diff --git a/notes.md b/notes.md index 3412bb9..148e4ac 100644 --- a/notes.md +++ b/notes.md @@ -203,3 +203,49 @@ Draw the "tutorial" on the map, and progress through the information to start the game. Show a short "death" animation (sprites 400-420 or something), the + +Objective: +As the RUNR gather energy from the SRC +Deploy the PRXY to destroy the SRC Walls +When Deployed, avoid energy or damage your AVTR + +Gather: +As the RUNR, move between quadrants to gather energy and charge the PRXY + +Deploy: +As the RUNR, deploy the PRXY to destroy the protective walls with gathered +energy. + +Dodge: +When deployed, the PRXY can't protect your AVTR. Dodge the energy to survive! + +- Setup next-level logic +- Add some sound-effects +- Add some music? +- Touch-up the game page +- Work on graphics + +Handling walls differently: +- Quads table has entries for all walls, and they never leave +- Walls have a health and a stack value +- Health is always 4, stack + +This works very well. Weird display issue though, looks tied to a tick check, +maybe the apply damage one? + +Remaining: +- Game Play + - Increase speeds? +- Sound-effects + - Moving +- Music + - Menus + - Game +- Graphics + - Background rectangles aligned to game window + - Energy movement alignment and timing + - Deployed + Shooting reverse projectile? + - Could have bullet and wall hit +- Meta + - Flesh-out game page + - Submit game diff --git a/runner.tic b/runner.tic deleted file mode 100644 index aae8cbd..0000000 Binary files a/runner.tic and /dev/null differ diff --git a/runr.tic b/runr.tic new file mode 100644 index 0000000..fe4d851 Binary files /dev/null and b/runr.tic differ diff --git a/screenshots/banner.png b/screenshots/banner.png new file mode 100644 index 0000000..d110ad8 Binary files /dev/null and b/screenshots/banner.png differ diff --git a/screenshots/cover.png b/screenshots/cover.png new file mode 100644 index 0000000..c18ccf2 Binary files /dev/null and b/screenshots/cover.png differ diff --git a/screenshots/screenshot_1.png b/screenshots/screenshot_1.png new file mode 100644 index 0000000..6b4eac2 Binary files /dev/null and b/screenshots/screenshot_1.png differ