// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #include "gamedef.h" #include "nodedef.h" #include "network/networkprotocol.h" #include #include #include TEST_CASE("Given a node definition, " "when we serialize and then deserialize it, " "then the deserialized one should be equal to the original.", "[nodedef]") { ContentFeatures f; f.name = "default:stone"; for (TileDef &tiledef : f.tiledef) tiledef.name = "default_stone.png"; f.is_ground_content = true; std::ostringstream os(std::ios::binary); f.serialize(os, LATEST_PROTOCOL_VERSION); std::istringstream is(os.str(), std::ios::binary); ContentFeatures f2; f2.deSerialize(is, LATEST_PROTOCOL_VERSION); CHECK(f.walkable == f2.walkable); CHECK(f.node_box.type == f2.node_box.type); }