// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #pragma once #include "cpp_api/s_base.h" #include "cpp_api/s_mainmenu.h" #include "cpp_api/s_security.h" #include "cpp_api/s_async.h" /*****************************************************************************/ /* Scripting <-> Main Menu Interface */ /*****************************************************************************/ class MainMenuScripting : virtual public ScriptApiBase, public ScriptApiMainMenu, public ScriptApiSecurity { public: MainMenuScripting(GUIEngine* guiengine); // Global step handler to pass back async events void step(); // Pass async events from engine to async threads u32 queueAsync(std::string &&serialized_func, std::string &&serialized_param); // Is the main menu allowed writeable access to this path? static bool mayModifyPath(const std::string &path); // (public implementation so it can be used from AsyncEngine) static bool checkPathAccess(const std::string &abs_path, bool write_required, bool *write_allowed); protected: bool checkPathInternal(const std::string &abs_path, bool write_required, bool *write_allowed) override { return checkPathAccess(abs_path, write_required, write_allowed); } private: void initializeModApi(lua_State *L, int top); static void registerLuaClasses(lua_State *L, int top); AsyncEngine asyncEngine; };