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characters/automaton-magus.md
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# <Name>, a Scholar Automaton Magus
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## Attributes
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**STRength**: +3
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**DEXterity**: +1
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**CONstitution**: +2
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**INTelligence**: +3
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**WISdom**: +0
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**CHArisma**: +0
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## Skills
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**Acrobatics (DEX)**: +1 (Untrained)
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**Arcana (INT)**: +6 (Trained)
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**Athletics (STR)**: +6 (Trained)
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**Crafting (WIS)**: +3 (Trained)
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**Deception (CHA)**: +0 (Untrained)
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**Diplomacy (CHA)**: +3 (Trained)
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**Intimidation (CHA)**: +0 (Untrained)
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**Lore (INT)**
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- Academia: +6 (Trained)
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- Automaton: +6 (Trained)
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**Medicine (WIS)**: +0 (Untrained)
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**Nature (WIS)**: +3 (Trained)
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**Occultism (INT)**: +6 (Trained) [Assurance: 13]
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**Performance (CHA)**: +0 (Untrained)
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**Religion (WIS)**: +3 (Trained)
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**Society (INT)**: +6 (Trained)
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**Stealth (DEX)**: +0 (Untrained)
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**Survival (WIS)**: +0 (Untrained)
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**Thievery (DEX)**: +0 (Untrained)
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**Perception (WIS)**: +3 (Trained)
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## Feats
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<details open>
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<summary>Details</summary>
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### [Ancestry 1] [Automation Lore](https://2e.aonprd.com/Feats.aspx?ID=3093)
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You have come to better understand the process that made your body and the
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magic that powers it. You gain the trained proficiency rank in Arcana and
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Crafting. If you would automatically become trained in one of those skills
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(from your background or class, for example), you instead become trained in
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a skill of your choice. You also gain the Additional Lore feat for Automaton
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Lore.
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Enhancement: Your gain greater understanding. Increase your proficiency rank
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in either Arcana or Crafting, as well as Automaton Lore, to expert. If you
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were already an expert in the chosen skill, increase your rank to master
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instead.
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</details>
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## Combat
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**HP**: 18/18
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**AC**:
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**REF**: +4
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**FORT**: +7
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**WILL**: +5
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**INIT**:
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**SPEED**: 25
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#### Weapon Attacks
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#### Magic Attacks
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**Arcane Spell Attack (INT)**: +6
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**Arcane Spell DC (INT)**: +6
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## Spells
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### Cantrip
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### First
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## Character Details
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### Ancestry: [Automaton](https://2e.aonprd.com/Ancestries.aspx?ID=48)
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<details open>
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<summary>Details</summary>
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**Hit Points**: 8
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**Size**: Medium
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**Speed**: 25
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**Attribute Boosts**
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- Strength
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- Intelligence
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**Languages**
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- Common
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- Utopian
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- 1
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- 2
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- 3
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**Low-Light Vision**:
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You can see in dim light as though it were bright light, so you ignore the
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concealed condition due to dim light.
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**Automaton Core**:
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Your body contains an automaton core infused with planar quintessence that
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grants you power to perform various tasks and houses your soul and life
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energy. This life energy flows through you much like the blood of humanoids.
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As a result, you are a living creature. You don't have the typical construct
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immunities, can be affected by effects that target a living creature, and
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can recover Hit Points normally via positive energy. Additionally, you are
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not destroyed when reduced to 0 Hit Points. Instead, your life energy
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attempts to keep you active even in dire straits; you are knocked out and
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begin dying when reduced to 0 Hit Points
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**Constructed Body**:
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Your physiological needs are different than those of living creatures. You
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don't need to eat or drink. You don't need to sleep, but you still need a
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daily period of rest. During this period of rest, you must enter a
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recuperating standby state for 2 hours, which is similar to sleeping except
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you are aware of your surroundings and don't take penalties for being
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unconscious. Much like with sleeping, if you go too long without entering
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your standby state, you become fatigued and can't recover until you enter
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standby for 2 hours.
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**Heritage**: Mage Automaton
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The chamber housing your core has a more direct connection to the rest of
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your humanoid shape, allowing you to tap into your core's magical energy.
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You gain one cantrip from the arcane spell list. You can cast this spell as
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an arcane innate spell at will. A cantrip is heightened to a spell level
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equal to half your level rounded up.
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</details>
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### Background: [Scholar](https://2e.aonprd.com/Backgrounds.aspx?ID=440)
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<details open>
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<summary>Details</summary>
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**Attribute Boosts**
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- Intelligence
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- Constitution
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**Skill Feat**: _Assurance_
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You can forgo rolling a skill check for that skill to instead receive a result
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of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or
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modifiers).
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**Proficiencies**
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- Occultism
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- Lore: Academia
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</details>
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### Class: [Magus](https://2e.aonprd.com/Classes.aspx?ID=17)
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<details open>
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<summary>Details</summary>
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**Hit Points**: 8
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**Attribute Boosts**
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- Strength
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**Perception**: Trained
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**Saving Throws**
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**Reflex**: Trained
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**Will**: Expert
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**Fortitude**: Expert
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**Skill Proficiencies**
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- Arcana
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- Athletics
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- Diplomacy
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- Nature
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- Religion
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- Society
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**Combat Proficiencies**
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- Simple Weapons (Trained)
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- Martial Weapons (Trained)
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- Unarmed Attacks (Trained)
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- Light Armor (Trained)
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- Medium Armor (Trained)
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- Unarmored (Trained)
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- Arcane Spell Attacks (Trained)
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- Arcane Spell DCs (Trained)
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</details>
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@ -196,3 +196,46 @@
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- Demoralize with a mere glare, remove auditory trait, add visual trait
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- No penalty if the target doesn’t understand your language
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## Backstory
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Note: Boss, here's the dossier on the lizard. He's a bit weird, but he's
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dependable and I think he's a good fit for the Dusk Hollow job. Maybe set him
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up with that queen's squire looking into the knight's disappearance, as a
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caravan guard or bodyguard or something... Convenient coverstory...
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```
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-- Begin Dossier
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```
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_Name_: Shazurik _Known Aliases_: None
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_Rank_: Enforcer _Standing_: Good _Trust_: Sufficient
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_Address/Place of Contact_
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Tends to appear when needed. Have not found permanent residence, if subject has
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any. Generally prefers locations closer to waterfront. Perhaps lives/moves in
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the sewers? NOTE: Does this need further investigation?
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_Strengths_: He's a big scary lizard. Feel that covers it well. Obvious shoe-in
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for an enforcer or cleaner. Seems to have no problems killing. Keeps out of
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sight.
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_Weaknesses_: Tends to develop some weird feelings of protection over the smaller
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members of the guild. No hesitation about attacking, or killing, threats against
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those members - could be a liability. Not great with social graces, either by
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ignorance or choice.
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_Other Notes_: Murmurs stuff about the stars a lot, when he does talk. Hard to
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read. Hells, hard to look in the eyes most times. Not sure where he came from,
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or when he got to the capital. No known associates in the city, or even the
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surrounding region. Threatened to eat Tommy if he didn't shut-up once. I think
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he would too.
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```
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-- End Dossier
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```
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