// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2013 kwolekr, Ryan Kwolek // Copyright (C) 2017 red-001 #pragma once #include #include #include #include #include "irr_ptr.h" #include "irr_aabb3d.h" #include "../hud.h" class Client; class ITextureSource; class Inventory; class InventoryList; class LocalPlayer; struct ItemStack; namespace irr::scene { class IMesh; } namespace irr::video { class ITexture; class IVideoDriver; } class Hud { public: enum BlockBoundsMode { BLOCK_BOUNDS_OFF, BLOCK_BOUNDS_CURRENT, BLOCK_BOUNDS_NEAR, } m_block_bounds_mode = BLOCK_BOUNDS_OFF; video::SColor crosshair_argb; video::SColor selectionbox_argb; bool use_crosshair_image = false; bool use_object_crosshair_image = false; std::string hotbar_image = ""; bool use_hotbar_image = false; std::string hotbar_selected_image = ""; bool use_hotbar_selected_image = false; bool pointing_at_object = false; Hud(Client *client, LocalPlayer *player, Inventory *inventory); void readScalingSetting(); ~Hud(); enum BlockBoundsMode toggleBlockBounds(); void disableBlockBounds(); void drawBlockBounds(); void drawHotbar(const v2s32 &pos, const v2f &offset, u16 direction, const v2f &align); void resizeHotbar(); void drawCrosshair(); void drawSelectionMesh(); void updateSelectionMesh(const v3s16 &camera_offset); std::vector *getSelectionBoxes() { return &m_selection_boxes; } void setSelectionPos(const v3f &pos, const v3s16 &camera_offset); v3f getSelectionPos() const { return m_selection_pos; } void setSelectionRotationRadians(v3f rotation) { m_selection_rotation_radians = rotation; } v3f getSelectionRotationRadians() const { return m_selection_rotation_radians; } void setSelectionMeshColor(const video::SColor &color) { m_selection_mesh_color = color; } void setSelectedFaceNormal(const v3f &face_normal) { m_selected_face_normal = face_normal; } bool hasElementOfType(HudElementType type); void drawLuaElements(const v3s16 &camera_offset); private: bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos); void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture, const std::string& bgtexture, s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32()); void drawItems(v2s32 screen_pos, v2s32 screen_offset, s32 itemcount, v2f alignment, s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction, bool is_hotbar); void drawItem(const ItemStack &item, const core::rect &rect, bool selected); void drawCompassTranslate(HudElement *e, video::ITexture *texture, const core::rect &rect, int way); void drawCompassRotate(HudElement *e, video::ITexture *texture, const core::rect &rect, int way); Client *client = nullptr; video::IVideoDriver *driver = nullptr; LocalPlayer *player = nullptr; Inventory *inventory = nullptr; ITextureSource *tsrc = nullptr; float m_hud_scaling; // cached minetest setting float m_scale_factor; v3s16 m_camera_offset; v2u32 m_screensize; v2s32 m_displaycenter; s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar() s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar() video::SColor hbar_colors[4]; std::vector m_selection_boxes; std::vector m_halo_boxes; v3f m_selection_pos; v3f m_selection_pos_with_offset; v3f m_selection_rotation_radians; scene::IMesh *m_selection_mesh = nullptr; video::SColor m_selection_mesh_color; v3f m_selected_face_normal; video::SMaterial m_selection_material; video::SMaterial m_block_bounds_material; irr_ptr m_rotation_mesh_buffer; enum { HIGHLIGHT_BOX, HIGHLIGHT_HALO, HIGHLIGHT_NONE } m_mode; }; enum ItemRotationKind { IT_ROT_SELECTED, IT_ROT_HOVERED, IT_ROT_DRAGGED, IT_ROT_OTHER, IT_ROT_NONE, // Must be last, also serves as number }; void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect &rect, const core::rect *clip, Client *client, ItemRotationKind rotation_kind); void drawItemStack( video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect &rect, const core::rect *clip, Client *client, ItemRotationKind rotation_kind, const v3s16 &angle, const v3s16 &rotation_speed);