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luanti/src/gui/guiEngine.cpp
2025-05-27 13:56:18 +02:00

662 lines
19 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 sapier
#include "guiEngine.h"
#include "client/fontengine.h"
#include "client/guiscalingfilter.h"
#include "client/renderingengine.h"
#include "client/shader.h"
#include "client/tile.h"
#include "clientdynamicinfo.h"
#include "config.h"
#include "content/content.h"
#include "content/mods.h"
#include "filesys.h"
#include "guiMainMenu.h"
#include "httpfetch.h"
#include "irrlicht_changes/static_text.h"
#include "log.h"
#include "porting.h"
#include "scripting_mainmenu.h"
#include "settings.h"
#include "sound.h"
#include "version.h"
#include <ICameraSceneNode.h>
#include <IGUIStaticText.h>
#include "client/imagefilters.h"
#include "util/tracy_wrapper.h"
#include "script/common/c_types.h" // LuaError
#if USE_SOUND
#include "client/sound/sound_openal.h"
#endif
/******************************************************************************/
void TextDestGuiEngine::gotText(const StringMap &fields)
{
m_engine->getScriptIface()->handleMainMenuButtons(fields);
}
/******************************************************************************/
void TextDestGuiEngine::gotText(const std::wstring &text)
{
m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
}
/******************************************************************************/
MenuTextureSource::~MenuTextureSource()
{
u32 before = m_driver->getTextureCount();
for (const auto &it: m_to_delete) {
m_driver->removeTexture(it);
}
m_to_delete.clear();
infostream << "~MenuTextureSource() before cleanup: "<< before
<< " after: " << m_driver->getTextureCount() << std::endl;
}
/******************************************************************************/
video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
{
if (id)
*id = 1;
if (name.empty())
return NULL;
// return if already loaded
video::ITexture *retval = m_driver->findTexture(name.c_str());
if (retval)
return retval;
verbosestream << "MenuTextureSource: loading " << name << std::endl;
video::IImage *image = m_driver->createImageFromFile(name.c_str());
if (!image)
return NULL;
retval = m_driver->addTexture(name.c_str(), image);
image->drop();
if (retval)
m_to_delete.push_back(retval);
return retval;
}
/******************************************************************************/
/** MenuMusicFetcher */
/******************************************************************************/
void MenuMusicFetcher::addThePaths(const std::string &name,
std::vector<std::string> &paths)
{
// Allow full paths
if (name.find(DIR_DELIM_CHAR) != std::string::npos) {
addAllAlternatives(name, paths);
} else {
addAllAlternatives(porting::path_share + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
addAllAlternatives(porting::path_user + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
}
}
/******************************************************************************/
/** GUIEngine */
/******************************************************************************/
GUIEngine::GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
RenderingEngine *rendering_engine,
IMenuManager *menumgr,
MainMenuData *data,
bool &kill) :
m_rendering_engine(rendering_engine),
m_parent(parent),
m_menumanager(menumgr),
m_smgr(rendering_engine->get_scene_manager()),
m_data(data),
m_kill(kill)
{
// Go back to our mainmenu fonts
// Delayed until mainmenu initialization because of #15883
g_fontengine->clearMediaFonts();
// initialize texture pointers
for (image_definition &texture : m_textures) {
texture.texture = NULL;
}
// is deleted by guiformspec!
