mirror of
https://github.com/luanti-org/luanti.git
synced 2025-09-30 19:22:14 +00:00
82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
// Luanti
|
|
// SPDX-License-Identifier: LGPL-2.1-or-later
|
|
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
#pragma once
|
|
|
|
#include "cpp_api/s_base.h"
|
|
#include "irr_v3d.h"
|
|
#include "util/string.h"
|
|
|
|
struct MoveAction;
|
|
struct InventoryLocation;
|
|
struct ItemStack;
|
|
struct ToolCapabilities;
|
|
struct PlayerHPChangeReason;
|
|
class ServerActiveObject;
|
|
|
|
class ScriptApiPlayer : virtual public ScriptApiBase
|
|
{
|
|
public:
|
|
virtual ~ScriptApiPlayer() = default;
|
|
|
|
void on_newplayer(ServerActiveObject *player);
|
|
void on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason);
|
|
bool on_respawnplayer(ServerActiveObject *player);
|
|
bool on_prejoinplayer(const std::string &name, const std::string &ip,
|
|
std::string *reason);
|
|
bool can_bypass_userlimit(const std::string &name, const std::string &ip);
|
|
void on_joinplayer(ServerActiveObject *player, s64 last_login);
|
|
void on_leaveplayer(ServerActiveObject *player, bool timeout);
|
|
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
|
|
bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
|
|
float time_from_last_punch, const ToolCapabilities *toolcap,
|
|
v3f dir, s32 damage);
|
|
void on_rightclickplayer(ServerActiveObject *player, ServerActiveObject *clicker);
|
|
s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
|
|
const PlayerHPChangeReason &reason);
|
|
void on_playerReceiveFields(ServerActiveObject *player,
|
|
const std::string &formname, const StringMap &fields);
|
|
void on_authplayer(const std::string &name, const std::string &ip, bool is_success);
|
|
void on_hotbar_slot_selected(
|
|
ServerActiveObject* player,
|
|
InventoryLocation& loc,
|
|
const std::string& list,
|
|
int hotbar_slot,
|
|
int prev_hotbar_slot,
|
|
bool is_from_scroll
|
|
);
|
|
|
|
// Player inventory callbacks
|
|
// Return number of accepted items to be moved
|
|
int player_inventory_AllowMove(
|
|
const MoveAction &ma, int count,
|
|
ServerActiveObject *player);
|
|
// Return number of accepted items to be put
|
|
int player_inventory_AllowPut(
|
|
const MoveAction &ma, const ItemStack &stack,
|
|
ServerActiveObject *player);
|
|
// Return number of accepted items to be taken
|
|
int player_inventory_AllowTake(
|
|
const MoveAction &ma, const ItemStack &stack,
|
|
ServerActiveObject *player);
|
|
// Report moved items
|
|
void player_inventory_OnMove(
|
|
const MoveAction &ma, int count,
|
|
ServerActiveObject *player);
|
|
// Report put items
|
|
void player_inventory_OnPut(
|
|
const MoveAction &ma, const ItemStack &stack,
|
|
ServerActiveObject *player);
|
|
// Report taken items
|
|
void player_inventory_OnTake(
|
|
const MoveAction &ma, const ItemStack &stack,
|
|
ServerActiveObject *player);
|
|
private:
|
|
void pushPutTakeArguments(
|
|
const char *method, const InventoryLocation &loc,
|
|
const std::string &listname, int index, const ItemStack &stack,
|
|
ServerActiveObject *player);
|
|
void pushMoveArguments(const MoveAction &ma,
|
|
int count, ServerActiveObject *player);
|
|
};
|