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31 lines
847 B
C++
31 lines
847 B
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "config.h"
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#include "content/mods.h"
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#include "json-forwards.h"
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#include <iostream>
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#include "network/lan.h"
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#pragma once
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// Note that client serverlist handling is all in Lua, this is only announcements now.
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namespace ServerList
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{
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extern lan_adv lan_adv_client;
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void lan_get();
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bool lan_fresh();
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#if USE_CURL
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enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
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void sendAnnounce(AnnounceAction, u16 port,
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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double uptime = 0, u32 game_time = 0, float lag = 0,
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const std::string &gameid = "", const std::string &mg_name = "",
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const std::vector<ModSpec> &mods = std::vector<ModSpec>(),
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bool dedicated = false);
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#endif
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}
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