auto buttonhandler = std::make_unique<TextDestGuiEngine>(this);
m_buttonhandler = buttonhandler.get();
// create texture source
m_texture_source = std::make_unique<MenuTextureSource>(rendering_engine->get_video_driver());
// create soundmanager
#if USE_SOUND
if (g_sound_manager_singleton.get()) {
m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(),
std::make_unique<MenuMusicFetcher>());
}
#endif
if (!m_sound_manager)
m_sound_manager = std::make_unique<DummySoundManager>();
// create topleft header
m_toplefttext = L"";
core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
g_fontengine->getTextHeight());
rect += v2s32(4, 0);
m_irr_toplefttext = gui::StaticText::add(rendering_engine->get_gui_env(),
m_toplefttext, rect, false, true, 0, -1);
// create formspecsource
auto formspecgui = std::make_unique<FormspecFormSource>("");
m_formspecgui = formspecgui.get();
/* Create menu */
m_menu = make_irr<GUIFormSpecMenu>(
joystick,
m_parent,
-1,
m_menumanager,
nullptr /* &client */,
m_rendering_engine->get_gui_env(),
m_texture_source.get(),
m_sound_manager.get(),
formspecgui.release(),
buttonhandler.release(),
"",
false);
m_menu->defaultAllowClose(false);
m_menu->lockSize(true,v2u32(800,600));
// Initialize scripting
infostream << "GUIEngine: Initializing Lua" << std::endl;
m_script = std::make_unique<MainMenuScripting>(this);
g_settings->registerChangedCallback("fullscreen", fullscreenChangedCallback, this);
try {
m_script->setMainMenuData(&m_data->script_data);
m_data->script_data.errormessage.clear();
if (!loadMainMenuScript()) {
errorstream << "No future without main menu!" << std::endl;
abort();
}
run();
} catch (LuaError &e) {
errorstream << "Main menu error: " << e.what() << std::endl;
m_data->script_data.errormessage = e.what();
}
m_menu->quitMenu();
m_menu.reset();
}
/******************************************************************************/
std::string findLocaleFileWithExtension(const std::string &path)
{
if (fs::PathExists(path + ".mo"))
return path + ".mo";
if (fs::PathExists(path + ".po"))
return path + ".po";
if (fs::PathExists(path + ".tr"))
return path + ".tr";
return "";
}
/******************************************************************************/
std::string findLocaleFileInMods(const std::string &path, const std::string &filename_no_ext)
{
std::vector<ModSpec> mods = flattenMods(getModsInPath(path, "root", true));
for (const auto &mod : mods) {
std::string ret = findLocaleFileWithExtension(
mod.path + DIR_DELIM "locale" DIR_DELIM + filename_no_ext);
if (!ret.empty())
return ret;
}
return "";
}
/******************************************************************************/
Translations *GUIEngine::getContentTranslations(const std::string &path,
const std::string &domain, const std::string &lang_code)
{
if (domain.empty() || lang_code.empty())
return nullptr;
std::string filename_no_ext = domain + "." + lang_code;
std::string key = path + DIR_DELIM "locale" DIR_DELIM + filename_no_ext;
if (key == m_last_translations_key)
return &m_last_translations;
std::string trans_path = key;
switch (getContentType(path)) {
case ContentType::GAME:
trans_path = findLocaleFileInMods(path + DIR_DELIM "mods" DIR_DELIM,
filename_no_ext);
break;
case ContentType::MODPACK:
trans_path = findLocaleFileInMods(path, filename_no_ext);
break;
default:
trans_path = findLocaleFileWithExtension(trans_path);
break;
}
if (trans_path.empty())
return nullptr;
m_last_translations_key = key;
m_last_translations = {};
std::string data;
if (fs::ReadFile(trans_path, data)) {
m_last_translations.loadTranslation(fs::GetFilenameFromPath(trans_path.c_str()), data);
}
return &m_last_translations;
}
/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
// Set main menu path (for core.get_mainmenu_path())
m_scriptdir = g_settings->get("main_menu_path");
if (m_scriptdir.empty()) {
m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
}
// Load builtin (which will load the main menu script)
std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
try {
m_script->loadScript(script);
m_script->checkSetByBuiltin();
// Menu script loaded
return true;
} catch (const ModError &e) {
errorstream << "GUIEngine: execution of menu script failed: "
<< e.what() << std::endl;
}
return false;
}
/******************************************************************************/
void GUIEngine::run()
{
