2025-03-11 10:00:04 +01:00
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2024 cx384
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#include "drawItemStack.h"
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#include <string>
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#include "settings.h"
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#include "client/client.h"
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#include "porting.h"
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#include "inventory.h"
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#include "client/mesh.h"
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#include "client/wieldmesh.h"
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#include "client/texturesource.h"
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#include "client/guiscalingfilter.h"
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#include "client/item_visuals_manager.h"
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struct MeshTimeInfo {
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u64 time;
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scene::IMesh *mesh = nullptr;
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};
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void drawItemStack(
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video::IVideoDriver *driver,
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gui::IGUIFont *font,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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Client *client,
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ItemRotationKind rotation_kind,
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const v3s16 &angle,
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const v3s16 &rotation_speed)
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{
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static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
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if (item.empty()) {
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if (rotation_kind < IT_ROT_NONE && rotation_kind != IT_ROT_OTHER) {
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rotation_time_infos[rotation_kind].mesh = NULL;
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}
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return;
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}
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const bool enable_animations = g_settings->getBool("inventory_items_animations");
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auto *idef = client->idef();
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const ItemDefinition &def = item.getDefinition(idef);
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ItemVisualsManager* item_visuals = client->getItemVisualsManager();
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bool draw_overlay = false;
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const std::string inventory_image = item.getInventoryImage(idef);
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const std::string inventory_overlay = item.getInventoryOverlay(idef);
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bool has_mesh = false;
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ItemMesh *imesh;
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core::rect<s32> viewrect = rect;
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if (clip != nullptr)
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viewrect.clipAgainst(*clip);
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// Render as mesh if animated or no inventory image
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if ((enable_animations && rotation_kind < IT_ROT_NONE) || inventory_image.empty()) {
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imesh = item_visuals->getWieldMesh(item, client);
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has_mesh = imesh && imesh->mesh;
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}
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if (has_mesh) {
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scene::IMesh *mesh = imesh->mesh;
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driver->clearBuffers(video::ECBF_DEPTH);
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s32 delta = 0;
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if (rotation_kind < IT_ROT_NONE) {
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MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
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if (mesh != ti.mesh && rotation_kind != IT_ROT_OTHER) {
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ti.mesh = mesh;
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ti.time = porting::getTimeMs();
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} else {
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delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
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}
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}
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core::rect<s32> oldViewPort = driver->getViewPort();
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core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
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core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
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core::matrix4 ProjMatrix;
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ProjMatrix.buildProjectionMatrixOrthoLH(2.0f, 2.0f, -1.0f, 100.0f);
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core::matrix4 ViewMatrix;
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ViewMatrix.buildProjectionMatrixOrthoLH(
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2.0f * viewrect.getWidth() / rect.getWidth(),
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2.0f * viewrect.getHeight() / rect.getHeight(),
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-1.0f,
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100.0f);
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ViewMatrix.setTranslation(core::vector3df(
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1.0f * (rect.LowerRightCorner.X + rect.UpperLeftCorner.X -
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viewrect.LowerRightCorner.X - viewrect.UpperLeftCorner.X) /
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viewrect.getWidth(),
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1.0f * (viewrect.LowerRightCorner.Y + viewrect.UpperLeftCorner.Y -
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rect.LowerRightCorner.Y - rect.UpperLeftCorner.Y) /
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viewrect.getHeight(),
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0.0f));
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driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
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driver->setTransform(video::ETS_VIEW, ViewMatrix);
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core::matrix4 matrix;
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matrix.makeIdentity();
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if (enable_animations) {
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float timer_f = (float) delta / 5000.f;
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matrix.setRotationDegrees(v3f(
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angle.X + rotation_speed.X * 3.60f * timer_f,
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angle.Y + rotation_speed.Y * 3.60f * timer_f,
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angle.Z + rotation_speed.Z * 3.60f * timer_f)
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);
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}
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driver->setTransform(video::ETS_WORLD, matrix);
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driver->setViewPort(viewrect);
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video::SColor basecolor = item_visuals->getItemstackColor(item, client);
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const u32 mc = mesh->getMeshBufferCount();
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if (mc > imesh->buffer_info.size())
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imesh->buffer_info.resize(mc);
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for (u32 j = 0; j < mc; ++j) {
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
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video::SColor c = basecolor;
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auto &p = imesh->buffer_info[j];
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p.applyOverride(c);
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// TODO: could be moved to a shader
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if (p.needColorize(c)) {
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buf->setDirty(scene::EBT_VERTEX);
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if (imesh->needs_shading)
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colorizeMeshBuffer(buf, &c);
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else
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setMeshBufferColor(buf, c);
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}
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video::SMaterial &material = buf->getMaterial();
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// Texture animation
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if (p.animation_info) {
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p.animation_info->updateTexture(material, client->getAnimationTime());
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}
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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driver->setMaterial(material);
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driver->drawMeshBuffer(buf);
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}
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driver->setTransform(video::ETS_VIEW, oldViewMat);
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driver->setTransform(video::ETS_PROJECTION, oldProjMat);
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driver->setViewPort(oldViewPort);
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draw_overlay = def.type == ITEM_NODE && inventory_image.empty();
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} else { // Otherwise just draw as 2D
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video::ITexture *texture = item_visuals->getInventoryTexture(item, client);
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video::SColor color;
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if (texture) {
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color = item_visuals->getItemstackColor(item, client);
