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34 lines
866 B
C++
34 lines
866 B
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "gamedef.h"
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#include "nodedef.h"
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#include "network/networkprotocol.h"
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#include <catch.h>
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#include <ios>
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#include <sstream>
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TEST_CASE("Given a node definition, "
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"when we serialize and then deserialize it, "
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"then the deserialized one should be equal to the original.",
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"[nodedef]")
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{
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ContentFeatures f;
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f.name = "default:stone";
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for (TileDef &tiledef : f.tiledef)
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tiledef.name = "default_stone.png";
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f.is_ground_content = true;
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std::ostringstream os(std::ios::binary);
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f.serialize(os, LATEST_PROTOCOL_VERSION);
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std::istringstream is(os.str(), std::ios::binary);
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ContentFeatures f2;
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f2.deSerialize(is, LATEST_PROTOCOL_VERSION);
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CHECK(f.walkable == f2.walkable);
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CHECK(f.node_box.type == f2.node_box.type);
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}
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