IrrlichtDevice *device = m_rendering_engine->get_raw_device();
video::IVideoDriver *driver = device->getVideoDriver();
unsigned int text_height = g_fontengine->getTextHeight();
// Reset fog color
{
video::SColor fog_color;
video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
f32 fog_start = 0;
f32 fog_end = 0;
f32 fog_density = 0;
bool fog_pixelfog = false;
bool fog_rangefog = false;
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
driver->setFog(RenderingEngine::MENU_SKY_COLOR, fog_type, fog_start,
fog_end, fog_density, fog_pixelfog, fog_rangefog);
}
const irr::core::dimension2d<u32> initial_screen_size(
g_settings->getU16("screen_w"),
g_settings->getU16("screen_h")
);
const bool initial_window_maximized = !g_settings->getBool("fullscreen") &&
g_settings->getBool("window_maximized");
auto last_window_info = ClientDynamicInfo::getCurrent();
FpsControl fps_control;
f32 dtime = 0.0f;
fps_control.reset();
auto framemarker = FrameMarker("GUIEngine::run()-frame").started();
while (m_rendering_engine->run() && !m_startgame && !m_kill) {
framemarker.end();
fps_control.limit(device, &dtime);
framemarker.start();
g_fontengine->handleReload();
if (device->isWindowVisible()) {
// check if we need to update the "upper left corner"-text
if (text_height != g_fontengine->getTextHeight()) {
updateTopLeftTextSize();
text_height = g_fontengine->getTextHeight();
}
auto window_info = ClientDynamicInfo::getCurrent();
if (!window_info.equal(last_window_info)) {
m_script->handleMainMenuEvent("WindowInfoChange");
last_window_info = window_info;
}
driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
if (m_clouds_enabled) {
drawClouds(dtime);
drawOverlay(driver);
} else {
drawBackground(driver);
}
drawFooter(driver);
m_rendering_engine->get_gui_env()->drawAll();
// The header *must* be drawn after the menu because it uses
// GUIFormspecMenu::getAbsoluteRect().
// The header *can* be drawn after the menu because it never intersects
// the menu.
drawHeader(driver);
driver->endScene();
}
m_script->step();
sound_volume_control(m_sound_manager.get(), device->isWindowActive());
m_sound_manager->step(dtime);
#ifdef __ANDROID__
m_menu->getAndroidUIInput();
#endif
}
framemarker.end();
m_script->beforeClose();
RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized);
}
/******************************************************************************/
GUIEngine::~GUIEngine()
{
g_settings->deregisterAllChangedCallbacks(this);
// deinitialize script first. gc destructors might depend on other stuff
infostream << "GUIEngine: Deinitializing scripting" << std::endl;
m_script.reset();
m_sound_manager.reset();
m_irr_toplefttext->remove();
}
/******************************************************************************/
void GUIEngine::drawClouds(float dtime)
{
g_menuclouds->step(dtime * 3);
g_menucloudsmgr->drawAll();
}
/******************************************************************************/
void GUIEngine::setFormspecPrepend(const std::string &fs)
{
if (m_menu) {
m_menu->setFormspecPrepend(fs);
}
}
/******************************************************************************/
void GUIEngine::drawBackground(video::IVideoDriver *driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
/* If no texture, draw background of solid color */
if(!texture){
video::SColor color(255,80,58,37);
core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
driver->draw2DRectangle(color, rect, NULL);
return;
}
v2u32 sourcesize = texture->getOriginalSize();
if (m_textures[TEX_LAYER_BACKGROUND].tile)
{
v2u32 tilesize(
MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
{
for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
{
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
}
return;
}
// Chop background image to the smaller screen dimension
v2u32 bg_size = screensize;
v2f32 scale(
(f32) bg_size.X / sourcesize.X,
(f32) bg_size.Y / sourcesize.Y);
if (scale.X < scale.Y)
bg_size.X = (int) (scale.Y * sourcesize.X);
else
bg_size.Y = (int) (scale.X * sourcesize.Y);
v2s32 offset = v2s32(
(s32) screensize.X - (s32) bg_size.X,
(s32) screensize.Y - (s32) bg_size.Y
) / 2;
/* Draw background texture */
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawOverlay(video::IVideoDriver *driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
/* If no texture, draw nothing */
if(!texture)
return;
/* Draw background texture */
v2u32 sourcesize = texture->getOriginalSize();
