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luanti/src/mapgen/mapgen_v5.h

65 lines
1.4 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2014-2018 paramat
// Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
#pragma once
#include "mapgen.h"
///////// Mapgen V5 flags
#define MGV5_CAVERNS 0x01
class BiomeManager;
extern FlagDesc flagdesc_mapgen_v5[];
struct MapgenV5Params : public MapgenParams
{
float cave_width = 0.09f;
s16 large_cave_depth = -256;
u16 small_cave_num_min = 0;
u16 small_cave_num_max = 0;
u16 large_cave_num_min = 0;
u16 large_cave_num_max = 2;
float large_cave_flooded = 0.5f;
s16 cavern_limit = -256;
s16 cavern_taper = 256;
float cavern_threshold = 0.7f;
s16 dungeon_ymin = -31000;
s16 dungeon_ymax = 31000;
NoiseParams np_filler_depth;
NoiseParams np_factor;
NoiseParams np_height;
NoiseParams np_ground;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_cavern;
NoiseParams np_dungeons;
MapgenV5Params();
~MapgenV5Params() = default;
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
void setDefaultSettings(Settings *settings);
};
class MapgenV5 : public MapgenBasic
{
public:
MapgenV5(MapgenV5Params *params, EmergeParams *emerge);
~MapgenV5();
virtual MapgenType getType() const { return MAPGEN_V5; }
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
int generateBaseTerrain();
private:
Noise *noise_factor;
Noise *noise_height;
Noise *noise_ground;
};