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New Post: Oblivion using Lutris
2025-01-09 14:43:12 -05:00

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My Mod List

My most recent mod list had a few objectives. First, I love Better Cities and Maskar's Oblivion Overhaul (MOO), and so I'll use them. Second, I'm not generally concerned with graphics improvements/overhauls. Lastly, despite the first point, I wanted to play with a "Vanilla Plus" emphasis.

As before, I recommend reading through the Oblivion Comprehensive Modding Guide by Dispensation. It covers how to use all the above installed tools, and walks through mod recommendations for every aspect of the game. The Unofficial Official Patches are essential and always recommended. The various bug and engine fixes may or may not help out; try them out and use the ones which do!

My "vanilla plus" mod list weighs in rather light. Better Cities and MOO are the big ones. The remaining mods with significant changes are Ultimate Leveling, to fix some of Oblivions leveling problems; Combat Additions, to improve the combat aspects of the game; and Supreme Magicka, for some added magic.

I use Better Dungeons, Better Forts, the various "Add Some Flavor" mods from gweow, Lights of Cyrodiil, and Legion Forester Outposts Revistited to spice up the world spaces a bit. A few of the "Add Some Flavor" mods conflict in small ways with Better Cities.

I add Thieves Arsenal, and Bounty Quests Fixed and Polished to add some additional quests and flavor.

To avoid fast travelling, I use Cyrodiil Travel Services to get around easier; and Traveler's Tent for a mobile base of sorts.