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luanti/src/script/scripting_mainmenu.h

49 lines
1.4 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
#include "cpp_api/s_security.h"
#include "cpp_api/s_async.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
/*****************************************************************************/
class MainMenuScripting
: virtual public ScriptApiBase,
public ScriptApiMainMenu,
public ScriptApiSecurity
{
public:
MainMenuScripting(GUIEngine* guiengine);
// Global step handler to pass back async events
void step();
// Pass async events from engine to async threads
u32 queueAsync(std::string &&serialized_func,
std::string &&serialized_param);
// Is the main menu allowed writeable access to this path?
static bool mayModifyPath(const std::string &path);
// (public implementation so it can be used from AsyncEngine)
static bool checkPathAccess(const std::string &abs_path, bool write_required,
bool *write_allowed);
protected:
bool checkPathInternal(const std::string &abs_path, bool write_required,
bool *write_allowed) override {
return checkPathAccess(abs_path, write_required, write_allowed);
}
private:
void initializeModApi(lua_State *L, int top);
static void registerLuaClasses(lua_State *L, int top);
AsyncEngine asyncEngine;
};