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luanti/src/gui/drawItemStack.cpp

314 lines
9.1 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2024 cx384
#include "drawItemStack.h"
#include <string>
#include "settings.h"
#include "client/client.h"
#include "porting.h"
#include "inventory.h"
#include "client/mesh.h"
#include "client/wieldmesh.h"
#include "client/texturesource.h"
#include "client/guiscalingfilter.h"
#include "client/item_visuals_manager.h"
struct MeshTimeInfo {
u64 time;
scene::IMesh *mesh = nullptr;
};
void drawItemStack(
video::IVideoDriver *driver,
gui::IGUIFont *font,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
Client *client,
ItemRotationKind rotation_kind,
const v3s16 &angle,
const v3s16 &rotation_speed)
{
static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
if (item.empty()) {
if (rotation_kind < IT_ROT_NONE && rotation_kind != IT_ROT_OTHER) {
rotation_time_infos[rotation_kind].mesh = NULL;
}
return;
}
const bool enable_animations = g_settings->getBool("inventory_items_animations");
auto *idef = client->idef();
const ItemDefinition &def = item.getDefinition(idef);
ItemVisualsManager* item_visuals = client->getItemVisualsManager();
bool draw_overlay = false;
const std::string inventory_image = item.getInventoryImage(idef);
const std::string inventory_overlay = item.getInventoryOverlay(idef);
bool has_mesh = false;
ItemMesh *imesh;
core::rect<s32> viewrect = rect;
if (clip != nullptr)
viewrect.clipAgainst(*clip);
// Render as mesh if animated or no inventory image
if ((enable_animations && rotation_kind < IT_ROT_NONE) || inventory_image.empty()) {
imesh = item_visuals->getWieldMesh(item, client);
has_mesh = imesh && imesh->mesh;
}
if (has_mesh) {
scene::IMesh *mesh = imesh->mesh;
driver->clearBuffers(video::ECBF_DEPTH);
s32 delta = 0;
if (rotation_kind < IT_ROT_NONE) {
MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
if (mesh != ti.mesh && rotation_kind != IT_ROT_OTHER) {
ti.mesh = mesh;
ti.time = porting::getTimeMs();
} else {
delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
}
}
core::rect<s32> oldViewPort = driver->getViewPort();
core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
core::matrix4 ProjMatrix;
ProjMatrix.buildProjectionMatrixOrthoLH(2.0f, 2.0f, -1.0f, 100.0f);
core::matrix4 ViewMatrix;
ViewMatrix.buildProjectionMatrixOrthoLH(
2.0f * viewrect.getWidth() / rect.getWidth(),
2.0f * viewrect.getHeight() / rect.getHeight(),
-1.0f,
100.0f);
ViewMatrix.setTranslation(core::vector3df(
1.0f * (rect.LowerRightCorner.X + rect.UpperLeftCorner.X -
viewrect.LowerRightCorner.X - viewrect.UpperLeftCorner.X) /
viewrect.getWidth(),
1.0f * (viewrect.LowerRightCorner.Y + viewrect.UpperLeftCorner.Y -
rect.LowerRightCorner.Y - rect.UpperLeftCorner.Y) /
viewrect.getHeight(),
0.0f));
driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
driver->setTransform(video::ETS_VIEW, ViewMatrix);
core::matrix4 matrix;
matrix.makeIdentity();
if (enable_animations) {
float timer_f = (float) delta / 5000.f;
matrix.setRotationDegrees(v3f(
angle.X + rotation_speed.X * 3.60f * timer_f,
angle.Y + rotation_speed.Y * 3.60f * timer_f,
angle.Z + rotation_speed.Z * 3.60f * timer_f)
);
}
driver->setTransform(video::ETS_WORLD, matrix);
driver->setViewPort(viewrect);
video::SColor basecolor = item_visuals->getItemstackColor(item, client);
const u32 mc = mesh->getMeshBufferCount();
if (mc > imesh->buffer_info.size())
imesh->buffer_info.resize(mc);
for (u32 j = 0; j < mc; ++j) {
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::SColor c = basecolor;
auto &p = imesh->buffer_info[j];
p.applyOverride(c);
// TODO: could be moved to a shader
if (p.needColorize(c)) {
buf->setDirty(scene::EBT_VERTEX);
if (imesh->needs_shading)
colorizeMeshBuffer(buf, &c);
else
setMeshBufferColor(buf, c);
}
video::SMaterial &material = buf->getMaterial();
// Texture animation
if (p.animation_info) {
p.animation_info->updateTexture(material, client->getAnimationTime());
}
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
driver->setMaterial(material);
driver->drawMeshBuffer(buf);
}
driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat);
driver->setViewPort(oldViewPort);
