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luanti/src/server/serverlist.h

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#include "config.h"
#include "content/mods.h"
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#include "json-forwards.h"
#include <iostream>
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#include "network/lan.h"
#pragma once
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// Note that client serverlist handling is all in Lua, this is only announcements now.
namespace ServerList
{
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extern lan_adv lan_adv_client;
void lan_get();
bool lan_fresh();
#if USE_CURL
enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
void sendAnnounce(AnnounceAction, u16 port,
const std::vector<std::string> &clients_names = std::vector<std::string>(),
double uptime = 0, u32 game_time = 0, float lag = 0,
const std::string &gameid = "", const std::string &mg_name = "",
const std::vector<ModSpec> &mods = std::vector<ModSpec>(),
bool dedicated = false);
#endif
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}