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawHeader(video::IVideoDriver *driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
// If no texture, draw nothing
if (!texture)
return;
/*
* Calculate the maximum rectangle
*/
core::rect<s32> formspec_rect = m_menu->getAbsoluteRect();
// 4 px of padding on each side
core::rect<s32> max_rect(4, 4, screensize.Width - 8, formspec_rect.UpperLeftCorner.Y - 8);
// If no space (less than 16x16 px), draw nothing
if (max_rect.getWidth() < 16 || max_rect.getHeight() < 16)
return;
/*
* Calculate the preferred rectangle
*/
f32 mult = (((f32)screensize.Width / 2.0)) /
((f32)texture->getOriginalSize().Width);
v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
s32 free_space = (((s32)screensize.Height)-320)/2;
core::rect<s32> desired_rect(0, 0, splashsize.X, splashsize.Y);
desired_rect += v2s32((screensize.Width/2)-(splashsize.X/2),
((free_space/2)-splashsize.Y/2)+10);
/*
* Make the preferred rectangle fit into the maximum rectangle
*/
// 1. Scale
f32 scale = std::min((f32)max_rect.getWidth() / (f32)desired_rect.getWidth(),
(f32)max_rect.getHeight() / (f32)desired_rect.getHeight());
if (scale < 1.0f) {
v2s32 old_center = desired_rect.getCenter();
desired_rect.LowerRightCorner.X = desired_rect.UpperLeftCorner.X + desired_rect.getWidth() * scale;
desired_rect.LowerRightCorner.Y = desired_rect.UpperLeftCorner.Y + desired_rect.getHeight() * scale;
desired_rect += old_center - desired_rect.getCenter();
}
// 2. Move
desired_rect.constrainTo(max_rect);
draw2DImageFilterScaled(driver, texture, desired_rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawFooter(video::IVideoDriver *driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
/* If no texture, draw nothing */
if(!texture)
return;
f32 mult = (((f32)screensize.Width)) /
((f32)texture->getOriginalSize().Width);
v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
// Don't draw the footer if there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > footersize.Y) {
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
rect -= v2s32(footersize.X/2, 0);
draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL, NULL, true);
}
}
/******************************************************************************/
bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
bool tile_image, unsigned int minsize)
{
m_textures[layer].texture = nullptr;
if (texturepath.empty() || !fs::PathExists(texturepath))
return false;
m_textures[layer].texture = m_texture_source->getTexture(texturepath);
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
return m_textures[layer].texture != nullptr;
}
/******************************************************************************/
bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
{
#if USE_CURL
auto target_file = open_ofstream(target.c_str(), true);
if (!target_file.good())
return false;
HTTPFetchRequest fetch_request;
HTTPFetchResult fetch_result;
fetch_request.url = url;
fetch_request.caller = HTTPFETCH_SYNC;
fetch_request.timeout = std::max(MIN_HTTPFETCH_TIMEOUT,
(long)g_settings->getS32("curl_file_download_timeout"));
bool completed = httpfetch_sync_interruptible(fetch_request, fetch_result);
if (!completed || !fetch_result.succeeded) {
target_file.close();
fs::DeleteSingleFileOrEmptyDirectory(target);
return false;
}
// TODO: directly stream the response data into the file instead of first
// storing the complete response in memory
target_file << fetch_result.data;
return true;
#else
return false;
#endif
}
/******************************************************************************/
void GUIEngine::setTopleftText(const std::string &text)
{
m_toplefttext = translate_string(utf8_to_wide(text));
updateTopLeftTextSize();
}
/******************************************************************************/
void GUIEngine::updateTopLeftTextSize()
{
core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
g_fontengine->getTextHeight());
rect += v2s32(4, 0);
m_irr_toplefttext->remove();
m_irr_toplefttext = gui::StaticText::add(m_rendering_engine->get_gui_env(),
m_toplefttext, rect, false, true, 0, -1);
}
/******************************************************************************/
void GUIEngine::fullscreenChangedCallback(const std::string &name, void *data)
{
static_cast<GUIEngine*>(data)->getScriptIface()->handleMainMenuEvent("FullscreenChange");
}