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luanti/src/unittest/test_nodedef.cpp

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C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#include "gamedef.h"
#include "nodedef.h"
#include "network/networkprotocol.h"
#include <catch.h>
#include <ios>
#include <sstream>
TEST_CASE("Given a node definition, "
"when we serialize and then deserialize it, "
"then the deserialized one should be equal to the original.",
"[nodedef]")
{
ContentFeatures f;
f.name = "default:stone";
for (TileDef &tiledef : f.tiledef)
tiledef.name = "default_stone.png";
f.is_ground_content = true;
std::ostringstream os(std::ios::binary);
f.serialize(os, LATEST_PROTOCOL_VERSION);
std::istringstream is(os.str(), std::ios::binary);
ContentFeatures f2;
f2.deSerialize(is, LATEST_PROTOCOL_VERSION);
CHECK(f.walkable == f2.walkable);
CHECK(f.node_box.type == f2.node_box.type);
}