// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2014-2018 paramat // Copyright (C) 2014-2018 kwolekr, Ryan Kwolek #pragma once #include "mapgen.h" ///////// Mapgen V5 flags #define MGV5_CAVERNS 0x01 class BiomeManager; extern FlagDesc flagdesc_mapgen_v5[]; struct MapgenV5Params : public MapgenParams { float cave_width = 0.09f; s16 large_cave_depth = -256; u16 small_cave_num_min = 0; u16 small_cave_num_max = 0; u16 large_cave_num_min = 0; u16 large_cave_num_max = 2; float large_cave_flooded = 0.5f; s16 cavern_limit = -256; s16 cavern_taper = 256; float cavern_threshold = 0.7f; s16 dungeon_ymin = -31000; s16 dungeon_ymax = 31000; NoiseParams np_filler_depth; NoiseParams np_factor; NoiseParams np_height; NoiseParams np_ground; NoiseParams np_cave1; NoiseParams np_cave2; NoiseParams np_cavern; NoiseParams np_dungeons; MapgenV5Params(); ~MapgenV5Params() = default; void readParams(const Settings *settings); void writeParams(Settings *settings) const; void setDefaultSettings(Settings *settings); }; class MapgenV5 : public MapgenBasic { public: MapgenV5(MapgenV5Params *params, EmergeParams *emerge); ~MapgenV5(); virtual MapgenType getType() const { return MAPGEN_V5; } virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); int generateBaseTerrain(); private: Noise *noise_factor; Noise *noise_height; Noise *noise_ground; };