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} else {
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color = video::SColor(255, 255, 255, 255);
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ITextureSource *tsrc = client->getTextureSource();
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texture = tsrc->getTexture("no_texture.png");
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if (!texture)
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return;
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}
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const video::SColor colors[] = { color, color, color, color };
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draw2DImageFilterScaled(driver, texture, rect,
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core::rect<s32>({0, 0}, core::dimension2di(texture->getOriginalSize())),
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clip, colors, true);
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draw_overlay = true;
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}
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// draw the inventory_overlay
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if (!inventory_overlay.empty() && draw_overlay) {
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ITextureSource *tsrc = client->getTextureSource();
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video::ITexture *overlay_texture = tsrc->getTexture(inventory_overlay);
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core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
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core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
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draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
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}
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if (def.type == ITEM_TOOL && item.wear != 0) {
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// Draw a progressbar
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float barheight = static_cast<float>(rect.getHeight()) / 16;
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float barpad_x = static_cast<float>(rect.getWidth()) / 16;
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float barpad_y = static_cast<float>(rect.getHeight()) / 16;
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core::rect<s32> progressrect(
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rect.UpperLeftCorner.X + barpad_x,
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rect.LowerRightCorner.Y - barpad_y - barheight,
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rect.LowerRightCorner.X - barpad_x,
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rect.LowerRightCorner.Y - barpad_y);
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// Shrink progressrect by amount of tool damage
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float wear = item.wear / 65535.0f;
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int progressmid =
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wear * progressrect.UpperLeftCorner.X +
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(1 - wear) * progressrect.LowerRightCorner.X;
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// Compute progressbar color
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// default scheme:
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// wear = 0.0: green
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// wear = 0.5: yellow
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// wear = 1.0: red
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video::SColor color;
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auto barParams = item.getWearBarParams(client->idef());
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if (barParams.has_value()) {
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f32 durabilityPercent = 1.0 - wear;
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color = barParams->getWearBarColor(durabilityPercent);
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} else {
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color = video::SColor(255, 255, 255, 255);
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int wear_i = MYMIN(std::floor(wear * 600), 511);
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wear_i = MYMIN(wear_i + 10, 511);
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if (wear_i <= 255)
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color.set(255, wear_i, 255, 0);
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else
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color.set(255, 255, 511 - wear_i, 0);
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}
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core::rect<s32> progressrect2 = progressrect;
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progressrect2.LowerRightCorner.X = progressmid;
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driver->draw2DRectangle(color, progressrect2, clip);
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color = video::SColor(255, 0, 0, 0);
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progressrect2 = progressrect;
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progressrect2.UpperLeftCorner.X = progressmid;
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driver->draw2DRectangle(color, progressrect2, clip);
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}
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const std::string &count_text = item.metadata.getString("count_meta");
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if (font != nullptr && (item.count >= 2 || !count_text.empty())) {
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// Get the item count as a string
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std::string text = count_text.empty() ? itos(item.count) : count_text;
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v2u32 dim = font->getDimension(utf8_to_wide(unescape_enriched(text)).c_str());
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v2s32 sdim(dim.X, dim.Y);
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core::rect<s32> rect2(
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rect.LowerRightCorner - sdim,
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rect.LowerRightCorner
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);
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// get the count alignment
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s32 count_alignment = stoi(item.metadata.getString("count_alignment"));
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if (count_alignment != 0) {
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s32 a_x = count_alignment & 3;
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s32 a_y = (count_alignment >> 2) & 3;
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s32 x1, x2, y1, y2;
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switch (a_x) {
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case 1: // left
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x1 = rect.UpperLeftCorner.X;
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x2 = x1 + sdim.X;
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break;
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case 2: // middle
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x1 = (rect.UpperLeftCorner.X + rect.LowerRightCorner.X - sdim.X) / 2;
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x2 = x1 + sdim.X;
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break;
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case 3: // right
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x2 = rect.LowerRightCorner.X;
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x1 = x2 - sdim.X;
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break;
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default: // 0 = default
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x1 = rect2.UpperLeftCorner.X;
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x2 = rect2.LowerRightCorner.X;
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break;
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}
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switch (a_y) {
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case 1: // up
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y1 = rect.UpperLeftCorner.Y;
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y2 = y1 + sdim.Y;
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break;
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case 2: // middle
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y1 = (rect.UpperLeftCorner.Y + rect.LowerRightCorner.Y - sdim.Y) / 2;
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y2 = y1 + sdim.Y;
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break;
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case 3: // down
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y2 = rect.LowerRightCorner.Y;
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y1 = y2 - sdim.Y;
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break;
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default: // 0 = default
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y1 = rect2.UpperLeftCorner.Y;
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y2 = rect2.LowerRightCorner.Y;
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break;
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}
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rect2 = core::rect<s32>(x1, y1, x2, y2);
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}
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video::SColor color(255, 255, 255, 255);
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font->draw(utf8_to_wide(text).c_str(), rect2, color, false, false, &viewrect);
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}
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}
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void drawItemStack(
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video::IVideoDriver *driver,
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gui::IGUIFont *font,
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const ItemStack &item,
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const core::rect<s32> &rect,
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const core::rect<s32> *clip,
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Client *client,
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ItemRotationKind rotation_kind)
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{
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drawItemStack(driver, font, item, rect, clip, client, rotation_kind,
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v3s16(0, 0, 0), v3s16(0, 100, 0));
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}
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