sfan5
f3c2bbfb48
Change shaders to be defined by input constants rather than drawtype/material type
2025-04-21 12:32:29 +02:00
sfan5
baa4c7cd21
Introduce IShaderConstantSetter abstraction
2025-04-21 12:32:29 +02:00
sfan5
b2c2a6ff47
Rename IShaderConstantSetter
2025-04-21 12:32:29 +02:00
sfan5
4c4e296274
Handle texture filtering sanely to avoid blurriness ( #16034 )
2025-04-21 12:31:44 +02:00
Lars Mueller
1c5776d13a
FATAL_ERROR
for orphan object refs in objectrefGetOrCreate
2025-04-20 20:49:10 +02:00
Lars Mueller
c0d10b24a4
Use SPDX-License-Identifiers in builtin
2025-04-20 20:49:10 +02:00
Lars Mueller
e1143783e5
Fix some (MSVC) compiler warnings
2025-04-20 20:49:10 +02:00
Lars Mueller
695d526764
Get rid of _IRR_OVERRIDE_
macro
2025-04-20 20:49:10 +02:00
Lars Mueller
5f1ff453c9
Replace _IRR_DEBUG_BREAK_IF
with assertions
2025-04-20 20:49:10 +02:00
Jürgen Rühle
2f464843cb
Make it more convenient to customize node drops ( #15872 )
...
* Provide tool and digger to get_node_drops
This gives games/mods the ability to modify node drops depending on item
and/or player metadata without overriding node_dig or other workarounds.
* Copy wielded item to prevent modification in get_node_drops
* Also pass node pos to get_node_drops
Allowing properties of the node and its surroundings to affect node drops.
* Copy pos to prevent modification in get_node_drops
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
* Don't pass empty item stack to get_node_drops if wielded is nil
---------
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2025-04-20 20:48:48 +02:00
y5nw
23bfb2db72
Move keybinding settings to (Lua-based) setting menu ( #15791 )
2025-04-20 20:20:49 +02:00
y5nw
c1d2124102
SDL: Send events for X1 and X2 mouse buttons ( #16025 )
2025-04-20 20:20:33 +02:00
y5nw
bf15036831
Show SDL version in the About tab ( #16046 )
2025-04-20 20:20:22 +02:00
y5nw
2bb7ed208c
Add vcpkg.json ( #15863 )
2025-04-20 13:28:31 +02:00
Travis Wrightsman
0695541bf5
Fix cross-building by ensuring output path is set
2025-04-17 12:35:31 +02:00
sfence
7375358afd
Fix warning in mg_decoration.cpp
2025-04-17 12:35:14 +02:00
Vincent Robinson
fd85737460
Add allow_close[]
element to formspecs ( #15971 )
2025-04-16 16:20:39 -07:00
sfan5
04e82749db
Make ETLF_FLIP_Y_UP_RTT work for texture download on GLES
2025-04-15 21:42:47 +02:00
sfan5
cf07b56235
Expand workarounds for format inconsistency with BGRA8888 extension on GLES
...
fixes #16011
2025-04-15 21:42:47 +02:00
sfan5
37d2bc8a5f
Reuse some allocations in ClientMap rendering
2025-04-15 21:42:39 +02:00
sfence
a9c197b1e5
Expand usable range of fill_ratio to about 2.3e-10 ( #16026 )
2025-04-15 21:42:12 +02:00
sfan5
bdaabad53c
Warn if async engine seems stuck ( #16010 )
2025-04-14 17:18:33 +02:00
DS
60c47c51e0
Optimize name-id-lookup for MapBlock serialization ( #16000 )
2025-04-14 17:18:21 +02:00
rubenwardy
75862e33b6
ContentDB: Add reviews tab ( #15254 )
2025-04-13 16:07:01 +01:00
Erich Schubert
78293404c7
Rename perlin noise to value noise ( #15858 )
2025-04-10 14:39:40 +02:00
sfan5
372e37faf2
Minor correction to how buildbot finds packages
2025-04-10 14:39:21 +02:00
sfan5
124d770823
Fix edge-case where manually set gameid isn't used
2025-04-10 14:39:21 +02:00
sfan5
9d81c02f27
Add/remove/change some log messages for clarity
2025-04-10 14:39:21 +02:00
sfan5
a00b9cab36
Fix operator[] for vector2d and vector3d being potentially UB ( #15977 )
...
