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luanti/src/script/cpp_api/s_server.h

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "cpp_api/s_base.h"
#include <set>
class ScriptApiServer
: virtual public ScriptApiBase
{
public:
// Calls on_chat_message handlers
// Returns true if script handled message
bool on_chat_message(const std::string &name, const std::string &message);
// Calls when mods are loaded
void on_mods_loaded();
// Calls on_shutdown handlers
void on_shutdown();
// Calls core.format_chat_message
std::string formatChatMessage(const std::string &name,
const std::string &message);
/* auth */
bool getAuth(const std::string &playername,
std::string *dst_password,
std::set<std::string> *dst_privs,
s64 *dst_last_login = nullptr);
void createAuth(const std::string &playername,
const std::string &password);
bool setPassword(const std::string &playername,
const std::string &password);
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/* dynamic media handling */
static u32 allocateDynamicMediaCallback(lua_State *L, int f_idx);
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void freeDynamicMediaCallback(u32 token);
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void on_dynamic_media_added(u32 token, const std::string &playername);
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void receive_ui_message(const char *name, const std::string &data);
private:
void getAuthHandler();
void readPrivileges(int index, std::set<std::string> &result);
};