.. |
CMakeLists.txt
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tmp
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2025-09-22 19:08:44 +02:00 |
s_async.cpp
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Add API to cancel async jobs (#14602)
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2025-08-26 12:40:31 +02:00 |
s_async.h
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Add API to cancel async jobs (#14602)
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2025-08-26 12:40:31 +02:00 |
s_base.cpp
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actually load the code, and make it not crash
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2025-09-22 19:08:44 +02:00 |
s_base.h
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actually load the code, and make it not crash
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2025-09-22 19:08:44 +02:00 |
s_client.cpp
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In-game settings menu using separate Lua environment (#15614)
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2025-01-19 13:07:04 -05:00 |
s_client.h
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In-game settings menu using separate Lua environment (#15614)
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2025-01-19 13:07:04 -05:00 |
s_client_common.cpp
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In-game settings menu using separate Lua environment (#15614)
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2025-01-19 13:07:04 -05:00 |
s_client_common.h
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In-game settings menu using separate Lua environment (#15614)
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2025-01-19 13:07:04 -05:00 |
s_entity.cpp
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CAO 'node' visual (#15683)
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2025-02-22 16:19:04 +01:00 |
s_entity.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_env.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_env.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_internal.h
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Move EnumString to separate file and add enum_to_string (#15714)
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2025-01-26 19:17:14 +01:00 |
s_inventory.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_inventory.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_item.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_item.h
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Clean up unused Forward Declarations (#16324)
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2025-08-02 10:07:45 +02:00 |
s_mainmenu.cpp
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Mainmenu: Move core.on_before_close to s_mainmenu like other callbacks, and doc
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2025-04-23 09:31:06 +02:00 |
s_mainmenu.h
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Mainmenu: Move core.on_before_close to s_mainmenu like other callbacks, and doc
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2025-04-23 09:31:06 +02:00 |
s_mapgen.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_mapgen.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_modchannels.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_modchannels.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_node.cpp
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Give more infos to on_timer() callback
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2025-08-14 12:33:35 +02:00 |
s_node.h
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Give more infos to on_timer() callback
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2025-08-14 12:33:35 +02:00 |
s_nodemeta.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_nodemeta.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_pause_menu.cpp
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In-game settings menu using separate Lua environment (#15614)
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2025-01-19 13:07:04 -05:00 |
s_pause_menu.h
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In-game settings menu using separate Lua environment (#15614)
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2025-01-19 13:07:04 -05:00 |
s_player.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_player.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_security.cpp
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actually load the code, and make it not crash
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2025-09-22 19:08:44 +02:00 |
s_security.h
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tmp3
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2025-09-22 19:08:44 +02:00 |
s_server.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_server.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
s_sscsm.cpp
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actually load the code, and make it not crash
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2025-09-22 19:08:44 +02:00 |
s_sscsm.h
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actually load the code, and make it not crash
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2025-09-22 19:08:44 +02:00 |