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luanti/irr/src/OpenGL
Lars Müller f4285a59ac
Purge some dead code (mostly Irrlicht) (#16111)
* Remove obsolete Irrlicht attributes system

* Remove dead GUI element types

* Remove some obsolete Irrlicht headers

* Fix some oopsies from d96f5e1
2025-05-04 16:31:44 +02:00
..
Common.h OpenGL: encapsulate VBOs into a class 2024-12-24 15:27:08 +01:00
Driver.cpp Purge some dead code (mostly Irrlicht) (#16111) 2025-05-04 16:31:44 +02:00
Driver.h Implement support for array textures in GL driver 2025-04-08 22:24:37 +02:00
ExtensionHandler.cpp Deduplicate GL extension detection 2024-05-12 14:20:34 +02:00
ExtensionHandler.h Fix some (MSVC) compiler warnings 2025-04-20 20:49:10 +02:00
FixedPipelineRenderer.cpp Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
FixedPipelineRenderer.h Remove dead code in COpenGL3MaterialBaseCB 2024-09-16 23:12:52 +02:00
MaterialRenderer.cpp Add support for glObjectLabel to aid debugging 2025-01-04 12:40:14 +01:00
MaterialRenderer.h Add support for glObjectLabel to aid debugging 2025-01-04 12:40:14 +01:00
Renderer2D.cpp Add support for glObjectLabel to aid debugging 2025-01-04 12:40:14 +01:00
Renderer2D.h IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591) 2024-12-28 22:04:05 +01:00
VBO.cpp Group sparse mesh buffers over entire scene for rendering 2024-12-24 15:27:08 +01:00
VBO.h OpenGL: encapsulate VBOs into a class 2024-12-24 15:27:08 +01:00