesnt understand your language
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## Backstory
Note: Boss, here's the dossier on the lizard. He's a bit weird, but he's
dependable and I think he's a good fit for the Dusk Hollow job. Maybe set him
up with that queen's squire looking into the knight's disappearance, as a
caravan guard or bodyguard or something... Convenient coverstory...
```
-- Begin Dossier
```
_Name_: Shazurik _Known Aliases_: None
_Rank_: Enforcer _Standing_: Good _Trust_: Sufficient
_Address/Place of Contact_
Tends to appear when needed. Have not found permanent residence, if subject has
any. Generally prefers locations closer to waterfront. Perhaps lives/moves in
the sewers? NOTE: Does this need further investigation?
_Strengths_: He's a big scary lizard. Feel that covers it well. Obvious shoe-in
for an enforcer or cleaner. Seems to have no problems killing. Keeps out of
sight.
_Weaknesses_: Tends to develop some weird feelings of protection over the smaller
members of the guild. No hesitation about attacking, or killing, threats against
those members - could be a liability. Not great with social graces, either by
ignorance or choice.
_Other Notes_: Murmurs stuff about the stars a lot, when he does talk. Hard to
read. Hells, hard to look in the eyes most times. Not sure where he came from,
or when he got to the capital. No known associates in the city, or even the
surrounding region. Threatened to eat Tommy if he didn't shut-up once. I think
he would too.
```
-- End Dossier
```