wrrrzr
f17498b049
Delete irrlichttypes_extrabloated.h ( #15723 )
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Co-authored-by: cx384 <cx384@proton.me>
2025-02-01 13:41:51 +01:00
Stefan Beller
63e9b01f7d
COSOperator: Use NSPasteboardTypeString instead of NSStringPboardType
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According to https://developer.apple.com/documentation/appkit/nsstringpboardtype?language=objc
we can replace it with NSPasteboardTypeString:
> In apps that adopt App Sandbox, use an NSURL object, a bookmark, or a
> filename pasteboard type instead. In a nonsandboxed app, you can also
> use the NSPasteboardTypeString pasteboard type.
2025-02-01 13:41:17 +01:00
cathanof
db97b2bd93
Updates some Minetest references to Luanti ( #15712 )
2025-02-01 13:40:45 +01:00
sfan5
c0422b18e7
Propagate peer ID change to outgoing reliables ( #15680 )
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Otherwise a desync could ocurr since the server does strict checking.
fixes #15627
2025-02-01 13:23:00 +01:00
sfan5
29cfb6efff
Disable SDL2 for 5.11.0 ( #15704 )
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see #14545
2025-01-26 19:18:18 +01:00
Mark Wiemer
ffb4a5b565
Rename dev.minetest.net to dev.luanti.org ( #15718 )
2025-01-26 19:17:36 +01:00
AFCMS
99a27b7495
Fix documentation for the official Docker image ( #15713 )
2025-01-26 19:17:26 +01:00
cx384
e9826f7819
Move EnumString to separate file and add enum_to_string ( #15714 )
2025-01-26 19:17:14 +01:00
Erich Schubert
bee541f378
Lua get_biome_data: calc heat and humidity only once ( #15715 )
2025-01-26 19:17:02 +01:00
sfan5
45c5ef8798
Restrict relative mouse mode to Wayland users ( #15697 )
2025-01-26 19:16:46 +01:00
Stefan Beller
282c81fe3a
filesys: replace goto by #else to avoid compiler warning
2025-01-25 10:48:15 +01:00
sfan5
b861f0c5c5
Fix shadow flicker on camera offset update ( #15709 )
2025-01-25 10:47:52 +01:00
Lars Müller
7c6ade0fc5
Restore proper rollback database indexing ( #15707 )
2025-01-24 16:50:59 +01:00
grorp
41dfac96c1
Add setting callbacks for Camera and TouchControls ( #15700 )
2025-01-24 16:50:51 +01:00
sfan5
b5e084c9a5
Update github URL references ( #15705 )
2025-01-24 16:50:39 +01:00
fineless71
f592b57dc6
Fixed serialization_version and version_string key name in docs ( #15699 )
2025-01-23 12:18:30 +01:00
sfan5
a99e985674
Centralize arbitrary area volume limit and raise it ( #15696 )
2025-01-23 12:18:20 +01:00
SFENCE
af3f696423
Code style fixes.
2025-01-21 16:29:12 +01:00
SFENCE
24e9db07ec
Check for indent spaces and fixed found problems. Lib C/C++ code is not checked.
2025-01-21 16:29:12 +01:00
Lars Müller
547e1476bb
Allow overriding fonts via media files ( #15606 )
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Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 20:42:40 +01:00
grorp
eeb6cab4c4
In-game settings menu using separate Lua environment ( #15614 )
2025-01-19 13:07:04 -05:00
sfan5
3cb07d5fb6
Add limited game auto-selection to dedicated server
2025-01-19 18:39:32 +01:00
sfan5
a262be6a47
Move camera offset to consistent point in game loop
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fixes #10027
2025-01-19 18:39:32 +01:00
sfan5
e5f276ecee
Apply some minor code cleanups
2025-01-19 18:39:32 +01:00
sfan5
94239153b5
Fix map rendering glitches on camera offset update
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(regression)
2025-01-19 18:39:32 +01:00
Zughy
f6a0bf915d
Remove built-in knockback in next major release
2025-01-18 00:27:57 +01:00
Lars Müller
8719a816e7
Fix CMatrix<T>::getScale returning negative scale ( #15687 )
2025-01-18 00:27:27 +01:00
rubenwardy
c8b5e3b741
Update my email in SECURITY.md
2025-01-15 22:15:48 +01:00
sfan5
cf074dd271
Cache grouped sparse buffers ( #15594 )
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continuation of #15531
2025-01-14 23:40:57 +01:00
cosin15
7053348e31
Fix buggy memcpy call in a template ( #15672 )
2025-01-14 20:26:29 +01:00
DS
2bfcd45b35
Fix always waving semitransparent liquid regression
2025-01-13 09:39:20 +01:00
sfan5
636a734d78
Resolve some quirks with (wield) item meshes for nodes ( #15654 )
2025-01-13 09:39:06 +01:00
cx384
464cc92521
Main menu server tab mods button ( #15561 )
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Co-authored-by: Lars Müller <appgurulars@gmx.de>
2025-01-12 16:23:56 +01:00
cx384
5aeaf20849
CI png optimized check
2025-01-12 16:15:01 +01:00
cx384
1427a98c59
Optimize png files
2025-01-12 16:15:01 +01:00
sfan5
903d13ffff
Make sure mod paths are always absolute
2025-01-12 14:49:25 +01:00
sfan5
d0d7c11fe1
Stop ServerThread immediately on errors
2025-01-12 14:49:25 +01:00
sfan5
9dd09d1056
Prevent VoxelManipulator size overflow
2025-01-12 14:49:25 +01:00
sfan5
2cdf3af1b8
Reduce size of SMaterial struct
2025-01-12 14:49:25 +01:00
Hanicef
be75e42d77
Improve sleep accuracy on FPS limiter ( #15648 )
2025-01-12 14:49:13 +01:00
chmodsayshello
d4a6df3389
Add chat console scrollbar ( #15104 )
2025-01-12 14:49:01 +01:00
lhofhansl
d15214af52
Remove shadow direction quantization, increase shadow update frames instead ( #15665 )
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* This removes shadow direction quantization and defaults shadow_update_frames to 16 instead.
2025-01-11 16:41:50 -08:00
Desour
d044c27b5f
MeshMakeData: Explain members, and add grid size and minimap flag
2025-01-11 16:43:37 +01:00
Desour
c0ce918d77
Meshgen: Handle enable_water_reflections like smooth_lighting
2025-01-11 16:43:37 +01:00
Desour
9a60b83061
Rename meshgen lighting variables
2025-01-11 16:43:37 +01:00
Desour
7ba5973108
Get rid of MapblockMeshGenerator::cur_node.light
2025-01-11 16:43:37 +01:00
Desour
c4bfa65201
Fix black plantlike_rooted without smoothlighting
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There was code to take the light of the node above, but the color was not updated.
To reproduce, don't set paramtype="light", (i.e. not what all the devtest nodes do).
2025-01-11 16:43:37 +01:00
Desour
6a1b4a93c7
MapblockMeshGenerator: Move unsmooth lighting color out of useTile, and instead compute it once per node
2025-01-11 16:43:37 +01:00
Desour
3becbda0aa
Get rid of MapblockMeshGenerator::cur_node.scale
2025-01-11 16:43:37 +01:00
Desour
a14b8d0976
Get rid of MapblockMeshGenerator::cur_node.tile
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There is more than one tile per node, so it shouldn't be stored like this.
This makes MapblockMeshGenerator less stateful.
2025-01-11 16:43:37 +01:00