We don't have a C++ expert on hand, but taking a pointer to one member
and expecting to access another by an offset is very fishy:
- for one, there could theoretically be padding
- the compiler might assume that we are only writing to that first member
The new code has shown to be free for constant parameter values.
Non-constant ones cause the assembly to have branches (why?), but we don't
use that much.
2025-04-08 22:25:45 +02:00
sfan5
46db688cc8
Implement support for array textures in GL driver
...
note: feature detection was not implemented in the legacy driver, but the code itself probably works.
2025-04-08 22:24:37 +02:00
sfan5
d5bf094f9a
Prefer immutable texture storage when available
2025-04-08 22:24:37 +02:00
sfan5
427a7e4998
Split texture initialization code from upload
2025-04-08 22:24:37 +02:00
sfan5
9ff07df45e
Fix GLES texture download to handle mipmaps and cubemap type
2025-04-08 22:24:37 +02:00
sfan5
38c3876c4e
Drop support for storing mipmap data alongside IImage
2025-04-08 22:24:37 +02:00
sfan5
03affa1bbb
Some minor code cleanups
2025-04-08 22:24:37 +02:00
Lars Müller
7689f1f0fd
Improve some warning messages ( #15990 )
2025-04-08 22:24:00 +02:00
Lars Müller
a3648b0b16
Add spatial index for objects ( #14631 )
2025-04-08 08:44:53 +02:00
cx384
bed36139db
Fix struct forward declaration
2025-04-07 01:38:32 +02:00
lhofhansl
6a71095655
Break liquid reflow scan early for all-air blocks ( #15975 )
...
Avoid scanning the a newly loaded block if it is all air and no liquid is flowing from above.
2025-04-05 11:01:39 -07:00
cx384
52b974184d
Move client code out of ItemDefManager ( #15967 )
2025-04-04 18:58:14 +02:00
cx384
a6d4cd7c15
Draw node animation for items ( #15930 )
2025-04-04 18:47:11 +02:00
Elias Åström
1db5a2f950
Add delay between punching and digging node ( #15931 )
2025-04-04 18:46:27 +02:00
Lars Müller
884f411387
Set CMAKE_POLICY_VERSION_MINIMUM=3.5
to make MSVC CI work again ( #15978 )
...
Co-authored-by: Josiah VanderZee <josiah_vanderzee@mediacombb.net>
2025-04-04 18:46:03 +02:00
grorp
66dedf1e21
lua_api.md: Mapblock-related and misc improvements ( #15972 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: DS <ds.desour@proton.me>
2025-04-03 13:46:06 -04:00
grorp
7dbd3a0744
lua_api.md: More info in LBM run_at_every_load documentation ( #15956 )
2025-04-02 10:05:23 -04:00
sfan5
47c75b3294
ImageSource: restrict max dimensions to protect from integer overflows ( #15965 )
2025-04-01 19:12:37 +02:00
Jisk
0179021acc
lua_api.md: MAX_WORKING_VOLUME is now 150 million
2025-04-01 19:12:22 +02:00
Lars Müller
2569b50252
Deprecate some legacy item registration logic ( #15950 )
2025-04-01 19:12:00 +02:00
grorp
c30c94dfaa
Add server/client annotations to settingtypes.txt and make use of them ( #15756 )
2025-04-01 07:55:47 -04:00
lhofhansl
6724068659
Slight fix to #15949 to handle emerge queue full ( #15960 )
...
Partially restore the existing logic, and try to enqueue a block as before, if the queue is full it will be handled correctly.
2025-03-31 21:31:10 -07:00