mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-05 19:31:04 +00:00
60 lines
2.6 KiB
Markdown
60 lines
2.6 KiB
Markdown
# Luanti Direction Document
|
|
|
|
## 1. Long-term Roadmap
|
|
|
|
The long-term roadmaps, aims, and guiding philosophies are set out using the
|
|
following documents:
|
|
|
|
* [What is Minetest? (archived)](https://web.archive.org/web/20160328054721/http://c55.me/blog/?p=1491)
|
|
* [celeron55's roadmap](https://forum.luanti.org/viewtopic.php?t=9177)
|
|
* [celeron55's comment in "A clear mission statement for Minetest is missing"](https://github.com/luanti-org/luanti/issues/3476#issuecomment-167399287)
|
|
* [Core developer to-do/wish lists](https://forum.luanti.org/viewforum.php?f=7)
|
|
|
|
## 2. Medium-term Roadmap
|
|
|
|
These are the current medium-term goals for Luanti development, in no
|
|
particular order.
|
|
|
|
These goals were created from the top points in a
|
|
[roadmap brainstorm](https://github.com/luanti-org/luanti/issues/16162).
|
|
This is reviewed approximately every two years.
|
|
|
|
Pull requests that address one of these goals will be labeled as "Roadmap".
|
|
PRs that are not on the roadmap will be closed unless they receive a concept
|
|
approval within a month. Issues can be used for preapproval.
|
|
Bug fixes are exempt from this, and are always accepted and prioritized.
|
|
See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info.
|
|
|
|
### 2.1 SSCSM
|
|
|
|
Server-Sent Client-side Modding has been a long requested feature, as it
|
|
allows game developers to highly expand the tools for their creations.
|
|
Implementing SSCSM also means to feature more dehardcoding, furthermore
|
|
allowing us to improve the overall performances of the engine.
|
|
|
|
Instead of focusing on short-term solutions that will inevitably lead to more
|
|
technical debt to deal with, SSCSM paves the way for a cleaner architecture
|
|
designed to stay.
|
|
|
|
### 2.2 Input Handling
|
|
|
|
Luanti keys are currently limited to a small subset, not allowing game developers
|
|
to map the majority of the keys a device usually offers. This limits the possibilities
|
|
of game creators, forcing them to either implement a workaround or, worse, forget
|
|
about it.
|
|
|
|
Using a gamepad also represents a known issue in Luanti, as some devices might not
|
|
work at all or result in an uncomfortable user experience.
|
|
|
|
### 2.3 UI Improvements
|
|
|
|
A [formspec replacement](https://github.com/luanti-org/luanti/issues/6527) is
|
|
needed to make GUIs better and easier to create. This replacement could also
|
|
be a replacement for HUDs, allowing for a unified API.
|
|
|
|
A [new mainmenu](https://github.com/luanti-org/luanti/issues/6733) is needed to
|
|
improve user experience. First impressions matter, and the current main menu
|
|
doesn't do a very good job at selling Luanti or explaining what it is.
|
|
|
|
The UI code is undergoing rapid changes, so it is especially important to make
|
|
an issue for any large changes before spending lots of time.
|