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184 lines
4.4 KiB
C++
184 lines
4.4 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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// Copyright (C) 2017 red-001 <red-001@outlook.ie>
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#pragma once
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#include <vector>
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#include <IGUIFont.h>
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#include <SMaterial.h>
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#include <SMeshBuffer.h>
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#include "irr_ptr.h"
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#include "irr_aabb3d.h"
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#include "../hud.h"
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class Client;
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class ITextureSource;
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class Inventory;
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class InventoryList;
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class LocalPlayer;
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struct ItemStack;
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namespace irr::scene
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{
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class IMesh;
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}
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namespace irr::video
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{
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class ITexture;
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class IVideoDriver;
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}
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class Hud
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{
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public:
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enum BlockBoundsMode
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{
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BLOCK_BOUNDS_OFF,
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BLOCK_BOUNDS_CURRENT,
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BLOCK_BOUNDS_NEAR,
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} m_block_bounds_mode = BLOCK_BOUNDS_OFF;
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video::SColor crosshair_argb;
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video::SColor selectionbox_argb;
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bool use_crosshair_image = false;
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bool use_object_crosshair_image = false;
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std::string hotbar_image = "";
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bool use_hotbar_image = false;
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std::string hotbar_selected_image = "";
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bool use_hotbar_selected_image = false;
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bool pointing_at_object = false;
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Hud(Client *client, LocalPlayer *player,
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Inventory *inventory);
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void readScalingSetting();
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~Hud();
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enum BlockBoundsMode toggleBlockBounds();
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void disableBlockBounds();
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void drawBlockBounds();
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void drawHotbar(const v2s32 &pos, const v2f &offset, u16 direction, const v2f &align);
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void resizeHotbar();
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void drawCrosshair();
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void drawSelectionMesh();
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void updateSelectionMesh(const v3s16 &camera_offset);
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std::vector<aabb3f> *getSelectionBoxes() { return &m_selection_boxes; }
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void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
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v3f getSelectionPos() const { return m_selection_pos; }
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void setSelectionRotationRadians(v3f rotation)
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{
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m_selection_rotation_radians = rotation;
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}
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v3f getSelectionRotationRadians() const
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{
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return m_selection_rotation_radians;
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}
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void setSelectionMeshColor(const video::SColor &color)
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{
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m_selection_mesh_color = color;
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}
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void setSelectedFaceNormal(const v3f &face_normal)
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{
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m_selected_face_normal = face_normal;
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}
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bool hasElementOfType(HudElementType type);
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void drawLuaElements(const v3s16 &camera_offset);
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private:
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bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos);
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void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
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const std::string &texture, const std::string& bgtexture,
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s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32());
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void drawItems(v2s32 screen_pos, v2s32 screen_offset, s32 itemcount, v2f alignment,
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s32 inv_offset, InventoryList *mainlist, u16 selectitem,
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u16 direction, bool is_hotbar);
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void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
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void drawCompassTranslate(HudElement *e, video::ITexture *texture,
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const core::rect<s32> &rect, int way);
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void drawCompassRotate(HudElement *e, video::ITexture *texture,
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const core::rect<s32> &rect, int way);
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Client *client = nullptr;
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video::IVideoDriver *driver = nullptr;
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LocalPlayer *player = nullptr;
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Inventory *inventory = nullptr;
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ITextureSource *tsrc = nullptr;
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float m_hud_scaling; // cached minetest setting
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float m_scale_factor;
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v3s16 m_camera_offset;
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v2u32 m_screensize;
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v2s32 m_displaycenter;
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s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
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s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
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video::SColor hbar_colors[4];
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std::vector<aabb3f> m_selection_boxes;
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std::vector<aabb3f> m_halo_boxes;
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v3f m_selection_pos;
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v3f m_selection_pos_with_offset;
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v3f m_selection_rotation_radians;
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scene::IMesh *m_selection_mesh = nullptr;
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video::SColor m_selection_mesh_color;
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v3f m_selected_face_normal;
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video::SMaterial m_selection_material;
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video::SMaterial m_block_bounds_material;
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irr_ptr<scene::SMeshBuffer> m_rotation_mesh_buffer;
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enum
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{
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HIGHLIGHT_BOX,
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HIGHLIGHT_HALO,
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HIGHLIGHT_NONE
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} m_mode;
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};
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enum ItemRotationKind
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{
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IT_ROT_SELECTED,
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IT_ROT_HOVERED,
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IT_ROT_DRAGGED,
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IT_ROT_OTHER,
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IT_ROT_NONE, // Must be last, also serves as number
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};
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void drawItemStack(video::IVideoDriver *driver,
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gui::IGUIFont *font,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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Client *client,
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ItemRotationKind rotation_kind);
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void drawItemStack(
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video::IVideoDriver *driver,
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gui::IGUIFont *font,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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Client *client,
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ItemRotationKind rotation_kind,
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const v3s16 &angle,
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const v3s16 &rotation_speed);
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