diff --git a/Docs/todo.md b/Docs/todo.md index a35cd5f..ca28a04 100644 --- a/Docs/todo.md +++ b/Docs/todo.md @@ -366,7 +366,6 @@ The clerk offers two quest types: trade contracts, and deliveries. --- ## Personal Merchant - Starting in on the personalized merchant. I think the inventory of this merchant should be primarily items that that player requests. This will be handled generally through dialog, starting at broad categories, and optionally shrinking @@ -376,16 +375,125 @@ be the result. The permanent inventory represents the "private stock" or something, which includes any special items the PC has unlocked and not bought yet. Requested items get added to that inventory for a bit, then removed. +### Requisitions +Options start broad, then narrow down: + +#### Top Level Options +- Armor +- Weapons +- Accessories +- Wonderous Items +- [Nevermind] + +#### Armor +- Unarmored +- Light +- Medium +- Heavy +- [Go Back] + +#### Weapons +- Melee Weapons +- Ranged Weapons +- [Go Back] + +#### Melee Weapons +- Axes +- Blunt +- Short Blades +- Long Blades +- [Next Page] + +- Spears +- [Previous Page] +- [Go Back] + +#### Ranged Weapons +- Bows and Arrows +- Crossbows and Bolts +- Throwing Weapons +- [Go Back] + +#### Accessories +- Amulets +- Belts +- Rings +- Robes +- [Go Back] + +#### Wonderous Items +- Potions +- Scrolls +- Tools +- Miscellaneous +- [Go Back] + The personal merchant offers a few quests in addition to the inventory aspect. ### Fetch Quests - Find items, and provide them to the merchant to gain reputation, and also add custom and powerful items to the "private stock." ### Trade Contracts - Similar to the clerk, the personal merchant will offer trade contracts for the player to fulfill. These are flavored as the merchant finding sources for other clients, but offering to include a small share to our clerk as well. These contracts must be brought to a different merchant than the initial one. + +### Additional/Custom Items +These are items that may be included when the merchant provides options for a +category. + +#### Armor +One piece for each of the tiers of armor, including unarmored; 4 items per piece +total. The player can request armor, and then specify a tier (Light, Medium, +Heavy, or Clothing), and then specify a piece (Helm, Pauldrons, Cuirass, Arms, +Legs, Boots). One important details: clothing can be worn with armor, so the +clothing items must be balanced to account for this. + +**Helms** + - Light: + - Medium: + - Heavy: + - Clothing: + +**Pauldrons** + - Light: + - Medium: + - Heavy: + - Clothing: + +**Cuirasses** + - Light: + - Medium: + - Heavy: + - Clothing: + +**Arms** + - Light: + - Medium: + - Heavy: + - Clothing: + +**Legs** + - Light: + - Medium: + - Heavy: + - Clothing: + +**Boots** + - Light: + - Medium: + - Heavy: + - Clothing: + +#### Weapons + + +#### Accessories (Robes, Rings, Belts, and Amulets) + + +#### Scrolls and Potions + + +#### Tools and Trinkets diff --git a/HouseOfTides.omwaddon b/HouseOfTides.omwaddon index f8ebdf6..35deba6 100644 Binary files a/HouseOfTides.omwaddon and b/HouseOfTides.omwaddon differ