draw_overlay = def.type == ITEM_NODE && inventory_image.empty();
} else { // Otherwise just draw as 2D
video::ITexture *texture = item_visuals->getInventoryTexture(item, client);
video::SColor color;
if (texture) {
color = item_visuals->getItemstackColor(item, client);
} else {
color = video::SColor(255, 255, 255, 255);
ITextureSource *tsrc = client->getTextureSource();
texture = tsrc->getTexture("no_texture.png");
if (!texture)
return;
}
const video::SColor colors[] = { color, color, color, color };
draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>({0, 0}, core::dimension2di(texture->getOriginalSize())),
clip, colors, true);
draw_overlay = true;
}
// draw the inventory_overlay
if (!inventory_overlay.empty() && draw_overlay) {
ITextureSource *tsrc = client->getTextureSource();
video::ITexture *overlay_texture = tsrc->getTexture(inventory_overlay);
core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
}
if (def.type == ITEM_TOOL && item.wear != 0) {
// Draw a progressbar
float barheight = static_cast<float>(rect.getHeight()) / 16;
float barpad_x = static_cast<float>(rect.getWidth()) / 16;
float barpad_y = static_cast<float>(rect.getHeight()) / 16;
core::rect<s32> progressrect(
rect.UpperLeftCorner.X + barpad_x,
rect.LowerRightCorner.Y - barpad_y - barheight,
rect.LowerRightCorner.X - barpad_x,
rect.LowerRightCorner.Y - barpad_y);
// Shrink progressrect by amount of tool damage
float wear = item.wear / 65535.0f;
int progressmid =
wear * progressrect.UpperLeftCorner.X +
(1 - wear) * progressrect.LowerRightCorner.X;
// Compute progressbar color
// default scheme:
// wear = 0.0: green
// wear = 0.5: yellow
// wear = 1.0: red
video::SColor color;
auto barParams = item.getWearBarParams(client->idef());
if (barParams.has_value()) {
f32 durabilityPercent = 1.0 - wear;
color = barParams->getWearBarColor(durabilityPercent);
} else {
color = video::SColor(255, 255, 255, 255);
int wear_i = MYMIN(std::floor(wear * 600), 511);
wear_i = MYMIN(wear_i + 10, 511);
if (wear_i <= 255)
color.set(255, wear_i, 255, 0);
else
color.set(255, 255, 511 - wear_i, 0);
}
core::rect<s32> progressrect2 = progressrect;
progressrect2.LowerRightCorner.X = progressmid;
driver->draw2DRectangle(color, progressrect2, clip);
color = video::SColor(255, 0, 0, 0);
progressrect2 = progressrect;
progressrect2.UpperLeftCorner.X = progressmid;
driver->draw2DRectangle(color, progressrect2, clip);
}
const std::string &count_text = item.metadata.getString("count_meta");
if (font != nullptr && (item.count >= 2 || !count_text.empty())) {
// Get the item count as a string
std::string text = count_text.empty() ? itos(item.count) : count_text;
v2u32 dim = font->getDimension(utf8_to_wide(unescape_enriched(text)).c_str());
v2s32 sdim(dim.X, dim.Y);
core::rect<s32> rect2(
rect.LowerRightCorner - sdim,
rect.LowerRightCorner
);
// get the count alignment
s32 count_alignment = stoi(item.metadata.getString("count_alignment"));
if (count_alignment != 0) {
s32 a_x = count_alignment & 3;
s32 a_y = (count_alignment >> 2) & 3;
s32 x1, x2, y1, y2;
switch (a_x) {
case 1: // left
x1 = rect.UpperLeftCorner.X;
x2 = x1 + sdim.X;
break;
case 2: // middle
x1 = (rect.UpperLeftCorner.X + rect.LowerRightCorner.X - sdim.X) / 2;
x2 = x1 + sdim.X;
break;
case 3: // right
x2 = rect.LowerRightCorner.X;
x1 = x2 - sdim.X;
break;
default: // 0 = default
x1 = rect2.UpperLeftCorner.X;
x2 = rect2.LowerRightCorner.X;
break;
}
switch (a_y) {
case 1: // up
y1 = rect.UpperLeftCorner.Y;
y2 = y1 + sdim.Y;
break;
case 2: // middle
y1 = (rect.UpperLeftCorner.Y + rect.LowerRightCorner.Y - sdim.Y) / 2;
y2 = y1 + sdim.Y;
break;
case 3: // down
y2 = rect.LowerRightCorner.Y;
y1 = y2 - sdim.Y;
break;
default: // 0 = default
y1 = rect2.UpperLeftCorner.Y;
y2 = rect2.LowerRightCorner.Y;
break;
}
rect2 = core::rect<s32>(x1, y1, x2, y2);
}
video::SColor color(255, 255, 255, 255);
font->draw(utf8_to_wide(text).c_str(), rect2, color, false, false, &viewrect);
}
}
void drawItemStack(
video::IVideoDriver *driver,
gui::IGUIFont *font,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
Client *client,
ItemRotationKind rotation_kind)
{
drawItemStack(driver, font, item, rect, clip, client, rotation_kind,
v3s16(0, 0, 0), v3s16(0, 100, 0));
}