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luanti/src/script/cpp_api
2025-09-22 19:08:44 +02:00
..
CMakeLists.txt tmp 2025-09-22 19:08:44 +02:00
s_async.cpp Add API to cancel async jobs (#14602) 2025-08-26 12:40:31 +02:00
s_async.h Add API to cancel async jobs (#14602) 2025-08-26 12:40:31 +02:00
s_base.cpp actually load the code, and make it not crash 2025-09-22 19:08:44 +02:00
s_base.h actually load the code, and make it not crash 2025-09-22 19:08:44 +02:00
s_client.cpp In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
s_client.h In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
s_client_common.cpp In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
s_client_common.h In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
s_entity.cpp CAO 'node' visual (#15683) 2025-02-22 16:19:04 +01:00
s_entity.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_env.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_env.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_internal.h Move EnumString to separate file and add enum_to_string (#15714) 2025-01-26 19:17:14 +01:00
s_inventory.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_inventory.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_item.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_item.h Clean up unused Forward Declarations (#16324) 2025-08-02 10:07:45 +02:00
s_mainmenu.cpp Mainmenu: Move core.on_before_close to s_mainmenu like other callbacks, and doc 2025-04-23 09:31:06 +02:00
s_mainmenu.h Mainmenu: Move core.on_before_close to s_mainmenu like other callbacks, and doc 2025-04-23 09:31:06 +02:00
s_mapgen.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_mapgen.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_modchannels.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_modchannels.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_node.cpp Give more infos to on_timer() callback 2025-08-14 12:33:35 +02:00
s_node.h Give more infos to on_timer() callback 2025-08-14 12:33:35 +02:00
s_nodemeta.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_nodemeta.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_pause_menu.cpp In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
s_pause_menu.h In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
s_player.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_player.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_security.cpp actually load the code, and make it not crash 2025-09-22 19:08:44 +02:00
s_security.h tmp3 2025-09-22 19:08:44 +02:00
s_server.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_server.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
s_sscsm.cpp actually load the code, and make it not crash 2025-09-22 19:08:44 +02:00
s_sscsm.h actually load the code, and make it not crash 2025-09-22 19:08:44 +02:00