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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "cpp_api/s_base.h"
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#include <set>
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class ScriptApiServer
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: virtual public ScriptApiBase
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{
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public:
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// Calls on_chat_message handlers
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// Returns true if script handled message
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bool on_chat_message(const std::string &name, const std::string &message);
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// Calls when mods are loaded
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void on_mods_loaded();
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// Calls on_shutdown handlers
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void on_shutdown();
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// Calls core.format_chat_message
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std::string formatChatMessage(const std::string &name,
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const std::string &message);
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/* auth */
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bool getAuth(const std::string &playername,
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std::string *dst_password,
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std::set<std::string> *dst_privs,
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s64 *dst_last_login = nullptr);
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void createAuth(const std::string &playername,
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const std::string &password);
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bool setPassword(const std::string &playername,
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const std::string &password);
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/* dynamic media handling */
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static u32 allocateDynamicMediaCallback(lua_State *L, int f_idx);
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void freeDynamicMediaCallback(u32 token);
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void on_dynamic_media_added(u32 token, const std::string &playername);
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void receive_ui_message(const char *name, const std::string &data);
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private:
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void getAuthHandler();
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void readPrivileges(int index, std::set<std::string> &result);
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};
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