Part 2 Work
This commit is contained in:
parent
12cbb37f37
commit
50a8c327b7
2 changed files with 111 additions and 3 deletions
114
Docs/todo.md
114
Docs/todo.md
|
@ -366,7 +366,6 @@ The clerk offers two quest types: trade contracts, and deliveries.
|
|||
---
|
||||
|
||||
## Personal Merchant
|
||||
|
||||
Starting in on the personalized merchant. I think the inventory of this merchant
|
||||
should be primarily items that that player requests. This will be handled
|
||||
generally through dialog, starting at broad categories, and optionally shrinking
|
||||
|
@ -376,16 +375,125 @@ be the result. The permanent inventory represents the "private stock" or
|
|||
something, which includes any special items the PC has unlocked and not bought
|
||||
yet. Requested items get added to that inventory for a bit, then removed.
|
||||
|
||||
### Requisitions
|
||||
Options start broad, then narrow down:
|
||||
|
||||
#### Top Level Options
|
||||
- Armor
|
||||
- Weapons
|
||||
- Accessories
|
||||
- Wonderous Items
|
||||
- [Nevermind]
|
||||
|
||||
#### Armor
|
||||
- Unarmored
|
||||
- Light
|
||||
- Medium
|
||||
- Heavy
|
||||
- [Go Back]
|
||||
|
||||
#### Weapons
|
||||
- Melee Weapons
|
||||
- Ranged Weapons
|
||||
- [Go Back]
|
||||
|
||||
#### Melee Weapons
|
||||
- Axes
|
||||
- Blunt
|
||||
- Short Blades
|
||||
- Long Blades
|
||||
- [Next Page]
|
||||
|
||||
- Spears
|
||||
- [Previous Page]
|
||||
- [Go Back]
|
||||
|
||||
#### Ranged Weapons
|
||||
- Bows and Arrows
|
||||
- Crossbows and Bolts
|
||||
- Throwing Weapons
|
||||
- [Go Back]
|
||||
|
||||
#### Accessories
|
||||
- Amulets
|
||||
- Belts
|
||||
- Rings
|
||||
- Robes
|
||||
- [Go Back]
|
||||
|
||||
#### Wonderous Items
|
||||
- Potions
|
||||
- Scrolls
|
||||
- Tools
|
||||
- Miscellaneous
|
||||
- [Go Back]
|
||||
|
||||
The personal merchant offers a few quests in addition to the inventory aspect.
|
||||
|
||||
### Fetch Quests
|
||||
|
||||
Find items, and provide them to the merchant to gain reputation, and also add
|
||||
custom and powerful items to the "private stock."
|
||||
|
||||
### Trade Contracts
|
||||
|
||||
Similar to the clerk, the personal merchant will offer trade contracts for the
|
||||
player to fulfill. These are flavored as the merchant finding sources for other
|
||||
clients, but offering to include a small share to our clerk as well. These
|
||||
contracts must be brought to a different merchant than the initial one.
|
||||
|
||||
### Additional/Custom Items
|
||||
These are items that may be included when the merchant provides options for a
|
||||
category.
|
||||
|
||||
#### Armor
|
||||
One piece for each of the tiers of armor, including unarmored; 4 items per piece
|
||||
total. The player can request armor, and then specify a tier (Light, Medium,
|
||||
Heavy, or Clothing), and then specify a piece (Helm, Pauldrons, Cuirass, Arms,
|
||||
Legs, Boots). One important details: clothing can be worn with armor, so the
|
||||
clothing items must be balanced to account for this.
|
||||
|
||||
**Helms**
|
||||
- Light:
|
||||
- Medium:
|
||||
- Heavy:
|
||||
- Clothing:
|
||||
|
||||
**Pauldrons**
|
||||
- Light:
|
||||
- Medium:
|
||||
- Heavy:
|
||||
- Clothing:
|
||||
|
||||
**Cuirasses**
|
||||
- Light:
|
||||
- Medium:
|
||||
- Heavy:
|
||||
- Clothing:
|
||||
|
||||
**Arms**
|
||||
- Light:
|
||||
- Medium:
|
||||
- Heavy:
|
||||
- Clothing:
|
||||
|
||||
**Legs**
|
||||
- Light:
|
||||
- Medium:
|
||||
- Heavy:
|
||||
- Clothing:
|
||||
|
||||
**Boots**
|
||||
- Light:
|
||||
- Medium:
|
||||
- Heavy:
|
||||
- Clothing:
|
||||
|
||||
#### Weapons
|
||||
|
||||
|
||||
#### Accessories (Robes, Rings, Belts, and Amulets)
|
||||
|
||||
|
||||
#### Scrolls and Potions
|
||||
|
||||
|
||||
#### Tools and Trinkets
|
||||
|
|
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue