Version 0.9
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notes.md
46
notes.md
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@ -203,3 +203,49 @@ Draw the "tutorial" on the map, and progress through the information to start
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the game.
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the game.
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Show a short "death" animation (sprites 400-420 or something), the
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Show a short "death" animation (sprites 400-420 or something), the
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Objective:
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As the RUNR gather energy from the SRC
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Deploy the PRXY to destroy the SRC Walls
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When Deployed, avoid energy or damage your AVTR
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Gather:
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As the RUNR, move between quadrants to gather energy and charge the PRXY
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Deploy:
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As the RUNR, deploy the PRXY to destroy the protective walls with gathered
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energy.
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Dodge:
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When deployed, the PRXY can't protect your AVTR. Dodge the energy to survive!
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- Setup next-level logic
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- Add some sound-effects
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- Add some music?
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- Touch-up the game page
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- Work on graphics
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Handling walls differently:
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- Quads table has entries for all walls, and they never leave
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- Walls have a health and a stack value
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- Health is always 4, stack
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This works very well. Weird display issue though, looks tied to a tick check,
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maybe the apply damage one?
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Remaining:
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- Game Play
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- Increase speeds?
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- Sound-effects
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- Moving
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- Music
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- Menus
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- Game
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- Graphics
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- Background rectangles aligned to game window
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- Energy movement alignment and timing
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- Deployed + Shooting reverse projectile?
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- Could have bullet and wall hit
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- Meta
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- Flesh-out game page
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- Submit game
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runner.tic
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runner.tic
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runr.tic
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runr.tic
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screenshots/banner.png
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screenshots/banner.png
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screenshots/cover.png
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screenshots/cover.png
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screenshots/screenshot_1.png
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screenshots/screenshot_1.png
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